VoxelTerrain | main goal is to generate and visualize terrain | 3D Printing library

 by   barograf C# Version: Current License: No License

kandi X-RAY | VoxelTerrain Summary

kandi X-RAY | VoxelTerrain Summary

VoxelTerrain is a C# library typically used in Modeling, 3D Printing applications. VoxelTerrain has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
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              VoxelTerrain has a low active ecosystem.
              It has 30 star(s) with 7 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              VoxelTerrain has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of VoxelTerrain is current.

            kandi-Quality Quality

              VoxelTerrain has 0 bugs and 0 code smells.

            kandi-Security Security

              VoxelTerrain has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              VoxelTerrain code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              VoxelTerrain does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              VoxelTerrain releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            VoxelTerrain Key Features

            No Key Features are available at this moment for VoxelTerrain.

            VoxelTerrain Examples and Code Snippets

            No Code Snippets are available at this moment for VoxelTerrain.

            Community Discussions

            Trending Discussions on VoxelTerrain

            QUESTION

            Preprocessor directive in middle of c++ function?
            Asked 2021-Jun-22 at 16:36
            void VoxelTerrain::set_stream(Ref p_stream) {
                if (p_stream == _stream) {
                    return;
                }
            
                _stream = p_stream;
            
            #ifdef TOOLS_ENABLED
                if (_stream.is_valid()) {
                    if (Engine::get_singleton()->is_editor_hint()) {
                        Ref
            ...

            ANSWER

            Answered 2021-Jun-22 at 16:36

            When does the #ifdef execute in the above function?

            It is executed before "the compiler" sees the code. If the preprocessor knows what the TOOLS_ENABLED symbol is, then the preprocessor continues to pass this code to the compiler.

            If the preprocessor does not know what TOOLS_ENABLED is, then it will skip this chunk of code, and not pass that code to the compiler.

            Its a common trick, usually to allow "debug" builds to do a bunch of additional validation to affirm that no bug has occured, but to eliminate all this slow doublechecking from "release" builds so that they run super fast.

            Source https://stackoverflow.com/questions/68087458

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install VoxelTerrain

            There are some prerequisites:.
            Graphics card with DirectX 11 and CUDA 2.0 or higher
            Microsoft.NET framework with version 4.0 or higher
            Microsoft DirectX SDK
            CUDA Toolkit 8.0
            Visual Studio 2015
            64-bit platform due to cuRAND requirement
            SlimDX for DirectX - included in solution because there is no x64 equivalent in NuGet
            ManagedCuda and CudaRand for CUDA and cuRAND - shipped as NuGet packages

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/barograf/VoxelTerrain.git

          • CLI

            gh repo clone barograf/VoxelTerrain

          • sshUrl

            git@github.com:barograf/VoxelTerrain.git

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