Blunder | Simple Keylogger with the ability of FTP Transfer | FTP library

 by   hash3liZer C++ Version: Current License: MIT

kandi X-RAY | Blunder Summary

kandi X-RAY | Blunder Summary

Blunder is a C++ library typically used in Networking, FTP applications. Blunder has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A Simple Keylogger with the ability of FTP Transfer and Local Storage
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            kandi-support Support

              Blunder has a low active ecosystem.
              It has 12 star(s) with 6 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Blunder is current.

            kandi-Quality Quality

              Blunder has no bugs reported.

            kandi-Security Security

              Blunder has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Blunder is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Blunder releases are not available. You will need to build from source code and install.

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            Blunder Key Features

            No Key Features are available at this moment for Blunder.

            Blunder Examples and Code Snippets

            No Code Snippets are available at this moment for Blunder.

            Community Discussions

            QUESTION

            Java - Values are added multiple times in a list
            Asked 2021-Jun-04 at 11:02

            I'm trying to add some sub lists in a List> once. But the problem is, it's getting added multiple times.

            This is the code:

            ...

            ANSWER

            Answered 2021-Jun-04 at 11:02

            This is happening because you're adding the list again and again. You need to add the list in your resulting list i.e res only when there is no list present in res corresponding to that particular level.

            Source https://stackoverflow.com/questions/67835901

            QUESTION

            Good practice web authentication with PBKDF2 and nonce in .NET
            Asked 2021-May-17 at 16:07

            I'm building a web application and need to authenticate a user with a user password. I'm trying to build it to what would be considered a good security practice in 2021. As far as I've been able to gather from what I've read online, the following would be expected from sending the password from the client to the server over HTTPS (only).

            [Edit: Context about the server] On the server side I intend to store a salt per user and a hashed version of their password. On the wire I obviously shouldn't send the clear text password, but also, to prevent playbacks, I shouldn't send the hashed password value either. Hence the client side algorithm below. [End edit]

            1. User's password is hashed on the client [Edit: with the same salt as used server side].
            2. Nonce is generated on the client [Edit: This should be server generated and given to the client, see comment]
            3. The hashed password plus nonce is hashed on the client.
            4. The nonce and final hash is sent from the client to the server over HTTPS.
            5. Be sure to cleanup the password on the client (not in my code example).

            Here is my experimental sample code:

            ...

            ANSWER

            Answered 2021-May-16 at 09:15

            PBKDF2 is designed to reduce brute-force attacks by increasing computational cost. It is not intended to resolve problem of sending plaintext password - this should be done by other security mechanism - secure communication (i.e. TLS 1.3).

            If secure communication is broken, then it does not matter if you have sent plaintext or hash of the password.

            What you are referring as NONCE should be called SALT.

            Basically, PBKFD2:

            1. Takes any data you send (i.e. password)
            2. Adds SALT
            3. Applies PRF (Pseudo-Random Function) number of times
            4. Returns n-bits of derived password

            So, answering your questions:

            1. It is ok to run PBKDF2 twice, however I would increase number of iterations, rather than run it twice
            2. 100,000 is reasonable number of iterations
            3. 24 bytes (192 bits) is reasonable hash size. Although you are using HMACSHA512 as PFR which produces hash of size 512 bits.
            4. PBKDF2 standard allows 8 bytes SALT, however NIST recommends min. 16 bytes - I would increase SALT size
            5. As mentioned earlier, you can run PBKDF2 on any string input. In most cases it would be password or passphrase

            Source https://stackoverflow.com/questions/67551935

            QUESTION

            How do I clear my randomly generated data to create new data in each file in a loop?
            Asked 2021-May-15 at 08:29

            I've boiled down the logic of something I'm struggling to figure out (new to Python, been a long time since I've done any coding). I have the code below, the intention is to roll a d6 limit times (in this case 300) and then over a defined number of iterations generate a file with the resulting dice rolls for each 300 iterations into its own file.

            What I get is n (loops) files with the same data in each one. So right now this will return random1.txt, random2.txt and random3.txt and all will have the same values in them.

            Obviously I need to reinitialize resultsin some way at the start of each iteration of the parent while loop (while loops >=1:), I just can't figure out how.

            If anyone can take pity on a blundering artist I'd appreciate it! This is part of an art project I'm working on to make generative art with an axidraw if anyone is curious.

            ...

            ANSWER

            Answered 2021-May-15 at 08:29

            Some code for a blundering artist :-)

            Source https://stackoverflow.com/questions/67542721

            QUESTION

            Trying to access a string element within a nested list
            Asked 2021-Apr-30 at 13:39

            I'm new here

            I'm having a hard time trying to figure this out and I would really appreciate some advice. I'm actually still learning python basics so please bear with me if its something stupid.

            The idea is to provide a list as an input and within the list consisting of other lists. Which I'm then supposed to convert into a question and answer and storing them inside a dictionary. So far this is what I've come up with and I'm currently stuck with accessing the nested list as the first index of each list is a string e.g. ["+", "-", "*", "/"]

            I'm currently getting this error:

            ...

            ANSWER

            Answered 2021-Apr-30 at 13:39

            You iterate over input using x as element. And then you put this element as index which makes it input[input[0]][0]. Doesn't make much sense, right? It should be

            Source https://stackoverflow.com/questions/67333815

            QUESTION

            How can I correctly open my WxFrame loaded from an XML resource file?
            Asked 2021-Apr-27 at 11:26

            I'm relatively new to both C++ and Wx, so I've been doing a lot of blundering around trying to get this to work over the past few hours, but I seem to have hit a figurative brick wall with this issue.

            This code compiles with no errors, but when run, it does nothing. It simply remains running until terminated (e.g. with Ctrl-C), but a window never opens.

            Here is the C++ source:

            ...

            ANSWER

            Answered 2021-Apr-27 at 11:26

            Your MainFrame gets destroyed when you reach the end of the function, which is not at all what you want for a frame which is supposed to exist for a long time. The simplest correct thing to do is

            Source https://stackoverflow.com/questions/67271902

            QUESTION

            How to avoid race conditions when Python talks to Pascal?
            Asked 2021-Mar-25 at 16:56

            So, originally I was doing something that was meant to go like this:

            ...

            ANSWER

            Answered 2021-Mar-25 at 16:56

            I needed to use processes rather than using ShellExecute: the Pascal code is given in my edited OP and anything using Windows will be similar.

            Source https://stackoverflow.com/questions/66778162

            QUESTION

            Laravel 7 redirects to login Page
            Asked 2021-Mar-25 at 15:30

            I have a code in HomeController.php in the Laravel framework, but I could not access the index/homepage it redirects to the login page. what is the blunder I am committing?

            ...

            ANSWER

            Answered 2021-Mar-25 at 14:47

            The answer is simple. In the __construct() method, you specified that every function under this controller must use the auth middleware. This will redirect to login page is the user is not logged in.

            There are a number of ways to work around this, the first being to remove the __construct entirely. However, this is not so recommended.

            Another would be to add an except() function

            Source https://stackoverflow.com/questions/66801794

            QUESTION

            How to correctly undo a bad commit in P4V (Perforce)?
            Asked 2021-Mar-07 at 20:10

            Ok, so I am using Perforce P4V to back up my work for a Unity project. One of my teammates checked in some changes to the metafiles which broke everything. No problem though right? That's the whole point of using P4. We can just revert that. Only... revert didn't work?

            The behavior I am seeing is File A was changed in changelist 1 File B was changed in changelist 2, File C And A were changed in changelist 3

            Let's say Changelist 3 contains the bad change I clicked on changelist 2 in my history, then clicked get revision, and checked the Force Operation box. changelist 2 being the last known good state what I expected to happen was to have all of my files restored to the state I was in when changelist 2 was submitted.

            Instead, file C was reverted, but File A was not. It's like, since file A didn't change in changelist 2 it didn't bother to get that version.

            So I am in a state where all of the unity metafiles are maimed and all prefab references are broken.

            When that didn't work I tried using get a revision to go back to the most current state. Then using Backout. That similarly didn't work, metafiles still maimed. I then tried selecting the last known good state and rolling the entire project folder back to that state. Again, didn't work. But then again, I may have maimed my project so badly at that point that nothing would have worked.

            The only way I have found that appears to correctly be reverting the files and restoring the broken links is manually selecting each file or folder and reverting it to the last good commit, which is different for each file/folder since they were added and changed in different commits.

            What I don't understand is why the force get revision didn't do that on its own. Or what the "correct" way to undo a bad commit is.

            I even tried deleting the entire assets folder then using get revision force to pull an entirely new copy from the server using the last known good commit. This appeared to work perfectly once, but when I tried to repeat it to verify my results it went back to losing all of the meta file links. The only dependable way of getting back into a good state appears to be manually force getting each file and folder to the individual last known good commit.

            I have consigned myself to having to manually fix my blunder this time, but I'd really appreciate help to know how to do this the right way for the future.

            ...

            ANSWER

            Answered 2021-Mar-07 at 20:10

            Use the p4 undo command.

            Source https://stackoverflow.com/questions/66519945

            QUESTION

            ionic 6 - ngFor not showing data firebase realtime database
            Asked 2021-Mar-06 at 18:55

            I tried all ways to display data from the database (Firebase realtime database) There're following config rules:

            ...

            ANSWER

            Answered 2021-Mar-05 at 07:07

            Your "data" is an object of JSON, but not an array.

            Source https://stackoverflow.com/questions/66487535

            QUESTION

            Why are there different scores when chess.engine analyses a position multiple times in the same script?
            Asked 2021-Feb-17 at 22:52

            beginner programmer here, trying to make an app that detects blunders and wanting to learn more about the chess.engine library.

            I assume that using the analyse function is a discrete, self-contained process that doesn't rely on cache or memory of previous calls from the engine or anything like that.

            If this is the case, why do I get multiple different evaluations when calling analyse multiple times in a script:

            ...

            ANSWER

            Answered 2021-Feb-17 at 22:52

            Stockfish is deterministic for single-threaded analysis with node and depth limits, state and options being equal.

            The engine state is mostly the hashtable (and potentially loaded Syzygy tablebases). So your second analysis will take advantage of the hashtable of the first run. The third run will reuse hashtable results from the second run and so on.

            Usually reusing hashtable results is desirable and improves strength, but there is a way to reset the engine state, clearing the hashtable.

            In the UCI protocol this is done by sending the hint:

            Source https://stackoverflow.com/questions/65994195

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Blunder

            You can download it from GitHub.

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