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UnityShader_MultiTexturePosterby AoiKamishiro
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Detached-RuntimeTypesby leonardoporro
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c language based reflection to understand arguments
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dirigibleby mdsumner
gdalheaders for R ALL WORK merged into hypertidy/vapour
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Reflection-Tracerby gracjanj
Burp extension that finds parameter reflections in all responses
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cppcon-2017-runtime-polymorphismby ldionne
My presentation on runtime polymorphism at CppCon 2017
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JavaScript: Legacy reflection features on functions needed for web compatibility
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Simple C++ reflection system, based on Clang libtooling
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cmpe220macroprocessorby jonguan
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Generic Table Model with Reflection and Annotation
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ccnu-c-plus-plusby wwyqianqian
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autopropby mpapierski
C++17 library for compile-time zero-overhead reflection of class properties.
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pacoby tompollok
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IDLby pos0637
可根据接口描述文件自动生成多语种数据结构代码的生成器(C++/C#/Java/JavaScript ES5/JavaScript ES6/Objective-C)
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ideal-couscousby maxis11
Compile-time reflection written on c++1z
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ctrlby gerritdaniels
C++ Template Reflection Library
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Repo for shader fragment as shader input blog post.
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A reflection library for C and C++
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runtimeCPPDrawby kritzikratzi
testing runtime compiled c++ with OF. far from done!
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reflectorby msinilo
Reflection system for C++ (extracts info from PDB files)
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blktrace-utilsby mavy
Some utils for blktrace binary output, including a translator to paraver trace format: http://www.bsc.es/paraver
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ctteby evgeny-panasyuk
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CPP-Reflectionby radif
Reflection is not supported by current c++ standard, This examples demonstrates how to adopt reflection in your c++ code, particularly, string fromClass and classFromString. It relies on templates and a couple of short macros. The Factory functions are indexed in a map against the class string. The map is static, therefore is instantiated before int main() is given a chance to run. Making the reflection available right at the start without any setup code being required to run.
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Cinnamonby matrixx
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