AclUnity | Unity Native Plugin for ACL

 by   Dreaming381 C++ Version: v0.7.0 License: MIT

kandi X-RAY | AclUnity Summary

kandi X-RAY | AclUnity Summary

AclUnity is a C++ library. AclUnity has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Animation Compression Library, or ACL, is a C++11 library written by Nicholas Frechette and has been utilized in multiple AAA titles. It uses variable bit-rate compression of fixed-rate sampled poses for fast and highly accurate compression and decompression of both short and long clips. It is hierarchy-aware, further increasing its accuracy. It supports many platforms and can be compiled to utilize various levels of SIMD instructions.
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            kandi-support Support

              AclUnity has a low active ecosystem.
              It has 19 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              AclUnity has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AclUnity is v0.7.0

            kandi-Quality Quality

              AclUnity has no bugs reported.

            kandi-Security Security

              AclUnity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              AclUnity is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              AclUnity releases are available to install and integrate.

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            AclUnity Key Features

            No Key Features are available at this moment for AclUnity.

            AclUnity Examples and Code Snippets

            No Code Snippets are available at this moment for AclUnity.

            Community Discussions

            No Community Discussions are available at this moment for AclUnity.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AclUnity

            You can download it from GitHub.

            Support

            Disclaimer: I am not very good with DevOps and am pretty happy I even got this project this far. Adding support for a new platform should not require any C++ code changes. Instead, you will need to modify the top-level CMakeLists.txt to detect your target platform and specify the correct compiler flags for the different supported CPU architectures. The current CMakeLists.txt assumes your target platform is the same device that you are compiling for (either Windows or Linux). Once you have successfully compiled the library, import it into Unity as a native plugin. Depending on your target platform, you may need to modify the Kinemation/ACL_Unity C# files to load the correct version of the compiled library plugin for a given architecture. Note that when Burst is disabled, the code will always use the base version of the plugin with no extra CPU features. Lastly, if your target platform is not constrained by NDA, you can support it in GitHub actions by modifying .github/workflows/acl-cross-platform-build.yml and adding a dedicated job with your platform. Every time you push changes, the jobs will run and you will be able to download and inspect artifacts. Test the artifacts to ensure they work correctly. Then create a pull request.
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