SpaceFighter | game tutorial , feel | Game Engine library

 by   issuran C++ Version: Current License: MIT

kandi X-RAY | SpaceFighter Summary

kandi X-RAY | SpaceFighter Summary

SpaceFighter is a C++ library typically used in Gaming, Game Engine applications. SpaceFighter has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

SpaceFighter is a basic game, where I gonna develop from scratch to playable game.
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            kandi-support Support

              SpaceFighter has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SpaceFighter has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SpaceFighter is current.

            kandi-Quality Quality

              SpaceFighter has no bugs reported.

            kandi-Security Security

              SpaceFighter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SpaceFighter is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SpaceFighter releases are not available. You will need to build from source code and install.

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            SpaceFighter Key Features

            No Key Features are available at this moment for SpaceFighter.

            SpaceFighter Examples and Code Snippets

            No Code Snippets are available at this moment for SpaceFighter.

            Community Discussions

            QUESTION

            delaying or looping a list?
            Asked 2020-Feb-24 at 17:30

            I am creating this game for my college work its basically space invaders, i have a class for the lasers and a class for the bad guys atm it is only set up to activate 5 bad guys to fall from the top of the screen, what im looking to do is either loop the list so say after 5 seconds the list repeats and another 5 bad guys appear at the top of the screen, or making a list with 100 bad guys but after 5 delay the next 5 etc

            ...

            ANSWER

            Answered 2019-Apr-07 at 12:08
            // function for delaying     
            System.Threading.Thread.Sleep(1000 * 5);
            
            // loop with delay
            while (true/* condition */)
            {
                // some more code
                //..
            
                // delay
                System.Threading.Thread.Sleep(1000 * 5);
            }
            

            Source https://stackoverflow.com/questions/55558658

            QUESTION

            Allegro 5 game won't compile with GCC
            Asked 2019-Oct-31 at 18:41

            I'm trying to port over a game that I made using Allegro 5.0 (from Windows to a Raspberry Pi running Raspian). I installed Allegro and moved over all my source files, but when I try to compile using: *g++ -std=c++0x .cpp -o SpaceFighter $(pkg-config --libs allegro-5) I get the following:

            /tmp/ccBliSky.o: In function main': main.cpp:(.text+0x130): undefined reference toal_show_native_message_box' main.cpp:(.text+0x160): undefined reference to al_init_font_addon' main.cpp:(.text+0x164): undefined reference toal_init_ttf_addon' main.cpp:(.text+0x168): undefined reference to al_init_image_addon' main.cpp:(.text+0x1a4): undefined reference toal_load_ttf_font' main.cpp:(.text+0x574): undefined reference to al_draw_textf' /tmp/ccBMyqom.o: In functionMenuItem::MenuItem()': MenuItem.cpp:(.text+0xa0): undefined reference to al_load_ttf_font' /tmp/ccBMyqom.o: In functionMenuItem::~MenuItem()': MenuItem.cpp:(.text+0x1ac): undefined reference to al_destroy_font' /tmp/ccBMyqom.o: In functionMenuItem::Draw(GameTime const*)': MenuItem.cpp:(.text+0x2fc): undefined reference to al_draw_text' /tmp/ccKXP3ds.o: In functionPlayerShip::SetAudioSample(std::string)': PlayerShip.cpp:(.text+0x604): undefined reference to al_destroy_sample' PlayerShip.cpp:(.text+0x64c): undefined reference toal_load_sample' collect2: error: ld returned 1 exit status

            AND NO THIS IS NOT A DUPLICATE OF "What are undefined reference/unresolved external symbol errors? What are common causes and how to fix/prevent them?"

            I know what usually causes most undefined reference errors. This question is specific to the allegro library I'm using.

            Here's a bit of code (I'm obviously not going to post the whole game):

            ...

            ANSWER

            Answered 2017-Mar-17 at 16:06

            Alegro divides its functionality across several modules. Your pkg-config line must include all the modules you are using. Try the following:

            Source https://stackoverflow.com/questions/42849623

            QUESTION

            Creating a countdown clock
            Asked 2019-Jul-24 at 07:51

            I'm creating a game like space invaders and I'm looking for it to have a time limit to which you can score points within, one got the game to add score etc but not sure how you do a countdown clock, I'd like it go for around 3 mins and then at the end just to stop the game and display a message box to show the score recieved

            ...

            ANSWER

            Answered 2019-Jul-24 at 07:51

            Creating a Count Down. Please refer sample code

            Source https://stackoverflow.com/questions/55589316

            QUESTION

            clearing pictureboxes from a list array
            Asked 2019-May-17 at 21:29

            im trying to clear the picturebox that are created from a list in my game once it has ended, i have cleared the list but the picturebox still display i have tried using the below code in a timer that is enable upon the game ending

            ...

            ANSWER

            Answered 2019-May-17 at 21:29

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SpaceFighter

            You can download it from GitHub.

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            Report to me by tiago_fernandes89@hotmail.com
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            gh repo clone issuran/SpaceFighter

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