VoxelTerrain | main goal is to generate and visualize terrain | 3D Printing library
kandi X-RAY | VoxelTerrain Summary
kandi X-RAY | VoxelTerrain Summary
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
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VoxelTerrain Key Features
VoxelTerrain Examples and Code Snippets
Community Discussions
Trending Discussions on VoxelTerrain
QUESTION
void VoxelTerrain::set_stream(Ref p_stream) {
if (p_stream == _stream) {
return;
}
_stream = p_stream;
#ifdef TOOLS_ENABLED
if (_stream.is_valid()) {
if (Engine::get_singleton()->is_editor_hint()) {
Ref
...ANSWER
Answered 2021-Jun-22 at 16:36When does the #ifdef execute in the above function?
It is executed before "the compiler" sees the code. If the preprocessor knows what the TOOLS_ENABLED
symbol is, then the preprocessor continues to pass this code to the compiler.
If the preprocessor does not know what TOOLS_ENABLED
is, then it will skip this chunk of code, and not pass that code to the compiler.
Its a common trick, usually to allow "debug" builds to do a bunch of additional validation to affirm that no bug has occured, but to eliminate all this slow doublechecking from "release" builds so that they run super fast.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install VoxelTerrain
Graphics card with DirectX 11 and CUDA 2.0 or higher
Microsoft.NET framework with version 4.0 or higher
Microsoft DirectX SDK
CUDA Toolkit 8.0
Visual Studio 2015
64-bit platform due to cuRAND requirement
SlimDX for DirectX - included in solution because there is no x64 equivalent in NuGet
ManagedCuda and CudaRand for CUDA and cuRAND - shipped as NuGet packages
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