WFCpp | WaveFunctionCollapse algorithm , plus various interfaces

 by   heyx3 C++ Version: Current License: No License

kandi X-RAY | WFCpp Summary

kandi X-RAY | WFCpp Summary

WFCpp is a C++ library. WFCpp has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A Visual C++ 2015 library for the WaveFunctionCollapse algorithm, plus an optional command-line interface. For more explanation of the algorithm itself, you can read this project's source or check out EasyWFC, whose behavior should be identical to this project (except for the PRNG). The core library has a "Simple" version (for pixel art images), a "tiled" version (for tile-sets), and a "tiled 3D" version (for 3D tile-sets). The first two systems have corresponding command-line programs for playing with them. The 3D tile-set system is more complicated; it uses SWIG to generate a C# interface, and then a Unity3D plugin to facilitate its use.
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            kandi-support Support

              WFCpp has a low active ecosystem.
              It has 8 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of WFCpp is current.

            kandi-Quality Quality

              WFCpp has no bugs reported.

            kandi-Security Security

              WFCpp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              WFCpp does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              WFCpp releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            WFCpp Key Features

            No Key Features are available at this moment for WFCpp.

            WFCpp Examples and Code Snippets

            No Code Snippets are available at this moment for WFCpp.

            Community Discussions

            No Community Discussions are available at this moment for WFCpp.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install WFCpp

            After cloning the repo, just open WFC++.sln in Visual Studio, set the platform to x64, and build. You may want to change the "startup project" to one of the command-line apps, if that's what you want to use. After building the "WFC++" project in WFC++.sln, relevant DLLs and C# files will be automatically copied to the "WFCunity" project for the "Tiled3D" system. That Unity project will not work until you build WFC++.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/heyx3/WFCpp.git

          • CLI

            gh repo clone heyx3/WFCpp

          • sshUrl

            git@github.com:heyx3/WFCpp.git

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