com.unity.webrtc | WebRTC package for Unity | Game Engine library

 by   Unity-Technologies C Version: 2.4.0-exp.6 License: Apache-2.0

kandi X-RAY | com.unity.webrtc Summary

kandi X-RAY | com.unity.webrtc Summary

com.unity.webrtc is a C library typically used in Gaming, Game Engine, Unity applications. com.unity.webrtc has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

WebRTC package for Unity
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            kandi-support Support

              com.unity.webrtc has a low active ecosystem.
              It has 490 star(s) with 114 fork(s). There are 32 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 65 open issues and 148 have been closed. On average issues are closed in 161 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of com.unity.webrtc is 2.4.0-exp.6

            kandi-Quality Quality

              com.unity.webrtc has 0 bugs and 0 code smells.

            kandi-Security Security

              com.unity.webrtc has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              com.unity.webrtc code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              com.unity.webrtc is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              com.unity.webrtc releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            com.unity.webrtc Key Features

            No Key Features are available at this moment for com.unity.webrtc.

            com.unity.webrtc Examples and Code Snippets

            No Code Snippets are available at this moment for com.unity.webrtc.

            Community Discussions

            QUESTION

            Can a WebRTC connection be established between two apps on the same client and window?
            Asked 2021-Jul-02 at 19:04

            Although WebRTC is meant for conference calls, it's possible to capture a MediaStream and use that as a source for an RTCPeerConnection. As it happens, this could be a solution to a problem I'm facing: displaying a live-stream in a WebGL app that doesn't support them.

            (The idea is to use a library like HLS.js to handle assembling and remuxing the live-stream, and then stream that video into my WebGL app. The app's built in Unity, the game engine, which has introduced a package for WebRTC, so I'd be able to display that.)

            According to the docs, a server is required to act as a middleman between clients. From what I understood, however, this is essentially to help them find each other and agree to connect over a P2P network. Since the two apps—the WebGL app and a Node app/JS script—live on the same client, even the same browser window, maybe I could omit the middelman and connect directly?

            Unfortunately, I haven't been able to find anything regarding this method—probably because it's such an unusual use-case. Is it possible? If so, is it feasible, and how might it be done?

            ...

            ANSWER

            Answered 2021-Jul-02 at 00:59

            If I understood your question correctly, you want to achieve WebRTC connection without having an actual signaling server.

            WebRTC itself does not care how you provide it with Offer, Answer and Ice Candidates, but I don't see a "normal" way of exchanging this information without using a signaling server.

            Source https://stackoverflow.com/questions/68214735

            QUESTION

            P2P Data transfer in Unity via WebRTC
            Asked 2020-Nov-13 at 10:25

            So Unity seems to have wrapped WebRTC in a neat package. This looks like good news, since they deprecated UNET without placing a counterbalance first. Whatever.

            I now just so happen to have to implement multiplayer for some games, and since my company doesn't want to invest without having a first impression of how it will be received by gamers, I have to make do without a server to handle connections. So I stumbled on WebRTC, of which DataChannels seem to be perfect for my use case, since I will have to transmit a few bytes representing the game state (which is in lockstep, so no problem there).

            However, for the life of me I can't understand how this thing works.

            It looks like it exchanges addresses and other data via a google STUN server, does some offer\answer shenanigans, and thus the data channel is established. However I can't understand how it knows that 2 devices are the ones that need to be connected, and I can't understand why my code doesn't work. I made a class that connects local and remote peers, so they should be able to exhange data, right?

            ...

            ANSWER

            Answered 2020-Nov-13 at 10:25

            Your logic looks largely correct to me. I don't know if it will fix your issue but to make things clearer I would adjust your SDP exchange so the description objects aren't overwritten.

            Source https://stackoverflow.com/questions/64818800

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install com.unity.webrtc

            Please see Install package.

            Support

            Check out the WebRTC documentation for more info.
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          • HTTPS

            https://github.com/Unity-Technologies/com.unity.webrtc.git

          • CLI

            gh repo clone Unity-Technologies/com.unity.webrtc

          • sshUrl

            git@github.com:Unity-Technologies/com.unity.webrtc.git

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