audacity | Audio Editor | Plugin library

 by   audacity C Version: Audacity-3.3.3 License: Non-SPDX

kandi X-RAY | audacity Summary

kandi X-RAY | audacity Summary

audacity is a C library typically used in Plugin applications. audacity has no bugs, it has no vulnerabilities and it has medium support. However audacity has a Non-SPDX License. You can download it from GitHub.

Audio Editor
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            kandi-support Support

              audacity has a medium active ecosystem.
              It has 9647 star(s) with 2060 fork(s). There are 262 watchers for this library.
              There were 4 major release(s) in the last 12 months.
              There are 802 open issues and 1812 have been closed. On average issues are closed in 98 days. There are 122 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of audacity is Audacity-3.3.3

            kandi-Quality Quality

              audacity has 0 bugs and 0 code smells.

            kandi-Security Security

              audacity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              audacity code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              audacity has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              audacity releases are available to install and integrate.
              It has 188391 lines of code, 12296 functions and 1190 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            audacity Key Features

            No Key Features are available at this moment for audacity.

            audacity Examples and Code Snippets

            No Code Snippets are available at this moment for audacity.

            Community Discussions

            QUESTION

            How to get Paths to all executables from Get-ChildItem
            Asked 2022-Apr-16 at 00:23

            I am currently trying to get a list of all installed applications and would like to build a feature that can launch those.

            I'm using these PowerShell commands:

            gci HKLM:\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\* | % { Get-ItemProperty $_.PsPath } | Select DisplayName,InstallLocation

            gci HKLM:\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\* | % { Get-ItemProperty $_.PsPath } | Select DisplayName,InstallLocation

            in conjunction with ConvertTo-Json in order to get a good stdout I can work with. Now, this only gives me the InstallPath without any executables.

            Is there any easy way to get the main executable of the applications i nthe list?

            Expected Result (Name of the key does not matter):

            ...

            ANSWER

            Answered 2022-Apr-16 at 00:23

            Like others have pointed out in the comments, there isn't a conventional way of getting the executable paths of certain programs.

            To answer your indirect question of building an app launch method, we can make use of a few things. Fortunately for us, PowerShell has a Get-StartApps cmdlet that produces an output of the current users installed apps:

            Source https://stackoverflow.com/questions/71889181

            QUESTION

            combine permutations of .wav files
            Asked 2022-Mar-16 at 00:19

            I am trying to combine permutations of some .wav files.
            There's 6 variations of 4 instruments. Each generated track should have one of each instrument. If my math is right, there should be 24 unique permutations.
            The files are named like:

            ...

            ANSWER

            Answered 2022-Mar-16 at 00:19

            If you replace sox with echo you will see the command you constructed is not really permutating the way you want:

            Source https://stackoverflow.com/questions/71475356

            QUESTION

            I want third-party software to use the FFmpeg codecs but the file names don't match
            Asked 2022-Feb-24 at 04:59
            Software and file versions FFmpeg

            I have the latest release of FFmpeg, version 5.0-full_build-www.gyan.dev, which is a compiled executable for Windows. I downloaded "ffmpeg-release-full-shared.7z," which includes dlls in \bin.

            Audacity

            I have the latest release of Audacity, 3.1.3, which I installed using the 64-bit installer.

            In Audacity's Preferences > Libraries, there is an option to use FFmpeg's libraries. Under Help > Diagnostics > Show log, Audacity seems to be looking for one of three versions of avformat-NN.dll: avformat-58.dll, avformat-57.dll, or avformat-55.dll

            ...

            ANSWER

            Answered 2022-Feb-24 at 04:59

            The numbers 56..etc refer to the version number of the individual libraries that are a part of the FFmpeg project. So, avcodec-59 is major version 59 of libavcodec.

            1. Yes, you can have parallel installations without issue, provided you can set custom search paths for the client application.

            2. I suspect these clients are using libavcodec to export to major codecs. Those are generally mature, so older versions should be fine.

            3. That's correct. Across major versions, the API and ABI will likely have changed.

            4. Depends on what API calls they're using. A new decode/encode API was introduced some years ago but the old one was kept for compatibility, so clients could transition over gradually. In v59, those old calls were removed. So, if they did transition, then yes.

            Source https://stackoverflow.com/questions/71244096

            QUESTION

            How to mimic Audacity's "truncate silence" with ffmpeg "silenceremove" filter
            Asked 2022-Feb-09 at 03:49

            I want to remove completely silence parts from wav files with ffmpeg.

            Input wav can be like :

            I am using the following ffmpeg command to remove silence part ffmpeg -i input.wav -af silenceremove=stop_periods=-1:stop_duration=0.2:stop_threshold=-45dB output.wav because I understand from the doc that it will remove all silence parts longer than 0.2 s (silence being below -45dB).

            But I get that where silence part has only been reduced to around 0.1 wheras I want it to be 0 (no remaining silence).

            In Audacity I will use "truncate audio" filter and choose the above parameters to detect silence and in the action part I will choose to truncate to 0: .

            This will yield to what I want (ie an audio with no silence part remaining):

            Searching on the internet only lead me to what I already do.

            So how can I reproduce the output I get from Audacity "Truncate Silence" filter with ffmpeg and remove all silence parts from audio ?

            Edit: The output from silencedetect filter is correct: ffmpeg -i input.wav -af silencedetect=0.2:n=-45dB -f null - detects exactly what audacity detects.

            Thanks in advance for your help

            ...

            ANSWER

            Answered 2022-Feb-09 at 03:49

            It looks like the equivalent command to AUdacity's truncate silence behaviour is the following (in bold what is added):

            ffmpeg -i input.wav -af silenceremove=start_periods=1:stop_periods=-1:stop_duration=0.2:start_threshold=-45dB:stop_threshold=-45dB output.wav

            I am not sure why adding those 2 parameters leads to the expected behaviour but it works although for some files silenceremove can remove more parts than Audacity / silencedetect detect.

            Source https://stackoverflow.com/questions/71029244

            QUESTION

            Moving multiple clips on multiple Tracks in Audacity
            Asked 2022-Jan-17 at 19:08

            I made a Audacity Project with multiple tracks and multiple clips on these tracks. Now I want to add a pause at a point but I can not figure out how. Moving every clips on every tracks after this point manually would be really painful, is there an alternative? I am using the latest version of Audacity on Windows 10.

            I hope this is not a wrong place for Audacity.

            ...

            ANSWER

            Answered 2022-Jan-17 at 19:06

            Ok this is awkward, i struggled for days to find the answer so i decided to ask a question. I just found a way to solve it.

            1. select the point you want to add a break.
            2. drag across multiple tracks to select them. (did not you you could do that)
            3. Shift-K to select everything after it.
            4. drag to the right.

            I am sorry for this but i think it may help someone.

            Source https://stackoverflow.com/questions/70746001

            QUESTION

            Controlling audio streaming with pyusb
            Asked 2021-Dec-14 at 12:42

            I am currently working on a project involving composite USB Device, I am using STM32Fxx for the process. One of the classes is USB Audio Class, which works perfectly(tested with audacity).

            Due to my requirements I need to control the audio streaming with pyusb. I have already detached the drivers attached to the device using the following

            ...

            ANSWER

            Answered 2021-Dec-14 at 12:42

            The individual interfaces corresponding to a class can be detached by slightly modifying the above code

            Source https://stackoverflow.com/questions/69008432

            QUESTION

            Change pixel order of a .tiff file from rgbrgb to rrbbgg (interleaved to non-interleaved)
            Asked 2021-Nov-25 at 20:55

            I have been trying to figure out a way to create non-interleaved .tiff files, as described here: https://questionsomething.wordpress.com/2012/07/26/databending-using-audacity-effects/ (under the heading of "The photographic base").

            It seems like it's a trivial thing using photoshop, but I'm on linux and would hate to get myself a copy just for this one option. If anyone knows of a way, be it via imagemagick, hacking the gimp or some obscure program, I'd be glad for any suggestions.

            ...

            ANSWER

            Answered 2021-Nov-25 at 20:55

            If TIFF parlance, you have a file in contiguous planar configuration, and want separate planar configuration.

            The tiffcp utility that comes with LibTIFF can do this for you. Use the -p separate option:

            Source https://stackoverflow.com/questions/70116667

            QUESTION

            Different sample rate SR for same wav file between librosa and tensorflow
            Asked 2021-Sep-18 at 12:04

            I have one wav file which I resampled to 16.000 kHz with Audacity. Now I am trying to load the file with python with 2 different ways.

            ...

            ANSWER

            Answered 2021-Sep-18 at 12:04

            This is not a question of "trust". Both functions do what they are supposed to do. The TF version apparently does not resample the audio. Librosa, by default, resamples to 22,050 Hz (for whatever reason). Please read the docs. You can avoid this by calling

            Source https://stackoverflow.com/questions/69233317

            QUESTION

            WAVE file unexpected behaviour
            Asked 2021-Jun-04 at 09:08

            I am currently trying to make a .wav file that will play sos in morse.

            The way I went about this is: I have a byte array that contains one wave of a beep. I then repeated that until I had the desired length. After that I inserted those bytes into a new array and put bytes containing 00 (in hexadecimal) to separate the beeps.

            If I add 1 beep to a WAVE file, it creates the file correctly (i.e. I get a beep of the desired length). Here is a picture of the waves zoomed in (I opened the file in Audacity): And here is a picture of the entire wave part:

            The problem now is that when I add a second beep, the second one becomes completely distorted: So this is what the entire file looks like now:

            If I add another beep, it will be the correct beep again, If I add yet another beep it's going to be distorted again, etc. So basically, every other wave is distorted.

            Does anyone know why this happens?

            Here is a link to a .txt file I generated containing the the audio data of the wave file I created: byteTest19.txt

            And here is a lint to a .txt file that I generated using file format.info that is a hexadecimal representation of the bytes in the .wav file I generated containing 5 beeps (with two of them, the even beeps being distorted): test3.txt

            You can tell when a new beep starts because it is preceded by a lot of 00's.

            As far as I can see, the bytes of the second beep does not differ from the first one, which is why I am asking this question.

            If anyone knows why this happens, please help me. If you need more information, don't hesitate to ask. I hope I explained well what I'm doing, if not, that's my bad.

            EDIT Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-04 at 09:07

            The problem

            Your .wav file is Signed 16 bit Little Endian, Rate 44100 Hz, Mono - which means that each sample in the file is 2 bytes long, and describes a signed amplitude. So you can copy-and-paste chunks of samples without any problems, as long as their lengths are divisible by 2 (your block size). Your silences are likely of odd length, so that the 1st sample after a silence is interpreted as

            Source https://stackoverflow.com/questions/67827578

            QUESTION

            How do I cap / clip audio volume via code?
            Asked 2021-May-07 at 19:52

            I am dealing with an audio file that shows sudden spikes:

            When I try to normalize the audio file, the audio program sees this spike, notices that it is at 0 dB and won't normalize the audio any more.

            To solve this issue, I have applied a Limiter that limits to -3 dB. I have used both Steinberg Wavelab and Audacity Hard Limiter. Instead, they both diminish the entire audio volume.

            Both do not eliminate this spike.

            Edit: I have found out that "Hard Clip" in Audacity does what I need, but now I still want to finish my own approach.

            So I was thinking that they perhaps do not work correctly.

            Then I tried to write my own limiter in VB6 in order to have full control over what's happening.

            To do that, I'm loading the audio data of a wav file like this:

            (I have stripped the process down very much)

            ...

            ANSWER

            Answered 2021-May-07 at 19:52

            Calculating dB from audio samples isn't that simple. It sounds like what you want to do is find an appropriate threshold and then clip the audio with something like:

            Source https://stackoverflow.com/questions/67273837

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install audacity

            You can download it from GitHub.

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