Photon | Photon for mobile devices and other devices

 by   SmartMeshFoundation Go Version: 1.1.2 License: No License

kandi X-RAY | Photon Summary

kandi X-RAY | Photon Summary

Photon is a Go library. Photon has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Photon is an off-chain scaling solution, enabling instant, low-fee and scalable payments. It’s complementary to the Ethereum blockchain and Spectrum blockchain and works with ERC20 compatible token and ERC223 compatible token. Photon currently can works on Windows, Linux ,Android, iOS etc. Photon adds some new functions in version 1.0, such as , cooperative settlement,widraw without closing the channel,channel charging and more perfect third-party services( Photon Monitoring and Photon-Path-Finder). In order to improve the user experience and to better fit for the mobile network, Photon adopts the Matrix communication mechanism and supports the crash recovery and channel charging function.
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            kandi-support Support

              Photon has a low active ecosystem.
              It has 30 star(s) with 16 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 38 have been closed. On average issues are closed in 74 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Photon is 1.1.2

            kandi-Quality Quality

              Photon has no bugs reported.

            kandi-Security Security

              Photon has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Photon does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Photon releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Photon and discovered the below as its top functions. This is intended to give you an instant insight into Photon implemented functionality, and help decide if they suit your requirements.
            • StartMain starts the server .
            • mainCtx is the main entry point for mc command
            • config fetches the config from the command line args
            • StateTransition creates a new transition from a state change .
            • tryNewRoute attempts to find the next available route . If the route is not available it will cancel the route .
            • messageMediatedTransfer sends a message to photon
            • parseTopics takes a slice of topics and populates the fields into out .
            • TokenSwap is used to swap a token
            • Import a Graph from a file
            • CloseSettleChannel closes a channel
            Get all kandi verified functions for this library.

            Photon Key Features

            No Key Features are available at this moment for Photon.

            Photon Examples and Code Snippets

            No Code Snippets are available at this moment for Photon.

            Community Discussions

            QUESTION

            Syncing Text using PUN in Unity
            Asked 2021-May-28 at 09:04

            I'm making a simple Word Builder type of game (where one player enters a word, and the other player enters a word starting with the last letter of the first player's word), and I can't get the Text to show up on both the screens. I'm able to get the text to show up if I hard code it, like:

            ...

            ANSWER

            Answered 2021-May-28 at 09:04

            UsedString is not synchronized in your network => Each player might have a different value for UsedWorld at the moment the RPC get called.

            Why not pass on the UsedWord as argument to OnInput and DisplayWord?

            Also why is DisplayWord even called via RPC at all? Since OnInput is alreay synchronized to ALL you could simply call the method right away

            Source https://stackoverflow.com/questions/67735765

            QUESTION

            Cannot determine ethernet address for proxy ARP (PPTP VPN)
            Asked 2021-May-23 at 05:29

            I've installed pptpd on ubuntu 18.04 and I can connect to vpn with android and windows client but I have no internet access while the server has full internet access. In pptpd log I noticed the error "Cannot determine ethernet address for proxy ARP".

            I've changed the dns in /etc/ppp/options.pptpd as below:

            ...

            ANSWER

            Answered 2021-May-23 at 05:29

            After trying many solutions finally I found the answer. My ethernet interface called ens160 so for IP masquerading I should use this:

            Source https://stackoverflow.com/questions/67655856

            QUESTION

            clientBuilder.sslSocketFactory(SSLSocketFactory) not supported on JDK 9+ while running maven build
            Asked 2021-May-20 at 07:36

            I have imported an existing maven project into eclipse. When I try to build the maven project I get error 'clientBuilder.sslSocketFactory(SSLSocketFactory) not supported on JDK 9+' message. I have JDK 8 and Maven version 'Apache Maven 3.0.5' installed. Eclipse Version is Photon Milestone 3 (4.8.0M3). My POM file looks like below.

            Can someone please help me resolve this?

            ...

            ANSWER

            Answered 2021-May-20 at 07:36

            This issue was resolved after I installed Eclipse Oxygen. Turns out it was plugin issue in the eclipse build that I had.

            Source https://stackoverflow.com/questions/67603653

            QUESTION

            How to deal with code that depends on document.title in Next.js with SSG?
            Asked 2021-May-14 at 19:45

            I have 2 dynamic SSG pages under /blog/[slug], inside of these pages I am rendering a component with next/link, I can click those links to go to another slug, the problem is that I want to run some code that depends on document.title, I tried a combination of possible solutions:

            ...

            ANSWER

            Answered 2021-May-14 at 14:27

            QUESTION

            What is the difference between JoinRoom and OpJoinRoom?
            Asked 2021-May-11 at 23:06

            Photon PUN2 has a bunch of API's like 'JoinRoom', 'JoinLobby' etc. And others that are prefixed with 'Op' like 'OpJoinRoom' and 'OpJoinLobby'. I do not see in the documentation what the difference is. eg here: https://doc-api.photonengine.com/en/pun/v2/class_photon_1_1_realtime_1_1_load_balancing_client.html#a0b09d2933f50f7f956f7f3a2b56664c1 I see it used in examples, with no explanation. eg here: https://doc.photonengine.com/en/server/current/reference/calling-operations

            What is the difference between these sets of functions?

            ...

            ANSWER

            Answered 2021-May-11 at 20:02

            Afaik that's just a matter of different API levels within the Photon architecture.

            JoinRoom is a member of PhotonNetworking which is part of Photon.Pun which stands for "Photon Unity Networking" -> this is a Unity specific layer build on top of the core Photon Realtime engine.

            OpJoinRoom is a direct access into the underlying NetworkBalancingClient which is part of Photon.Realtime and which is afaik what JoinRoom will call at some point.

            So it's a little bit comparable with a high level and a low level API.

            Source https://stackoverflow.com/questions/67492748

            QUESTION

            CommandInvokationFailure: Gradle build failed. Unity
            Asked 2021-May-03 at 16:33

            I was trying to build my Unity game for android and I face this issue, please help with what to do. I am a beginner in unity and do not have much experience.

            Here is the error messages:

            ...

            ANSWER

            Answered 2021-May-03 at 16:33

            This is a common issue if you are building directly onto the external drive. Try to build directly on your hard drive.

            Source https://stackoverflow.com/questions/67312879

            QUESTION

            Retrieving real-time data from Google Cloud IoT device in GET / "pull" fashion?
            Asked 2021-May-02 at 19:00

            I have a need to poll for a close-to-real time reading from a serial device (using ESP32) from a web application. I am currently doing this using Particle Photons and the Particle Cloud API, and am wondering if there is a way to achieve similar using Google Cloud IoT.

            From reading the documentation, it seems a common way to do this is via PubSub and then to publish to BigQuery via DataFlow or Firebase via Cloud Functions. However, to reduce pricing overhead, I am hoping to only trigger a data exchange(s) when the device receives an external request.

            It looks like there is a way to send commands to the IoT device - am I on the right track with this? I can't seem to find the documentation here, but after receiving a command it would use PubSub to publish to a Topic, which can trigger a Cloud Function to update Firebase?

            Lastly, it also looks like there is a way to do a GET request to the device's DeviceState, but this can only be updated once per second (which might also work, though it sounds like they generally discourage using state for this purpose).

            If there is another low-latency, low-cost way to allow a client to poll for a real-time value from the IoT device that I've missed, please let me know. Thank you!

            ...

            ANSWER

            Answered 2021-May-02 at 19:00

            Espressif has integrated Google's Cloud IoT Device SDK which creates an authenticated bidirectional MQTT pipe between the device and IoT Core. As you've already discovered, you can send anything from the cloud to the device (it's called a "command" but it's just an MQTT payload so you can put almost anything you want in it) and vice versa (it's called "telemetry" but again it's just an MQTT payload). Once incoming messages from devices reach the cloud, pubsub can route them wherever you want. I don't know if I'd call it real-time, but latencies in a good WiFi network tend to be under a second.

            Source https://stackoverflow.com/questions/67359428

            QUESTION

            Trying to decode json with a strange initial structure
            Asked 2021-May-02 at 16:44

            I have a problem with a json code structure that I can't decode to swift. The tree in text looks like this:

            ...

            ANSWER

            Answered 2021-May-01 at 16:44

            Your data model should look like that:

            Source https://stackoverflow.com/questions/67346888

            QUESTION

            Logging Methods on Photon OS linux -my app log file is not created on the specified location by the application
            Asked 2021-Apr-28 at 08:27

            I have small application written in golang and i have mentioned a path to create a log file in order to track the application flow. but as soon as app started the log files created on both of my ubuntu fedora version, but log does not created on photon OS vm ware , and there is no error also showing.

            this is my code and it working fine , put just for reference.

            ...

            ANSWER

            Answered 2021-Apr-28 at 08:27

            figured out the issue. actually the code wasn't throwing an error. actually i had a error on permission while accessing the log path. and understood that we can create separate log file on photon os linux version as well , other than writing to journal.

            Source https://stackoverflow.com/questions/67278944

            QUESTION

            Random numbers with user-defined continuous probability distribution
            Asked 2021-Apr-19 at 16:40

            I would like to simulate something on the subject of photon-photon-interaction. In particular, there is Halpern scattering. Here is the German Wikipedia entry on it Halpern-Streuung. And there the differential cross section has an angular dependence of (3+(cos(theta))^2)^2.

            I would like to have a generator of random numbers between 0 and 2*Pi, which corresponds to the density function ((3+(cos(theta))^2)^2)*(1/(99*Pi/4)). So the values around 0, Pi and 2*Pi should occur a little more often than the values around Pi/2 and 3.

            I have already found that there is a function on how to randomly output discrete values with user-defined probability values numpy.random.choice(numpy.arange(1, 7), p=[0.1, 0.05, 0.05, 0.2, 0.4, 0.2]). I could work with that in an emergency, should there be nothing else. But actually I already want a continuous probability distribution here.

            I know that even if there is such a Python command where you can enter a mathematical distribution function, it basically only produces discrete distributions of values, since no irrational numbers with 1s and 0s can be represented. But still, such a command would be more elegant with a continuous function.

            ...

            ANSWER

            Answered 2021-Mar-31 at 10:53

            Assuming the density function you have is proportional to a probability density function (PDF) you can use the rejection sampling method: Draw a number in a box until the box falls within the density function. It works for any bounded density function with a finite domain, as long as you know what the domain and bound are (the bound is the maximum value of f in the domain). In this case, the bound is 64/(99*math.pi) and the algorithm works as follows:

            Source https://stackoverflow.com/questions/66874819

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Photon

            then you can integrate mobile.aar into your project.
            then you can integrate Mobile.framework into your project.

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            Photon can works on Android and iOS using mobile's API. it needs go mobile to build mobile library.
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