winauth | Guild Wars 2 / Glyph / Runescape / SWTOR / Bitcoin | Video Game library

 by   winauth C# Version: 3.6.2 License: GPL-3.0

kandi X-RAY | winauth Summary

kandi X-RAY | winauth Summary

winauth is a C# library typically used in Gaming, Video Game applications. winauth has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

WinAuth provides an alternative solution to combine various two-factor authenticator services in one convenient place.
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    Quality
      Security
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            kandi-support Support

              winauth has a medium active ecosystem.
              It has 1636 star(s) with 374 fork(s). There are 100 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 172 open issues and 466 have been closed. On average issues are closed in 78 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of winauth is 3.6.2

            kandi-Quality Quality

              winauth has 0 bugs and 0 code smells.

            kandi-Security Security

              winauth has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              winauth code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              winauth is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              winauth releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.
              winauth saves you 6535 person hours of effort in developing the same functionality from scratch.
              It has 13581 lines of code, 0 functions and 236 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            winauth Key Features

            No Key Features are available at this moment for winauth.

            winauth Examples and Code Snippets

            No Code Snippets are available at this moment for winauth.

            Community Discussions

            QUESTION

            Have undefined in NodeJS SQL Server
            Asked 2021-Sep-06 at 02:09

            I have undefined when input data how I can fix it?

            This is my code:

            ...

            ANSWER

            Answered 2021-Sep-06 at 02:09

            i got it i add OUTPUT under .input and in sql i add return_value like this

            Source https://stackoverflow.com/questions/69063010

            QUESTION

            Entity Framework Core and Windows authentication on IIS Server
            Asked 2020-May-13 at 20:04

            I'm trying to use, for the first time, Windows authentication on my ASP.NET Core 3.1 MVC site to connect to SQL Server using EF Core.

            Locally everything is ok (using IIS Express), but on the server, something goes wrong.

            My site has "hi,!" on the top right of the page, and it is correct, but when I request a page with database query, I get this error:

            SqlException: Login failed for user 'MyDomain\MyServerName$'

            Why? How do I configure EF Core connection string?

            Update:

            • I can't use form authentication
            • I don't have a user list table
            • I can use impersonation (WinAuth? active dir?)
            • Every user(more can login to site has the access to the sql database
            • I can change some IIS Server settings
            • This is the first time i use the winAuth (auto configured by visual studio create project tool => with windows authentication)
            • "what kind of user is the app pool running under?" i don't know, the default one i think
            ...

            ANSWER

            Answered 2020-May-13 at 20:04

            This is likely an issue having to do with the credentials running the app pool in IIS, and the access rights those particular credentials have. You say you are NOT using impersonation, in which case the request to SQL Server from your app running on IIS needs to be made using a system account that has proper database access. A system account being a singleton account that only exists to run as the "Application Pool Identity" for the app in IIS.

            On IIS on your server, what kind of user is the app pool running under? In most cases with Windows Authentication, you want to use a system account of some kind to run the app pool and then give that system account access to the database. If you don't want to use a system account, you would have to use impersonation, and then use an AD Group to give the impersonated users access to the SQL Server Database.

            Since you're saying the request to SQL server is coming across as DOMAIN\SERVERNAME, you likely need to change that setting in IIS to set the request to come from a system account, and then give that system account explicit access to the SQL Server database.

            You can change this by adjusting your Advanced Settings in IIS and inputting the information (Username/PW) of the account you want to run the app under or "as" in IIS.

            Then, add this same DOMAIN\USERNAME account to the Database as a user who can Read/Write/Delete etc. You could also simply add the DOMAIN\SERVERNAME that is being denied in it's request to the database here, if you don't want to use a custom system account.

            As for "How to configure EFCore connection string?", this is usually done in the Startup.cs file. There you can input a connection string from your appsettings.json directly with the .UseSqlServer(connectionstring) method.

            You access the connection string using Configuration.GetConnectionString("KEY").

            Once configured there, you don't need to configure it again (unless perhaps to change from dev/qa/prod environments).

            Source https://stackoverflow.com/questions/61341938

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install winauth

            The latest beta version is WinAuth 3.6 and is available from the releases page. Please do not use this version unless you are testing new features. This will likely be the last version of WinAuth when released as 3.7. It has reached the end of its useful life and requires a massive UI overhaul. My thanks to everyone who has used WinAuth, provided fixes and useful suggestions.
            WinAuth provides an alternative solution to combine various two-factor authenticator services in one convenient place.
            Support for time-based RFC 6238 authenticators (e.g. Google Authenticator) and HOTP counter-based authenticators
            Supports Battle.net (World of Warcraft, Hearthstone, Heroes of the Storm, Diablo III), GuildWars 2, Trion / Glyph (Rift, ArcheAge), RuneScape, WildStar, SWTOR and Steam
            Supports Steam's SteamGuard and trading confirmations
            Supports many Bitcoin trading websites such as Coinbase, Gemini, Circle, Bitstamp, BTC-e, Cryptsy
            Displays multiple authenticators simultaneously
            Codes displayed and refreshed automatically or on demand
            Data is protected with your password, locked to Windows machine or account, or a YubiKey
            Additional password protection per authenticator
            Restore features for supported authenticators, e.g. Battle.net and Rift
            Selection of standard or custom icons
            Hot-key binding with standard or custom actions, such as code notification, keyboard input, and copy to clipboard
            Portable mode preventing changes to other files or registry settings
            Import and export in UriKeyFormat and from Authenticator Plus for Android
            3.5.1 - Issue#366: fix spamming notifications when Steam is down. Hide confim/cancel all buttons on login.

            Support

            All authenticators just provide another layer of security. None are 100% effective. A physical/keychain device is by far the best protection. Although still subject to any man-in-the-middle attack, there is no way to get at the secret key stored within it. If you are at all concerned, get one of these. An iPhone app or app on a non-rooted Android device is also secure. There is no way to get at the secret key stored on the device, however, some apps provides way to export the key that could compromise your authenticator if you do not physically protect your phone. Also if those apps backup their data elsewhere, that data could be vulnerable. A rooted-Android phone can have your secret key read off it by an app with access. Some apps also do not encrypt the keys and so this should be considered risky. WinAuth stores you secret key in an encrypted file on your computer. Whilst it cannot therefore provide the same security as a separate physical device, as much as possible has been done to protect the key on your machine. As above, physical access to your machine would be the only way to compromise any authenticator. WinAuth has been around and used since mid-2010 and has been downloaded by thousands of users. It has always been open-source allowing everyone to inspect and review the code. A binary is provided, but the source code is always released simultaneously so that you can review the code and build it yourself. No personal information is sent out to any other 3rd party servers. It never even sees your account information, only your authenticator details.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/winauth/winauth.git

          • CLI

            gh repo clone winauth/winauth

          • sshUrl

            git@github.com:winauth/winauth.git

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