Flappy-Bird | Flappy Bird built with Blazor WebAssembly | Binary Executable Format library
kandi X-RAY | Flappy-Bird Summary
kandi X-RAY | Flappy-Bird Summary
This project contains the code associated with the "Building Flappy Bird with Blazor" tutorial series. For a full video walk-through of this demo, check out my YouTube channel!.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Flappy-Bird
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Community Discussions
Trending Discussions on Flappy-Bird
QUESTION
I'm working on a small flappy-bird-like-game demo. Everthing seems fine, but I have a small problem/question.
I setup a collider
function, and the callback works as expected, when the "two" objects collide, but there is a strange behavior:
- the white-square (the bird) can fly through the obstacles, when coming from the side
- but cannot passthrough when coming from below or on above
BUT the callback is execute always.
blue arrow marks where the square passes through
green arrows mark where the square doesn't passthrough
I'm not sure if this is, because I'm using rectangles (they sometimes) cause problems, or because of my nested physics setup. I even tried to replaced the white rectangel with a sprite, but this still produces the same result/error.
For my demo: I could probablly just destory the object and restart the level on collision, but I still would like to understand why this is happening? And how I can prevent this, inconsistant behavior.
I'm probably missing something, but couldn't find it, and I don't want to rebuild the application again.
So my question is: why is this happening? And How can I prevent this?
Here is the code:
ANSWER
Answered 2022-Feb-02 at 15:40Currently I just can assume, that the physics objects don't seem to work correct, when physics objects are nested.
Maybe I'm wrong, but since I rewrote the code again without nested physics - objects and it seems to work, I think my assumption Is correct. I shouldn't have tried to over engineer my code.
If someone has more insides, please let me know/share. I still not 100% sure, if this is the real reason, for the strange behavior.
Here the rewriten code:
QUESTION
I am practicing making games with HTML canvas and JavaScript. I am making a flappy bird clone, and it is almost done. One of my friends wanted to see it but I couldn't figure out how they could play it. I sent them the folder with all the files in it, but it looked like the only problem was that when he tried to play it, he couldn't load the images. How would I go about letting people play the games I make. Was I on the right track, just sending them the folder?
...ANSWER
Answered 2022-Jan-26 at 22:31Well, the simplest solution is to put the game online :). Services like Netlify allow you to do this in no time and for free. To get started, you can literally drag and drop the files to Netlify. Netlify creates a public link* of the form somename.netlify.app
for you which you can then share with your friends.
When uploading your files make sure that there is no absolute path since this will not work on other machines let alone the internet. In your source code, "D:/Coding/2d Games/Flappy Bird/Audio" is an example of an absolute path. You need to use relative paths instead. As for your images, you need to make sure that your project folder has a directory "/Flappy Bird Pictures and Animations" and that this gets uploaded to Netlify (or other services) as well.
*You can also edit the link in case it is not taken already.
QUESTION
Why do bodies in pymunk keep colliding without actually touching each other even after the position and body shape is correctly set?
You will see from my code below that the bird keeps colliding with the ball without actually touching the ball.
...ANSWER
Answered 2021-Nov-02 at 21:16The 2nd argument of pymunk.Circle
is the radius, but not the diameter:
shape = pymunk.Circle(body, 60)
QUESTION
source code : https://github.com/techwithtim/NEAT-Flappy-Bird line 28 - 31 (tech with tims flappy bird deep learning ai)
...ANSWER
Answered 2020-Oct-12 at 04:17The error has nothing to do with your version of python and it's not an issue with the repo. From what I can tell, you are trying to run the app from C:\Users\osty2\Documents\programing_projects
, which has no imgs
folder.
Navigate to C:\Users\osty2\Documents\programing_projects\NEAT-flappy-bird
and then run it. The application will then be able to see the imgs
folder.
QUESTION
my code shows no errors but right now my flappy bird cosde should be printing the word pipe every 1.2 seconds but it does not i do not know how to fix it and have checked every word in my code and i haev even re written it onec can anyone please help me code:
...ANSWER
Answered 2020-Sep-30 at 03:15This occurs because your check of the SPAWNPIPE
event is within the check of the KEYDOWN
event. This can be solved with the following:
QUESTION
I am making flappy bird following this guide https://www.youtube.com/watch?v=UZg49z76cLw&t=1309s but the screen only updates when i move my cursor does anyone know how to fix this
...ANSWER
Answered 2020-Sep-20 at 19:36I guess in your function action is happening just when the mouse is hovering over the image or when position of mouse at time t1 != position at t2. Also provide the code so we can check what may be the problem :)
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