Flappy-Bird | Flappy Bird built with Blazor WebAssembly | Binary Executable Format library

 by   erinnmclaughlin C# Version: Current License: MIT

kandi X-RAY | Flappy-Bird Summary

kandi X-RAY | Flappy-Bird Summary

Flappy-Bird is a C# library typically used in Telecommunications, Media, Media, Entertainment, Programming Style, Binary Executable Format applications. Flappy-Bird has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This project contains the code associated with the "Building Flappy Bird with Blazor" tutorial series. For a full video walk-through of this demo, check out my YouTube channel!.
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              Flappy-Bird has a low active ecosystem.
              It has 35 star(s) with 5 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Flappy-Bird has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Flappy-Bird is current.

            kandi-Quality Quality

              Flappy-Bird has 0 bugs and 0 code smells.

            kandi-Security Security

              Flappy-Bird has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Flappy-Bird code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Flappy-Bird is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Flappy-Bird releases are not available. You will need to build from source code and install.

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            Flappy-Bird Key Features

            No Key Features are available at this moment for Flappy-Bird.

            Flappy-Bird Examples and Code Snippets

            No Code Snippets are available at this moment for Flappy-Bird.

            Community Discussions

            QUESTION

            Phaser 3 (Game framework): collider callback is called, but somethimes object still passes through other object, instead of colliding
            Asked 2022-Feb-03 at 13:18

            I'm working on a small flappy-bird-like-game demo. Everthing seems fine, but I have a small problem/question.

            I setup a collider function, and the callback works as expected, when the "two" objects collide, but there is a strange behavior:

            • the white-square (the bird) can fly through the obstacles, when coming from the side
            • but cannot passthrough when coming from below or on above

            BUT the callback is execute always.

            blue arrow marks where the square passes through
            green arrows mark where the square doesn't passthrough

            I'm not sure if this is, because I'm using rectangles (they sometimes) cause problems, or because of my nested physics setup. I even tried to replaced the white rectangel with a sprite, but this still produces the same result/error.

            For my demo: I could probablly just destory the object and restart the level on collision, but I still would like to understand why this is happening? And how I can prevent this, inconsistant behavior.
            I'm probably missing something, but couldn't find it, and I don't want to rebuild the application again.

            So my question is: why is this happening? And How can I prevent this?

            Here is the code:

            ...

            ANSWER

            Answered 2022-Feb-02 at 15:40

            Currently I just can assume, that the physics objects don't seem to work correct, when physics objects are nested.

            Maybe I'm wrong, but since I rewrote the code again without nested physics - objects and it seems to work, I think my assumption Is correct. I shouldn't have tried to over engineer my code.

            If someone has more insides, please let me know/share. I still not 100% sure, if this is the real reason, for the strange behavior.

            Here the rewriten code:

            Source https://stackoverflow.com/questions/70940140

            QUESTION

            How do I share my javascript game with my friends
            Asked 2022-Jan-26 at 22:31

            I am practicing making games with HTML canvas and JavaScript. I am making a flappy bird clone, and it is almost done. One of my friends wanted to see it but I couldn't figure out how they could play it. I sent them the folder with all the files in it, but it looked like the only problem was that when he tried to play it, he couldn't load the images. How would I go about letting people play the games I make. Was I on the right track, just sending them the folder?

            ...

            ANSWER

            Answered 2022-Jan-26 at 22:31

            Well, the simplest solution is to put the game online :). Services like Netlify allow you to do this in no time and for free. To get started, you can literally drag and drop the files to Netlify. Netlify creates a public link* of the form somename.netlify.app for you which you can then share with your friends.

            When uploading your files make sure that there is no absolute path since this will not work on other machines let alone the internet. In your source code, "D:/Coding/2d Games/Flappy Bird/Audio" is an example of an absolute path. You need to use relative paths instead. As for your images, you need to make sure that your project folder has a directory "/Flappy Bird Pictures and Animations" and that this gets uploaded to Netlify (or other services) as well.

            *You can also edit the link in case it is not taken already.

            Source https://stackoverflow.com/questions/70870995

            QUESTION

            Pymunk bodies colliding without touching each other
            Asked 2021-Nov-02 at 21:17

            Why do bodies in pymunk keep colliding without actually touching each other even after the position and body shape is correctly set?

            You will see from my code below that the bird keeps colliding with the ball without actually touching the ball.

            ...

            ANSWER

            Answered 2021-Nov-02 at 21:16

            The 2nd argument of pymunk.Circle is the radius, but not the diameter:

            shape = pymunk.Circle(body, 60)

            Source https://stackoverflow.com/questions/69816874

            QUESTION

            os unable to load image pygame.error: Couldn't open imgs\pipe.png
            Asked 2020-Oct-12 at 14:55

            source code : https://github.com/techwithtim/NEAT-Flappy-Bird line 28 - 31 (tech with tims flappy bird deep learning ai)

            ...

            ANSWER

            Answered 2020-Oct-12 at 04:17

            The error has nothing to do with your version of python and it's not an issue with the repo. From what I can tell, you are trying to run the app from C:\Users\osty2\Documents\programing_projects, which has no imgs folder.

            Navigate to C:\Users\osty2\Documents\programing_projects\NEAT-flappy-bird and then run it. The application will then be able to see the imgs folder.

            Source https://stackoverflow.com/questions/64311517

            QUESTION

            my code shows no errors but right now my flappy bird cosde should be printing the word every 1.2 seconds but it does not
            Asked 2020-Sep-30 at 03:15

            my code shows no errors but right now my flappy bird cosde should be printing the word pipe every 1.2 seconds but it does not i do not know how to fix it and have checked every word in my code and i haev even re written it onec can anyone please help me code:

            ...

            ANSWER

            Answered 2020-Sep-30 at 03:15

            This occurs because your check of the SPAWNPIPE event is within the check of the KEYDOWN event. This can be solved with the following:

            Source https://stackoverflow.com/questions/64066260

            QUESTION

            Why does pygame window animationonly work when i am moving my cursor
            Asked 2020-Sep-20 at 19:58

            I am making flappy bird following this guide https://www.youtube.com/watch?v=UZg49z76cLw&t=1309s but the screen only updates when i move my cursor does anyone know how to fix this

            ...

            ANSWER

            Answered 2020-Sep-20 at 19:36

            I guess in your function action is happening just when the mouse is hovering over the image or when position of mouse at time t1 != position at t2. Also provide the code so we can check what may be the problem :)

            https://www.pygame.org/docs/ref/mouse.html

            Source https://stackoverflow.com/questions/63982853

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Flappy-Bird

            You can download it from GitHub.

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