opentk.net | This is the repository for the OpenTK Website at https
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kandi X-RAY | opentk.net Summary
This is the repository for the OpenTK Website at www.opentk.net.
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QUESTION
Before refering to it, I have read OpenTK - fragment shader is not working (triangle is always black) and it did not help.
I'm trying to do the 'hello triangle' tutorial, for OpenTK in F#. But my triangle is black instead of orange. I guess that it is somehow the fragment shader that is not working correctly but can't find out why. https://opentk.net/learn/chapter1/2-hello-triangle.html
Shader class
...ANSWER
Answered 2021-Sep-21 at 09:45I found the error, I was targeting the vertexshader object when compiling both shaders
QUESTION
I am finding very difficult to find a way to store the audio captured using OpenTk.NetStandard into a proper .WAV file in NetCore C#.
What I am looking for is a solution which will work when running on a Raspberry pi, so NAudio or any Windows specific method won't solve my problem.
I found a couple of other SO answers which show how to capture audio using opentk , but nothing about how to store it in a wav file.
This is an extract of the code which should read data from the microphone I took from anther SO question, I see the AudioCapture class is the one to :
...ANSWER
Answered 2020-Sep-19 at 15:18Here is a .NET Core console program that will write a WAV file using Mono 16-bit data. There are links in the source code you should read through to understand what's going on with the values that are being written.
This will record 10 seconds of data and save it to a file in WAV format:
QUESTION
Hi so I'm starting out with OpenTK and just following the tutorials on this website and I'm on this tutorial and it says to write the code:
...ANSWER
Answered 2020-Sep-07 at 16:54As far as I know there are still gaps in which packages are fully realized/supported in the dotnet5 (a.k.a. .NetCore) and I also don't fully understand where to locate the comparison cheatsheet etc. I think .NET 4.8 or whatever was the last LTS Windows-only distro of .NET and in future they appear to be focusing a lot of cross-platform availability so it might take a while.
Other contributions by more seasoned .NET gurus may be able to shed some light on this.
QUESTION
I've been experimenting with showing OpenGl graphics in C# winforms, and I stumbled upon a very useful NuGet package called OpenTK. I followed the introductory tutorial on OpenTK's Learn tab, and was able to render some simple shapes. The tutorial was super helpful, but it is predicated on showing the OpengGL graphics in a GameWindow (separate from the main Form). I found that it is possible to show OpenGL graphics directly in the main Form by using an OpenTK.GLControl control. To make with work, I installed the additional NuGet package OpenTK.GLControl. I added the control in the Form1.Designer.cs file and defined its necessary methods in Form1.cs. However, I'm not able to see the GLControl.
Am I missing a crucial step in my code, or do I have an issue with the packages/dll files?
Form1.Designer.cs:
...ANSWER
Answered 2020-Jan-30 at 20:43You've missed to add the control to the form:
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