gcodeview | FAST gcode viewer | 3D Printing library
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FAST gcode viewer
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QUESTION
I have a Prism module project in my solution called GCode.
In this module I have multiple views: GCodeView
, MenuView
, GCodeEditorView
, GCodeProductionView
GCodeView
is the main view of this module with a GCodeViewModel
,
in GCodeModule.cs
I'm adding this into a region in another project.
ANSWER
Answered 2021-Sep-02 at 22:07In GCodeModule.RegisterTypes
, register the view model as a singleton before you do the other registrations.. That should make it only be constructed once.
In other words make this be your first line
QUESTION
I'm building a LLVM environment on Windows that can work without Microsoft compiler and SDK and without GCC compiler or GNU linker, only LLVM (the official build) and MinGW-w64 runtime.
When compiling this C program with clang
compiler and lld
linker, and with x86_64-windows-gnu
target (MinGW-w64 runtime), it works:
ANSWER
Answered 2021-Jun-21 at 10:03Please see the documentation on toolchains here: https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling-using-clang
Since you're overriding the default Clang target, CMake needs to know about this during compiler detection. By the time you're in the CMakeLists.txt, it is too late. The following clang-x86_64_windows_gnu.cmake
toolchain file might work (I can't test it without replicating your environment):
QUESTION
I've been using CMake to build my next C++ project, and I had to link a library named 'GLFW' to my executable. I've been having strange issues with this:
Here is my project structure
GLFW is cloned into the 'dep' directory. The 'build' directory is my CMake build directory. The 'src' directory is a subdirectory to my top-level CMakeLists.txt and contains the source code.
Top-level CMakeLists.txt:
...ANSWER
Answered 2021-May-28 at 13:28Your project is fine. You just happened to run into a bug within glfw: https://github.com/glfw/glfw/issues/1807
It's been fixed already, but not released yet. So your best options are to clone the master branch, or to manually apply whichever fix resolved the issue in your version of the source until 3.3.5 gets released.
QUESTION
I'm using clang 10 on Windows and I would like to compile my file with debug symbols and to be able to locate the source code while debugging.
Right now I am passing -g -gcodeview to clang when I compile and -g when linking. I am able to see the stacktrace when debugging so I assume that the symbols are correctly generated. However I can't see or step with my c++ code source with any windows debugger, I tried WinDbg and Visual Studio Debugger but I think I can safely assume that it's not a bug from their part.
I can see that I'm correctly generating my .pdb but I am maybe missing something.
Thank you !
...ANSWER
Answered 2020-Nov-19 at 11:52I figured it out, you need to pass -gno-column-info. Here's a thread where I found the solution https://handmade.network/forums/t/3169-clang_on_windows,_debugging,_compile_times
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