actor-framework | An Open Source Implementation of the Actor Model in C++ | Game Engine library
kandi X-RAY | actor-framework Summary
kandi X-RAY | actor-framework Summary
CAF is an open source implementation of the actor model for C++ featuring lightweight & fast actor implementations, pattern matching for messages, network transparent messaging, and more.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of actor-framework
actor-framework Key Features
actor-framework Examples and Code Snippets
Community Discussions
Trending Discussions on actor-framework
QUESTION
I receive a TypeError in the console when trying to use javascript ECMAScript 6 in the protractor. I want to have a Base Class with all actions that protractor do and import it to another Page objects. Also logger all actions that protractor do on the base page.
package.json
...ANSWER
Answered 2020-Apr-27 at 18:49The problem was with the export. I do not need to have a class to export all of the arrow functions. I need only add
QUESTION
I don't understand some code in singly_linked.hpp:
...ANSWER
Answered 2019-Feb-24 at 05:26You misunderstand meaning of using node_type = singly_linked;
. It does not declare a variable of type singly_linked
(which would indeed lead to infinite recursion and would cause a compiler error). Instead, this introduces an alias for this type: singly_linked
.
Thus, asking about type of singly_linked::node_type
does not make sense, since it is a type itself.
QUESTION
I've just learned about CAF, the C++ Actor Framework.
The one thing that surprised me is that the way to make an actor available over the network is to "publish" it to a specific TCP port.
This basically means that the number of actors that you can publish is limited by the number of ports you have ( 64k ). Since you need both one port to publish an actor and one port to access a remote actor, I assume that two processes would each be able to share at best about 32k actors each, while they could probably each hold a million actors on a commodity server. This would be even worse, if the cluster had, say, 10 nodes.
To make the publishing scalable, each process should only need to open 1 port, for each and every actor in one system, and open 1 connection to each actor system that they want to access.
Is there a way to publish one actor as a proxy for all actors in an actor system ( preferably without any significant performance loss )?
...ANSWER
Answered 2017-Sep-20 at 20:55One way, used in agent-based systems ( not sure if CAF has implemented tools for going this way ) is to use multiple transport-classes { inproc:// | ipc:// | tcp:// | .. | vmci:// }
and thus be able to pick from, on an as needed basis.
While building a proxy may sound attractive, welding together two different actor-models one "atop" the other does not mean that it is as simple to achieve as it sounds ( eventloops are fragile to get tuned / blocking-prevented / event-handled in a fair manner - the do not like any other master to try to take their own Hat ... ).
In case CAF provides at the moment no other transport-means but TCP:still one may resort to use O/S-level steps and measures and harness the features of the ISO-OSI-model up to the limits or as necessary:
QUESTION
I followed the instructions here and the tests passed but I'm unsure of which files I need to add to my Xcode
project. I have the following:
libcaf_core/caf
has a bunch of hpp
files such as all.hpp
But the build/lib
folder has some dylib
files:
Can anybody tell me how to add CAF to an existing project?
...ANSWER
Answered 2017-Apr-14 at 20:31QUESTION
I'm getting internal errors in Coverity when building a C++11 project. The log shows errors like this:
...ANSWER
Answered 2017-Mar-29 at 16:54I took a peek at the build log, and it doesn't seem related to your Clang configuration (which is good, since that should be using Coverity's Clang-based FE, not the EDG-based FE.
One of the offending compilations is:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install actor-framework
Building an offline version of the manual requires Sphinx: cd manual sphinx-build . html
Building an offline version of the API reference documentation requires Doxygen (simply run the doxygen command at the root directory of the repository).
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page