MarchingCubesOnGPU | An attempt at using compute shaders | GPU library
kandi X-RAY | MarchingCubesOnGPU Summary
kandi X-RAY | MarchingCubesOnGPU Summary
This is an attempt at making a surface shader which works in conjunction with compute shaders. The compute shaders in this example construct an isosurface mesh from 4D Perlin noise volume with using [the marching cubes algorithm] (The surface shader retrieves vertex data from the compute buffer, and renders it with the physically based standard shader. The compute shaders in this example are borrowed from the [Scrawk's example] (
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QUESTION
I have a struct and a class with Execute() method and a cudafying method uses the struct.
PROBLEM: Cuda says: ".../CUDAFYSOURCETEMP.cu(3): error: identifier "PointGPU" is undefined"
...ANSWER
Answered 2017-Feb-28 at 09:55The decision is:
QUESTION
I'm rewriting algorithm to GPU with Cudafy. I need to call Execute() from a static method. It's necessary to calculate on GPU. How could I do this? What fields or anything should I copy into static?
Object of the class is called from non-static method and it couldn't be changed. It creates an objects, makes Execute (ideally), and gets triangles as result.
The class code is:
...ANSWER
Answered 2017-Feb-27 at 14:11Sorry for disinformation. The problem was in just public void PolygoniseOnGpu(...). It wasn't noted as static.
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