TrappyBeowulf | Beowulf chess engine to use Trappy Minimax
kandi X-RAY | TrappyBeowulf Summary
kandi X-RAY | TrappyBeowulf Summary
TrappyBeowulf is a C library. TrappyBeowulf has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
Beowulf is a strong computer chess engine developed primarily by Colin Frayn (University of Birmingham, UK) and Dann Corbit (USA). It is a very carefully designed project with many powerful algorithms designed to be readable and easily understood even by beginners to the subject. Beowulf was coded primarily over a two week period in March, 2001. It was further honed and improved over the following two months, and released on May 31st, 2001. Beowulf is an open source project, the code to which is freely available to the entire chess programming community provided an acknowledgement is made either to me, or to the project as a whole. Beowulf is under continuous development, mainly by Colin Frayn. Its strength is difficult to estimate, but recent estimates of version 2.0 have placed it around 2270 ELO (International Master Standard) on a reasonably fast computer. v2.1 has been running on ICC and achieved a maximum ELO of over 2500, though this is slightly uncertain and is likely to be a fairly large overestimate. The idea behind Beowulf was simple - to produce and distribute a new chess engine to the entire community which was not only (a) strong, but (b) easy to understand. Currently many engines exist in the former category, and very few in the second. In my opinion, there are none whatsoever that fulfil both criteria. Beowulf hopefully fills that particular gap. In addition to the source code, my intent was to provide a fully documented theory page. There is currently a version up and running at the following address;. Please let me know if I’ve missed anything off or anything is incorrect/unclear. Also let me have any extra submissions that you have written yourself (although I retain the right to alter or refuse them if I think they don’t fit in too well with the rest of the site or they’re covering points that I have already explained etc….). The Beowulf home page is here;. This page includes several bits of information about the project, including acknowledgements, match and test suite results and a complete version history.
Beowulf is a strong computer chess engine developed primarily by Colin Frayn (University of Birmingham, UK) and Dann Corbit (USA). It is a very carefully designed project with many powerful algorithms designed to be readable and easily understood even by beginners to the subject. Beowulf was coded primarily over a two week period in March, 2001. It was further honed and improved over the following two months, and released on May 31st, 2001. Beowulf is an open source project, the code to which is freely available to the entire chess programming community provided an acknowledgement is made either to me, or to the project as a whole. Beowulf is under continuous development, mainly by Colin Frayn. Its strength is difficult to estimate, but recent estimates of version 2.0 have placed it around 2270 ELO (International Master Standard) on a reasonably fast computer. v2.1 has been running on ICC and achieved a maximum ELO of over 2500, though this is slightly uncertain and is likely to be a fairly large overestimate. The idea behind Beowulf was simple - to produce and distribute a new chess engine to the entire community which was not only (a) strong, but (b) easy to understand. Currently many engines exist in the former category, and very few in the second. In my opinion, there are none whatsoever that fulfil both criteria. Beowulf hopefully fills that particular gap. In addition to the source code, my intent was to provide a fully documented theory page. There is currently a version up and running at the following address;. Please let me know if I’ve missed anything off or anything is incorrect/unclear. Also let me have any extra submissions that you have written yourself (although I retain the right to alter or refuse them if I think they don’t fit in too well with the rest of the site or they’re covering points that I have already explained etc….). The Beowulf home page is here;. This page includes several bits of information about the project, including acknowledgements, match and test suite results and a complete version history.
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TrappyBeowulf has a low active ecosystem.
It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
TrappyBeowulf has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of TrappyBeowulf is current.
Quality
TrappyBeowulf has no bugs reported.
Security
TrappyBeowulf has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
TrappyBeowulf does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
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TrappyBeowulf releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of TrappyBeowulf
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of TrappyBeowulf
TrappyBeowulf Key Features
No Key Features are available at this moment for TrappyBeowulf.
TrappyBeowulf Examples and Code Snippets
No Code Snippets are available at this moment for TrappyBeowulf.
Community Discussions
No Community Discussions are available at this moment for TrappyBeowulf.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install TrappyBeowulf
You can download it from GitHub.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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