CarryCapacity | Vintage Story mod which adds the capability to carry blocks | Video Game library

 by   copygirl C# Version: v0.6.5-rc.2 License: Unlicense

kandi X-RAY | CarryCapacity Summary

kandi X-RAY | CarryCapacity Summary

CarryCapacity is a C# library typically used in Gaming, Video Game applications. CarryCapacity has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

.. is a Vintage Story mod which allows picking up blocks, especially containers along with their contents, to carry them in your hands and on your back. Inspired by my Minecraft mod Wearable Backpacks as well as Charset, CarryOn and similar.
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            kandi-support Support

              CarryCapacity has a low active ecosystem.
              It has 13 star(s) with 2 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 11 have been closed. On average issues are closed in 208 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CarryCapacity is v0.6.5-rc.2

            kandi-Quality Quality

              CarryCapacity has 0 bugs and 0 code smells.

            kandi-Security Security

              CarryCapacity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CarryCapacity code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CarryCapacity is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CarryCapacity releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            CarryCapacity Key Features

            No Key Features are available at this moment for CarryCapacity.

            CarryCapacity Examples and Code Snippets

            CarryCapacity,Modding
            C#dot img1Lines of Code : 24dot img1License : Permissive (Unlicense)
            copy iconCopy
            behaviors: [
              { name: "Container" },
              ...
              { name: "Carryable", properties: {
                interactDelay: 0.8,
                
                translation: [ 0, 0, 0 ],
                rotation: [ 0, 0, 0 ],
                origin: [ 0.5, 0.5, 0.5 ],
                scale: [ 0.5, 0.5, 0.5 ],
                
                slots: {
                  

            Community Discussions

            QUESTION

            Screeps: Get the id of an object
            Asked 2018-Jan-19 at 23:18

            I tried to write a code that prevents 2 creeps (harvester) from going to the same destination and binds them to that destination until its full.

            on line 55 I get an error which is understandable

            55: creep.memory.targetID = targets[checkTarget].id; for a reason that I am not seeing targets[checkTarget] is null

            Can anyone tell me what i am doing wrong?

            ...

            ANSWER

            Answered 2018-Jan-19 at 21:53

            Something wrong in the following if condition:

            Source https://stackoverflow.com/questions/48349879

            QUESTION

            Screeps Extension Filler
            Asked 2017-Dec-15 at 12:13

            Just as a heads up, this is more of a "tell me if there is something wrong with this code" post. I apologize. I have been working on making my Screeps colony more efficient, which brings the need for higher quality units, which brings the need for extensions. I wrote a script for a unit to harvest energy and bring it/transfer it to the extensions, however it does not seem to be working. It does not give me any errors, and I am beginning to think that it may be simply a problem with my main script, and my the process of transferring the role function to the creeps, so if someone would be kind enough to simply look over my code and tell me if there is a issue with it, it would be much appreciated. Here is my code (I call the role "Filler"):

            ...

            ANSWER

            Answered 2017-Oct-20 at 18:40

            First thing to try: add console.log("Ping!"); or something like that as the first line of the function to be sure that the role is being executed for your creep.

            Source https://stackoverflow.com/questions/44147513

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CarryCapacity

            Available right here through GitHub Releases. To install, start the game and go to the Mod Manager in the main menu. There you can find a button labeled Open Mod Folder that will open said folder in your file explorer. Simply copy the .zip file you downloaded into here without extracting it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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