actor-framework | An Open Source Implementation of the Actor Model in C++ | Game Engine library

 by   actor-framework C++ Version: 0.19.2 License: BSD-3-Clause

kandi X-RAY | actor-framework Summary

kandi X-RAY | actor-framework Summary

actor-framework is a C++ library typically used in Gaming, Game Engine, Unity, Bert applications. actor-framework has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

CAF is an open source implementation of the actor model for C++ featuring lightweight & fast actor implementations, pattern matching for messages, network transparent messaging, and more.
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              actor-framework has a medium active ecosystem.
              It has 2959 star(s) with 525 fork(s). There are 184 watchers for this library.
              There were 2 major release(s) in the last 12 months.
              There are 50 open issues and 723 have been closed. On average issues are closed in 214 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of actor-framework is 0.19.2

            kandi-Quality Quality

              actor-framework has no bugs reported.

            kandi-Security Security

              actor-framework has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              actor-framework is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              actor-framework releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            actor-framework Key Features

            No Key Features are available at this moment for actor-framework.

            actor-framework Examples and Code Snippets

            No Code Snippets are available at this moment for actor-framework.

            Community Discussions

            QUESTION

            Type error 'x' is not a function on the protractor with Javascript
            Asked 2020-Apr-27 at 18:49

            I receive a TypeError in the console when trying to use javascript ECMAScript 6 in the protractor. I want to have a Base Class with all actions that protractor do and import it to another Page objects. Also logger all actions that protractor do on the base page.

            package.json

            ...

            ANSWER

            Answered 2020-Apr-27 at 18:49

            The problem was with the export. I do not need to have a class to export all of the arrow functions. I need only add

            Source https://stackoverflow.com/questions/61462000

            QUESTION

            Using type alias in template with the same type with template class it self
            Asked 2019-Feb-24 at 05:26

            I don't understand some code in singly_linked.hpp:

            ...

            ANSWER

            Answered 2019-Feb-24 at 05:26

            You misunderstand meaning of using node_type = singly_linked;. It does not declare a variable of type singly_linked (which would indeed lead to infinite recursion and would cause a compiler error). Instead, this introduces an alias for this type: singly_linked.

            Thus, asking about type of singly_linked::node_type does not make sense, since it is a type itself.

            Source https://stackoverflow.com/questions/54848434

            QUESTION

            How to "publish" a large number of actors in CAF?
            Asked 2017-Sep-21 at 15:32

            I've just learned about CAF, the C++ Actor Framework.

            The one thing that surprised me is that the way to make an actor available over the network is to "publish" it to a specific TCP port.

            This basically means that the number of actors that you can publish is limited by the number of ports you have ( 64k ). Since you need both one port to publish an actor and one port to access a remote actor, I assume that two processes would each be able to share at best about 32k actors each, while they could probably each hold a million actors on a commodity server. This would be even worse, if the cluster had, say, 10 nodes.

            To make the publishing scalable, each process should only need to open 1 port, for each and every actor in one system, and open 1 connection to each actor system that they want to access.

            Is there a way to publish one actor as a proxy for all actors in an actor system ( preferably without any significant performance loss )?

            ...

            ANSWER

            Answered 2017-Sep-20 at 20:55
            Smooth scaling with ( almost ) no limits is alpha & omega

            One way, used in agent-based systems ( not sure if CAF has implemented tools for going this way ) is to use multiple transport-classes { inproc:// | ipc:// | tcp:// | .. | vmci:// } and thus be able to pick from, on an as needed basis.

            While building a proxy may sound attractive, welding together two different actor-models one "atop" the other does not mean that it is as simple to achieve as it sounds ( eventloops are fragile to get tuned / blocking-prevented / event-handled in a fair manner - the do not like any other master to try to take their own Hat ... ).

            In case CAF provides at the moment no other transport-means but TCP:

            still one may resort to use O/S-level steps and measures and harness the features of the ISO-OSI-model up to the limits or as necessary:

            Source https://stackoverflow.com/questions/46329780

            QUESTION

            How can I include the C++ Actor Framework in an Xcode Project?
            Asked 2017-Apr-14 at 20:31

            I followed the instructions here and the tests passed but I'm unsure of which files I need to add to my Xcode project. I have the following:

            libcaf_core/caf has a bunch of hpp files such as all.hpp

            But the build/lib folder has some dylib files:

            Can anybody tell me how to add CAF to an existing project?

            ...

            ANSWER

            Answered 2017-Apr-14 at 20:31

            I installed CAF with Homebrew then set the header and library paths:

            headerPath="/usr/local/include"

            and:

            libraryPath="/usr/local/lib"

            I then added the dylib files:

            libcaf_core.0.15.3 libcaf_io.0.15.3

            Source https://stackoverflow.com/questions/43412514

            QUESTION

            Internal errors in Coverity when building C++11 code
            Asked 2017-Mar-29 at 16:54

            I'm getting internal errors in Coverity when building a C++11 project. The log shows errors like this:

            ...

            ANSWER

            Answered 2017-Mar-29 at 16:54

            I took a peek at the build log, and it doesn't seem related to your Clang configuration (which is good, since that should be using Coverity's Clang-based FE, not the EDG-based FE.

            One of the offending compilations is:

            Source https://stackoverflow.com/questions/43096136

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install actor-framework

            CAF uses CMake as its build system of choice. To make building CAF more convenient from the command line, we provide a configure script that wraps the CMake invocation. The script only works on UNIX systems. On Windows, we recommend generating an MSVC project file via CMake for native builds.
            Building an offline version of the manual requires Sphinx: cd manual sphinx-build . html
            Building an offline version of the API reference documentation requires Doxygen (simply run the doxygen command at the root directory of the repository).

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            https://github.com/actor-framework/actor-framework.git

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            gh repo clone actor-framework/actor-framework

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            git@github.com:actor-framework/actor-framework.git

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