fastslam | This program is a pure C implementation of FastSLAM | GPU library
kandi X-RAY | fastslam Summary
kandi X-RAY | fastslam Summary
This program is a pure C++ implementation of FastSLAM 1 and 2. It also integrated a GUI interface which draw current states and observations. The source is based on yglee source code (and orignal FastSLAM (. We add Qt GUI and also fixed some bugs from yglee's implementation.
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QUESTION
I have a grid containing some data in polar coordinates, simulating data obtained from a LIDAR for the SLAM problem. Each row in the grid represents the angle, and each column represents a distance. The values contained in the grid store a weighted probability of the occupancy map for a Cartesian world.
After converting to Cartesian Coordinates, I obtain something like this:
This mapping is intended to work in a FastSLAM application, with at least 10 particles. The performance I am obtaining isn't good enough for a reliable application.
I have tried with nested loops, using the scipy.ndimage.geometric_transform library and accessing directly the grid with pre-computed coordinates.
In those examples, I am working with a 800x800 grid.
Nested loops: aprox 300ms
...ANSWER
Answered 2019-Feb-01 at 08:54I came across a piece of code that seems to behave x10 times faster (8ms):
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