SpaceFighter | game tutorial , feel | Game Engine library
kandi X-RAY | SpaceFighter Summary
kandi X-RAY | SpaceFighter Summary
SpaceFighter is a basic game, where I gonna develop from scratch to playable game.
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QUESTION
I am creating this game for my college work its basically space invaders, i have a class for the lasers and a class for the bad guys atm it is only set up to activate 5 bad guys to fall from the top of the screen, what im looking to do is either loop the list so say after 5 seconds the list repeats and another 5 bad guys appear at the top of the screen, or making a list with 100 bad guys but after 5 delay the next 5 etc
...ANSWER
Answered 2019-Apr-07 at 12:08// function for delaying
System.Threading.Thread.Sleep(1000 * 5);
// loop with delay
while (true/* condition */)
{
// some more code
//..
// delay
System.Threading.Thread.Sleep(1000 * 5);
}
QUESTION
I'm trying to port over a game that I made using Allegro 5.0 (from Windows to a Raspberry Pi running Raspian). I installed Allegro and moved over all my source files, but when I try to compile using: *g++ -std=c++0x .cpp -o SpaceFighter $(pkg-config --libs allegro-5) I get the following:
/tmp/ccBliSky.o: In function main':
main.cpp:(.text+0x130): undefined reference to
al_show_native_message_box'
main.cpp:(.text+0x160): undefined reference to al_init_font_addon'
main.cpp:(.text+0x164): undefined reference to
al_init_ttf_addon'
main.cpp:(.text+0x168): undefined reference to al_init_image_addon'
main.cpp:(.text+0x1a4): undefined reference to
al_load_ttf_font'
main.cpp:(.text+0x574): undefined reference to al_draw_textf'
/tmp/ccBMyqom.o: In function
MenuItem::MenuItem()':
MenuItem.cpp:(.text+0xa0): undefined reference to al_load_ttf_font'
/tmp/ccBMyqom.o: In function
MenuItem::~MenuItem()':
MenuItem.cpp:(.text+0x1ac): undefined reference to al_destroy_font'
/tmp/ccBMyqom.o: In function
MenuItem::Draw(GameTime const*)':
MenuItem.cpp:(.text+0x2fc): undefined reference to al_draw_text'
/tmp/ccKXP3ds.o: In function
PlayerShip::SetAudioSample(std::string)':
PlayerShip.cpp:(.text+0x604): undefined reference to al_destroy_sample'
PlayerShip.cpp:(.text+0x64c): undefined reference to
al_load_sample'
collect2: error: ld returned 1 exit status
AND NO THIS IS NOT A DUPLICATE OF "What are undefined reference/unresolved external symbol errors? What are common causes and how to fix/prevent them?"
I know what usually causes most undefined reference errors. This question is specific to the allegro library I'm using.
Here's a bit of code (I'm obviously not going to post the whole game):
...ANSWER
Answered 2017-Mar-17 at 16:06Alegro divides its functionality across several modules. Your pkg-config
line must include all the modules you are using. Try the following:
QUESTION
I'm creating a game like space invaders and I'm looking for it to have a time limit to which you can score points within, one got the game to add score etc but not sure how you do a countdown clock, I'd like it go for around 3 mins and then at the end just to stop the game and display a message box to show the score recieved
...ANSWER
Answered 2019-Jul-24 at 07:51QUESTION
im trying to clear the picturebox that are created from a list in my game once it has ended, i have cleared the list but the picturebox still display i have tried using the below code in a timer that is enable upon the game ending
...ANSWER
Answered 2019-May-17 at 21:29this would do:
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