OpenCOLLADA | new implementation of a 3ds Max | Plugin library

 by   KhronosGroup C++ Version: v1.6.68 License: No License

kandi X-RAY | OpenCOLLADA Summary

kandi X-RAY | OpenCOLLADA Summary

OpenCOLLADA is a C++ library typically used in Plugin, Unity applications. OpenCOLLADA has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

COLLADAMax and COLLADAMaya are new implementation of a 3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, released under an MIT-license. In contrast to other existing COLLADA exporters, these new plug-ins do not store the COLLADA document in an intermidiate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. For more information about the plug-ins and how to build them, please read the README files in COLLADAMax and COLLADAMaya directories. For information about how to build OpenCOLLADA under linux and mac OSX usings SCons, please read the BUILD file.
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              OpenCOLLADA has a low active ecosystem.
              It has 634 star(s) with 255 fork(s). There are 107 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 104 open issues and 265 have been closed. On average issues are closed in 170 days. There are 11 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of OpenCOLLADA is v1.6.68

            kandi-Quality Quality

              OpenCOLLADA has no bugs reported.

            kandi-Security Security

              OpenCOLLADA has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              OpenCOLLADA does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              OpenCOLLADA releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            OpenCOLLADA Key Features

            No Key Features are available at this moment for OpenCOLLADA.

            OpenCOLLADA Examples and Code Snippets

            No Code Snippets are available at this moment for OpenCOLLADA.

            Community Discussions

            QUESTION

            Kotlin native protobuf problems
            Asked 2019-Jul-24 at 12:00

            Whenever I try to run gradle task runDebugExecutableLinux, the following happens...

            ...

            ANSWER

            Answered 2019-Jul-24 at 12:00

            This issue should be gone in the 1.3.41 release. But in this case, something went wrong.

            In the error message, there is version info:

            • Source files: Main.kt
            • Compiler version info: Konan: 1.3.1 / Kotlin: 1.3.40
            • Output kind: PROGRAM

            But as I saw in the build script, you used 1.3.41 version of the multiplatform plugin. So, I recommend checking the /.konan/ folder, where the compiler is stored. Sometimes it's content can be defected, it's better to delete it manually, and let the Gradle re-download everything.

            Source https://stackoverflow.com/questions/57180047

            QUESTION

            SceneKit DAE animation not appearing in attributes
            Asked 2018-Jan-03 at 09:48

            I'm trying to carefully word this question because the problem doesn't appear to be that the animation isn't being imported. I can see the animation as in the scene graph, and I can play the animation in Xcode; the issue is then locating the animation as an attribute to any of the objects. This is what I can see in the scene graph:

            But, when I try and locate the animation here:

            ... nothing appears. So, it seems that it isn't importing the animation as a CAAnimation object with a key.

            I have tried to programmatically enumerate through the child nodes to find any CAAnimation objects, but it doesn't see any. Other scenes work perfectly however.

            What do I need to add to the DAE file to get it to build the CAAnimation object properly?

            Worth pointing out that the 3D model and animation was exported from 3DS Max using OpenCollada. I don't know what the best practices are for exporting collada to SceneKit, and if anyone has any useful information that would be great. Apple don't seem to have anything.

            ...

            ANSWER

            Answered 2018-Jan-03 at 09:48

            The SceneKit editor in Xcode does not display the root node in the scene graph view, and it might be the one that holds the animation.

            You should be able to retrieve the root node's animation programmatically.

            Source https://stackoverflow.com/questions/48041413

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OpenCOLLADA

            USE_STATIC (ON) - Build static libraries, mutually exlusive with USE_SHARED. USE_SHARED (OFF) - Build shared libraries, available currently only on Unix-like environments. USE_LIBXML (ON) - Use LibXml2 parser. USE_EXPAT (OFF) - Use expat parser. Unsupported currently. Do not use. USE_STATIC_MSVC_RUNTIME (OFF) - Use static version of the MSVC run-time library, Windows/MSVC-only. Increases the size of the binaries, but is useful e.g. when wanting to build a standalone application that uses OpenCOLLADA with no runtime dependencies. Requires that all dependencies in the project use the same run-time library option.
            USE_STATIC (ON) - Build static libraries, mutually exlusive with USE_SHARED.
            USE_SHARED (OFF) - Build shared libraries, available currently only on Unix-like environments.
            USE_LIBXML (ON) - Use LibXml2 parser.
            USE_EXPAT (OFF) - Use expat parser. Unsupported currently. Do not use.
            USE_STATIC_MSVC_RUNTIME (OFF) - Use static version of the MSVC run-time library, Windows/MSVC-only. Increases the size of the binaries, but is useful e.g. when wanting to build a standalone application that uses OpenCOLLADA with no runtime dependencies. Requires that all dependencies in the project use the same run-time library option.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/KhronosGroup/OpenCOLLADA.git

          • CLI

            gh repo clone KhronosGroup/OpenCOLLADA

          • sshUrl

            git@github.com:KhronosGroup/OpenCOLLADA.git

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