TouchScript | Complete multi-touch solution | iOS library

 by   TouchScript C# Version: 9.0 License: Non-SPDX

kandi X-RAY | TouchScript Summary

kandi X-RAY | TouchScript Summary

TouchScript is a C# library typically used in Telecommunications, Media, Telecom, Mobile, iOS, Unity applications. TouchScript has no bugs, it has no vulnerabilities and it has medium support. However TouchScript has a Non-SPDX License. You can download it from GitHub.

When working on a project for mobile devices or PCs with touch input you will soon require basic gestures like tap, pan, pinch and zoom — they are not hard to implement manually using Unity API or using a package from Asset Store. The hard part is to make these gestures work together, e.g. to have a button with a tap gesture placed on a zoomable window. This is where you will need TouchScript — it makes handling complex gesture interactions on any touch surface an effortless job.
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            kandi-support Support

              TouchScript has a medium active ecosystem.
              It has 1579 star(s) with 358 fork(s). There are 136 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 74 open issues and 256 have been closed. On average issues are closed in 22 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of TouchScript is 9.0

            kandi-Quality Quality

              TouchScript has 0 bugs and 0 code smells.

            kandi-Security Security

              TouchScript has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TouchScript code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TouchScript has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              TouchScript releases are available to install and integrate.

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            TouchScript Key Features

            No Key Features are available at this moment for TouchScript.

            TouchScript Examples and Code Snippets

            No Code Snippets are available at this moment for TouchScript.

            Community Discussions

            QUESTION

            Unity2D: play instantiated prefab's animation when prefab is being dragged
            Asked 2018-Aug-01 at 20:02

            I have a prefab that is instantiated when the user buys the item from my In-game store, how ever many is instantiated, the all of prefab has a start position of a certain position. The prefab can be dragged around the scene using this TouchScript package I found online! My issue: I want to play the prefab's animation every time the user is dragging the prefab around the screen, I attempted this by creating a RaycastHit2D function that would allow me to detect if the user has clicked on the prefab's collider, script below:

            ...

            ANSWER

            Answered 2018-Aug-01 at 16:12

            I faced a similar issue with platforms in my 2D game. The solution I would suggest is to create a GameObject that acts as the current item you wish to animate, and a LayerMask that acts as a filter for which objects your raycast can hit. You can use this LayerMask in conjunction with the Physics2D.Raycast API, which has an overload method that takes a LayerMask as a parameter.

            Start by creating a new layer, which can be done by going to the top right of an object in your scene and accessing the "Layer" box. Once you've created a new layer (I called mine "item"), make sure your prefab's layer is assigned correctly.

            Then, create an empty object in your scene, and attach this script to it. On that object you will see a dropdown menu that asks which layers your raycast should hit. Assign it the "item" layer; this ensures that your raycast can only hit objects in that layer, so clicking on anything else in your game will produce no effect.

            Source https://stackoverflow.com/questions/51623764

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TouchScript

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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