ultraviolet | Ultraviolet Framework is a .NET game development framework | Game Engine library
kandi X-RAY | ultraviolet Summary
kandi X-RAY | ultraviolet Summary
[Join the chat at Ultraviolet is a cross-platform, .NET game development framework written in C# and released under the [MIT License] It is heavily inspired by Microsoft’s XNA Framework, and is intended to be easy for XNA developers to quickly pick up and start using. However, unlike [MonoGame] and similar projects, Ultraviolet is not intended to be a drop-in replacement for XNA. Its current implementation is written on top of [SDL2] and [OpenGL] but its modular design makes it (relatively) easy to re-implement using other technologies if it becomes necessary to do so in the future. At present, Ultraviolet officially supports Windows, Linux, and macOS using .NET Core 3.1, as well as Android through Xamarin. Support for iOS is no longer provided due to a lack of the requisite development hardware. If anyone wants to take responsibility for providing this support, please contact me at [cole.campbell@twistedlogik.net] mailto:cole.campbell@twistedlogik.net).
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QUESTION
This is my first stack overflow question, so if I am presenting something wrong, please let me know. I am pretty new to computer programming, so I just have a small webpage where I am just implementing things that I am learning.
I made a little quiz with random trivia multiple choice questions you can take if you press a button. I am using window prompts to ask the questions and get the answers, and I have all of the questions and answers stored as objects with question/prompt and answer pairs. All of those objects are stored in an array in a variable called shortQuizPrompts. I already have the quiz working and everything, aka., It tells you after every question if you got the answer to that question right or wrong, and it gives you a grade afterwards... I also have it set up so that if you enter an answer that is not "a", "b", "c", or "d", it lets you know that it isnt a valid answer. Those sorts of things.
As of right now, you can choose how many questions long you want the quiz to be out of the 24 total questions I have so far. It just asks the questions in the order that they are stored in the array. For example, you will never be asked the last question in the array if you do not choose for the quiz to be the full 24 questions long. However, I want to make the quiz ask the questions in a random order, while also removing those questions from the array as to not ask the same question multiple times.
I have tried increasing the iterator while looping through the array to a random number from 0 to the length of however many questions they chose. Then checking to see if the iterator was larger than the length of the number of questions they chose, it would decrease the iterator until it found a question that is still in the array that it could ask...
If anyone knows how to go about doing that, it would be great. Sorry for the long question btw. I am pretty new to coding, so this is probably a simple answer, but I digress. I'm pretty sure I did everything right. Thx.
...ANSWER
Answered 2022-Jan-12 at 01:03You can shuffle the shortQuizPrompts
array before starting the quiz. Array shuffle details can be found in this answer.
QUESTION
ANSWER
Answered 2021-Aug-06 at 16:12To fix it, I did this:
QUESTION
I have the following json successfully back from the api call:
...ANSWER
Answered 2020-Nov-14 at 15:58Top-level in your json is Type with property Done. Create type:
QUESTION
Sorry this code is extremely long but I just posted whole thing so that you guys can have an easier time answering I guess.. The question is in the title, how do I prevent my enlarged container when hovered over container from overlapping my navigation bar like in picture below. I want it behind the navigation bar but still enlarged. The class that I'm doing the hover on is "enlarge" for easier finding.
Thanks guys.
...ANSWER
Answered 2020-Aug-08 at 12:45You need to add z-index to your navbar
to make sure its not overlapping
when scrolling
and hovering
over your items
.
Working Demo:
QUESTION
While I have looked around on stack overflow for answers, it feels like my situation is unique for this error.
I have been learning how to use CoreData in SwiftUI to have persistent data. I started by making a basic movie list, where when you click the "Add Movie" button it adds a movie with some arbitrary text, the point is to get it working.
I have a list in my ContentView
which does a ForEach
on the Movie
entity, however when adding these lines of code:
ANSWER
Answered 2020-Jul-15 at 04:49You need to set context for the preview in the same way as for application, so here is a solution
QUESTION
I have an Android widget for the home screen, whose layout is basically an ImageView
:
ANSWER
Answered 2020-Jun-24 at 08:54You can add listener to Glide when load an image. So, when load image success, you update the contentDescription of imageView.
You can read how to add listener to Gilde in this: https://github.com/codepath/android_guides/wiki/Displaying-Images-with-the-Glide-Library#loading-errors
QUESTION
When I call Core Data using:
...ANSWER
Answered 2020-May-22 at 16:30So, most probably, your HomeItemListView
preview should be set as follows
QUESTION
When I run this program it gives me an error in the text and I don't know why, I have tried to run it also from a file and it also gives me an error, how can it work?
...ANSWER
Answered 2020-May-07 at 05:38The problem with your first code snippet is that the text you're passing as a parameter to the HTTP call is too long, if you print the response object you'll see:
that corresponds to
414 URI Too Long
Reference
If you pass a smaller text, dbpedia-spotlight will be able to annotate the entities for you.
For the second code that you put, you have two problems, the first one is that dbpedia-spotlight may respond with 403 status after consecutive calls to the annotate service, to check that I suggest you to do:
QUESTION
When I try to preview my SwiftUI view in the Canvas window in Xcode, my project builds successfully but I get the following error in the Canvas window:
...UVIntegration.DTXMessageError.messageRepliedWithError("Connecting to launched interactive agent 6310", Optional(Error Domain=com.apple.dt.ultraviolet.service Code=17 "connectToPreviewHost: Failed to connect to 6310: Error Domain=RemoteBundleLoaderError Code=17 "Failed to load library /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/PrivateFrameworks/XCPreviewKit.framework/Versions/Current/XCPreviewKit due to missing bootstrapping symbols" UserInfo={NSLocalizedDescription=Failed to load library /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/PrivateFrameworks/XCPreviewKit.framework/Versions/Current/XCPreviewKit due to missing bootstrapping symbols}" UserInfo={NSLocalizedDescription=connectToPreviewHost: Failed to connect to 6310: Error Domain=RemoteBundleLoaderError Code=17 "Failed to load library /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/PrivateFrameworks/XCPreviewKit.framework/Versions/Current/XCPreviewKit due to missing bootstrapping symbols" UserInfo={NSLocalizedDescription=Failed to load library /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/PrivateFrameworks/XCPreviewKit.framework/Versions/Current/XCPreviewKit due to missing bootstrapping symbols}})))
GenericHumanReadableError: unexpected error occurred messageRepliedWithError("Connecting to launched interactive agent 6310", Optional(Error Domain=com.apple.dt.xcodepreviews.service Code=17 "connectToPreviewHost: Failed to connect to 6310: Error Domain=RemoteBundleLoaderError Code=17 "Failed to load library /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/PrivateFrameworks/XCPreviewKit.framework/Versions/Current/XCPreviewKit due to missing bootstrapping symbols" UserInfo={NSLocalizedDescription=Failed to load library /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/PrivateFrameworks/XCPreviewKit.framework/Versions/Current/XCPreviewKit due to missing bootstrapping symbols}" UserInfo={NSLocalizedDescription=connectToPreviewHost: Failed to connect to 6310: Error Domain=RemoteBundleLoaderError Code=17 "Failed to load library /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/PrivateFrameworks/XCPreviewKit.framework/Versions/Current/XCPreviewKit due to missing bootstrapping symbols" UserInfo={NSLocalizedDescription=Failed to load library /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/PrivateFrameworks/XCPreviewKit.framework/Versions/Current/XCPreviewKit due to missing bootstrapping symbols}}))
ANSWER
Answered 2020-Apr-11 at 06:07Clean Build Folder, then kill Xcode, start Xcode, do a full Build may (sometimes) fix the problems. Then the whole circus starst again. I think it is a bit of a shame on Apple. Most frustrating of all (for me at least) is that documentation is virtually non existing. It is all trial and error. Mostly error.
QUESTION
I have retrieved a JSON object from an API. The JSON object looks like this:
...ANSWER
Answered 2020-Mar-13 at 23:00To iterate over the document list you can just do the following:
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