capsule | Cross-platform hotkey short video capture for games | Video Utils library

 by   itchio C++ Version: Current License: GPL-2.0

kandi X-RAY | capsule Summary

kandi X-RAY | capsule Summary

capsule is a C++ library typically used in Video, Video Utils applications. capsule has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

capsule augments any game so that pressing a key records a video+audio clip. Those clips can be easily shared later, see this tweet for example.
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              capsule has a low active ecosystem.
              It has 163 star(s) with 8 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 12 open issues and 52 have been closed. On average issues are closed in 104 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of capsule is current.

            kandi-Quality Quality

              capsule has no bugs reported.

            kandi-Security Security

              capsule has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              capsule is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              capsule releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            capsule Key Features

            No Key Features are available at this moment for capsule.

            capsule Examples and Code Snippets

            Register a custom device .
            pythondot img1Lines of Code : 24dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def register_custom_device(device_capsule, device_name, device_info_capsule):
              """Calls TFE_RegisterCustomDevice to register a custom device with Python.
            
              Enables using C extensions specifying a custom device from Python. See the
              experimental ea  
            Convert tensor to dlpack .
            pythondot img2Lines of Code : 19dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def to_dlpack(tf_tensor):
              """Returns the dlpack capsule representing the tensor.
            
              This operation ensures the underlying data memory is ready when returns.
            
                ```python
                a = tf.tensor([1, 10])
                dlcapsule = tf.experimental.dlpack.to_dlpack(  
            Constructs a new Capsule class .
            javascriptdot img3Lines of Code : 1dot img3License : Permissive (MIT License)
            copy iconCopy
            function d(a){"number"==typeof arguments[0]&&"number"==typeof arguments[1]&&(a={length:arguments[0],radius:arguments[1]},console.warn("The Capsule constructor signature has changed. Please use the following format: new Capsule({ radiu  

            Community Discussions

            QUESTION

            Unity C# capsule collider and rigid body don't trigger using transform.position to move
            Asked 2021-Jun-12 at 22:18

            I have 2 simple capsules. 1 is stationary and the other is moving to the same tile on the tilemap using transform.position.

            Both capsules have capsule colliders and rigid bodies. I've attempted to remove the rigid body but from what I can tell, the OnCollisionEnter function requires a rigid body to work.

            My script, attached to both of these, is a simple:

            ...

            ANSWER

            Answered 2021-Jun-12 at 19:36

            Here is an infographic to show when a collision message will be detected by OnCollisionEnter between two objects. Both objects will need some sort of collider, and will most likely need a Rigidbody.

            You will not want to set isTrigger as that will not make it physically react to a collision, but will just detect when a collision occurs. It will also not call OnCollisionEnter but will call OnTriggerEnter. Setting both not as triggers, adding a collider, and giving them Rigidbodies should allow the collision to be detected. You will also need to attach this script to one of the objects that have the collider. Are there other components on the objects you are using?

            Source https://stackoverflow.com/questions/67952230

            QUESTION

            Flutter Error: Use api in tabbar and tabbarView?
            Asked 2021-Jun-12 at 19:47

            I want to fetch data from API and use the data in tabbar and tabview.

            I want to create (Ayurved app), I have a list of subcategory in the api, I followed this documentation, so I need to add api's subcategory to my TabBar. So How can I do that? I don't understand how this will happen. This is my Tab Page.

            ...

            ANSWER

            Answered 2021-Jun-12 at 19:47

            You can use a FutureBuilder widget to make the API call then access the data you require from the response data to create the Tabs.

            A Simple Example

            Source https://stackoverflow.com/questions/67951707

            QUESTION

            import nim seq in python
            Asked 2021-Jun-11 at 11:56

            th.nim

            ...

            ANSWER

            Answered 2021-Jun-11 at 11:56

            PyCapsules are defined here. You are receiving Bson ref objects in a capsule at your python code, and if I'm understanding it correctly, they are C pointers. You could modify your code to return strings, or any other type that's not a ref object, so it works:

            Source https://stackoverflow.com/questions/67886385

            QUESTION

            Cannot convert value of type 'String' to specified type 'NWEndpoint.Host'
            Asked 2021-Jun-10 at 18:14
            SwiftUI code to send commands trough UDP What I want

            I need to set this:

            ...

            ANSWER

            Answered 2021-Jun-10 at 18:14

            Try below code to initialise Host and a Port.

            Host-:

            Source https://stackoverflow.com/questions/67924100

            QUESTION

            OnTriggerEnter() and OnCollisionEnter() not working with character controller
            Asked 2021-Jun-10 at 15:47

            I have a capsule object with Camera on it. Capsule has capsule collider with mesh, character controller. cylinder object (coin) is box collider with is trigger option being on. OnTriggerObject method doesn't help to destoy the coin object. Even used OnCollisionEnter, eventually have the same result. Also tried with rigidbody added to the player object and removed from coin object. Even don't remember what I tried on. Here is script attached to capsule object:

            ...

            ANSWER

            Answered 2021-Jun-08 at 17:48

            Collision to work needs at least one rigidbody component, so attach rigidbody, check layers (Project Settings -> Physics)

            Also read this: collisions unity

            With normal, non-trigger collisions, there is an additional detail that at least one of the objects involved must have a non-kinematic Rigidbody (ie, Is Kinematic must be switched off). If both objects are kinematic Rigidbodies then OnCollisionEnter, etc, will not be called. With trigger collisions, this restriction doesn’t apply and so both kinematic and non-kinematic Rigidbodies will prompt a call to OnTriggerEnter when they enter a trigger collider.

            Source https://stackoverflow.com/questions/67891351

            QUESTION

            Why the player is falling inside the plane?
            Asked 2021-Jun-10 at 15:21

            The plane is the ground has a mesh collider.

            I found that only if I change for testing the Capsule Collider Height to 5 and the Radius to 5 the player will not fall but will walk too high above the ground.

            The way it is now the collider is on the player and touches the ground and yet the player is walking and moving inside the plane.

            The ground settings :

            The player settings :

            When running the game the player is inside the plane the ground not falling down but inside :

            ...

            ANSWER

            Answered 2021-Jun-10 at 15:21

            It could be that you have to turn on "convex" on the "floors" Mesh Collider as described in the docs: https://docs.unity3d.com/Manual/class-MeshCollider.html

            Have you tried it adding a Box Collider to the plane instead of a Mesh Collider? Just for testing it?

            Or could it be that another Mesh inside the player model has a rigidbody but should not have one?

            Source https://stackoverflow.com/questions/67923872

            QUESTION

            How can I prevent my SwiftUI view resizing on scroll
            Asked 2021-Jun-08 at 17:07

            I’m hoping someone can point me in the right direction - I have been experimenting with SwiftUI, I’ve created a view somewhat similar to the Twitter Profile UI.

            I seem to have a weird effect when the header collapses.

            There is a ‘sweet spot’ in which the header is collapsed and the tab bar resizes by a small amount before the scroll view contains to scroll under the header.

            You can see in this video.

            I don’t want the tab segment to resize at all, instead it should simply stay in place once the header has collapsed and the scroll view should move freely underneath it.

            I’m sure I am missing something obvious, however some fresh eyes might be just the help I need.

            Any thoughts on this would be much appreciated!

            ...

            ANSWER

            Answered 2021-Jun-08 at 17:07

            Here, Set 90 instead of 80. As your setting top tabbar view y offset 90 and your whole logic is based on 90 value.

            Source https://stackoverflow.com/questions/67891292

            QUESTION

            Arrow flip when dropdown opens JS
            Asked 2021-Jun-04 at 01:47

            I have written code which allows a user to click on a div to open a dropdown menu of radio buttons. I am trying to get the arrows to rotate 180* once the dropdown menus open, and to rotate back 180* when dropdown menu closes. I wrote a couple lines of code inside the current code block. I believe to be close to solving it. Any tips are greatly appreciated. Thank you! Will upload html, css, and js.

            ...

            ANSWER

            Answered 2021-Jun-04 at 00:11

            Instead of toggling rotate, you can change its transform instead using jQuery:

            Source https://stackoverflow.com/questions/67829966

            QUESTION

            loop to extract text from multiple tags in a tag with a Beautiful Soup parse
            Asked 2021-Jun-03 at 11:25

            I am trying to run a loop in a web scraping script that uses Beautiful Soup to extract data from this Page. The loop will loop through each div tag and extract 4 different pieces of information. It searches a h3, a div, and 2 span tags. But when I add the ".text" option I get errors from the 'date,' 'soldprice,' and 'shippingprice.' The error says:

            ...

            ANSWER

            Answered 2021-Jun-03 at 11:25

            Problem is because before offers there is other div with class="s-item__info clearfix" but without date, soldprice,shippingprice.

            You have to add find to search only in offers

            Source https://stackoverflow.com/questions/67809936

            QUESTION

            How to select radio button by clicking its div?
            Asked 2021-Jun-01 at 22:27

            I have created 5 categories of radio buttons, each with 3 choices to choose from. I have inserted these radio buttons into its respective divs. While building the radios buttons, I had believed that when the user clicks on the div itself, the radio button will be selected as well. I found out that this is not the case. At first I set input [type=radio] opacity 0 so the circle box is hidden, dont want it to show. I removed this css property to see if its being selected but its not. Is there a way to select the radio button without clicking on the circle, and by clicking on the div that it is in? Im think that maybe my HTMl is incorrect, not sure where to go with this. Any tips are greatly appreciated. I will post html of one category of the radio buttons and current display of the radio buttons.

            ...

            ANSWER

            Answered 2021-Jun-01 at 22:20

            Your labels are not surrounding the div contents. They are currently just empty labels (e.g, ), so obviously nothing is happening.

            This should work:

            Source https://stackoverflow.com/questions/67796681

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install capsule

            capsule is a (set of) CMake projects, which handles things like:. Like typical CMake projects, capsule should be built in a subfolder, never directly in the source tree, as you'll see in platform-specific instructions.
            Download some dependencies
            Generating Makefiles, MSVC project files, etc.
            Doing 32/64-bit tests
            Bundling required libraries with the final executable

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/itchio/capsule.git

          • CLI

            gh repo clone itchio/capsule

          • sshUrl

            git@github.com:itchio/capsule.git

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