coru | Pocket coroutine library
kandi X-RAY | coru Summary
kandi X-RAY | coru Summary
A pocket coroutine library. coru was built to solve a common problem for MCU development: Integrating blocking code with an event-driven system. When this happens, MCU developers usually turn to an RTOS. But this is often like using a sledgehammer to swat a fly. An RTOS introduces complexity, owns the execution environment, and while an RTOS does provide a rich set of scheduling features, it comes with an equally large code cost. coru provides a much simpler solution with only a 300 B code cost, half the size of this introduction.
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QUESTION
I have a get request with this param in the url (encoded in cp1252):
...ANSWER
Answered 2021-Nov-30 at 13:22This is what i did it at the end:
I've changed @RequestParam by:
QUESTION
I'm trying to make an eye because why not, so I am trying to make a blinking animation.
Instead of closing the "eyelid" circle, I have chosen to shrink sclera (white bit) along the y-axis so it looks like the eye is closing.
Now I am adding the colored cornea in the center, but when I try to shrink the cornea when the yvalues of the sclera and cornea meet, the cornea looks weird like it is being squished.
Is the any method that would make it so that when I shrink the sclera-circle, the cornea circle would disappear when the bounds of the outer circle are smaller than the inner circle?
Basically like what happens when you resize a JPanel to be smaller than the components. They just disappear under the border of the frame rather than appear outside it.
Code: class for panel:
...ANSWER
Answered 2021-Sep-07 at 13:58Under no circumstances should a painting method call any form of logic that alters object state. Painting is triggered by system events and you have very little control over its timing. (Examples of such events are a user moving the window, lowering or raising the window, deiconifying the window, unlocking the screen, and even moving the mouse over the window.)
So, the first thing you want to do is remove this from the Eye class:
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