houdini | a no-op Garden backend | Game Engine library

 by   vito Go Version: 2016-01-27 License: Apache-2.0

kandi X-RAY | houdini Summary

kandi X-RAY | houdini Summary

houdini is a Go library typically used in Gaming, Game Engine, Unity applications. houdini has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Houdini is effectively a no-op Garden backend portable to esoteric platforms like Darwin and Windows. For a Linux Garden backend, please use Garden Linux instead. Houdini makes no attempt to isolate containers from each other. It puts them in a working directory, and hopes for the best. On Windows, it will at least use Job Objects to ensure processes are fully cleaned up. On OS X, there are basically no good ways to do this, so it doesn't bother.
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            kandi-support Support

              houdini has a low active ecosystem.
              It has 44 star(s) with 11 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 5 have been closed. On average issues are closed in 57 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of houdini is 2016-01-27

            kandi-Quality Quality

              houdini has no bugs reported.

            kandi-Security Security

              houdini has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              houdini is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              houdini releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

            kandi has reviewed houdini and discovered the below as its top functions. This is intended to give you an instant insight into houdini implemented functionality, and help decide if they suit your requirements.
            • spawn creates a process and returns a handle to the process .
            • Main entry point
            • path returns the absolute path of the container
            • CreateProcessAsUser is a convenience wrapper around os . CreateProcessAsUser
            • CreateProcessWithLogonW calls CreateProcessWithLogonW .
            • ListToEnvironmentBlock converts a list of strings to Environ .
            • lookPath looks for executable file in given path .
            • createEnvBlock creates a block from a slice of strings .
            • lookExtensions takes a path and returns the executable path .
            • CreateRemoteThread creates a remote thread
            Get all kandi verified functions for this library.

            houdini Key Features

            No Key Features are available at this moment for houdini.

            houdini Examples and Code Snippets

            No Code Snippets are available at this moment for houdini.

            Community Discussions

            QUESTION

            Why in laravel 8 / jetstream app I can not find how modify login functionality?
            Asked 2021-May-21 at 08:33

            In new laravel 8 app I want to modify login view page and login functionality But reading https://jetstream.laravel.com/2.x/features/authentication.html I did not find in my app lines :

            ...

            ANSWER

            Answered 2021-May-21 at 08:33

            The reason you don't find,

            Source https://stackoverflow.com/questions/67632534

            QUESTION

            Why am I consuming so much CPU and none of the GPU?
            Asked 2021-Apr-15 at 06:20

            I am working with Houdini (a 3d software) on a computer with an Intel Core i5-8400 2.80GHz and a NVIDIA GeForce GTX 1060 3GB.

            My issue is that Houdini is consuming all my CPU but nearly none of my GPU. It also happens when I run other programs like Blender, Unity or any other 3D software.

            I've tryed installing the NVIDIA studio-ready drivers, with similar results. I'm sure that using a 3D software, I should be able to speed up the process with my GPU, but I can´t get it working.

            Can someone tell me what I need to do to "enable" my GPU, please?

            Here is a screenshot of my task manager running a stressful task in Houdini:

            ...

            ANSWER

            Answered 2021-Apr-15 at 06:20

            Only specific parts of 3D app actually use the GPU. The most obvious part is the 3D viewports but other parts might be optimized to utilize the GPU for simulation and rendering etc. However 90%+ of Houdini/Maya/3DS Max etc still just uses CPU and most of that is still single threaded so you wont even have full CPU usage.

            Source https://stackoverflow.com/questions/67095779

            QUESTION

            How to merge points at center in Houdini
            Asked 2021-Apr-14 at 10:48

            In Blender, if you hit M key and select Merge At Center, all the selected points will be merged into 1 point.

            I want to ask how should I perform the same action in Houdini?

            I research a lot and discovered that some people recommend using the Fuse Node, but I still cannot figure out what setting in the Fuse Node should it take to merge all points at center.

            ...

            ANSWER

            Answered 2021-Apr-14 at 10:48

            Got the solution.

            Use an ExtractCentroid Node, and set the Run Over option to Detail.

            Source https://stackoverflow.com/questions/67090056

            QUESTION

            How to create flexible connections, such as a Keyring with a few keys?
            Asked 2020-Dec-02 at 23:35

            I would like to model an AR asset, like a keyring with a few keys in it. Obviously, I would like to show that it could be picked up and then because of physics, keys will naturally show up to the bottom of the ring. How could I do that in ARKit / Reality Composor / USDZ or anyway that iOS allows?

            [EDIT] Andy Fedoroff perfectly answered my question about whether ARKit / Reality Composor could model a keyring with a few keys question. Are there other tools (such as Unity or UnrealEngine or Houdini) that could be used to model this kind of relationship? Will USD / USDZ support this kind of model?

            ...

            ANSWER

            Answered 2020-Nov-28 at 09:00

            Now there are no physics constraints (behaviours) in RealityKit 2.0 or in Reality Composer 1.5.

            However, in SceneKit you can constrain two objects with SCNPhysicsBallSocketJoint.

            Source https://stackoverflow.com/questions/65045206

            QUESTION

            Power Query, keep output table same size while refreshing
            Asked 2020-Nov-25 at 21:35

            I'm using this code to filter some text out of a .txt file. Then in another sheet i use cell references to built my custom table.

            Everything is working great, except if the source file is empty, Power Query resizes the output table so that the reference got broken in the second sheet.

            =cellref!$C4

            how can I prevent power query to resize the range in his table? or, somehow, keep the same number of rows/column so that it won't break my references?

            ...

            ANSWER

            Answered 2020-Nov-25 at 21:35

            It appears that Excel is treating a shrunken table as if those columns were deleted.

            It's not a great solution but you can wrap the cell reference in an INDIRECT as a workaround since this treats Houdini!$C4 as a constant text value rather than a direct cell reference.

            Source https://stackoverflow.com/questions/65012241

            QUESTION

            Can't do JS-in-CSS for css-houdini paint?
            Asked 2020-Nov-09 at 21:38

            I'm trying to copy this example; I have a scss file that I'm using with modular CSS in a React/Electron project. I want to define the function to be used by paint in the same file, as in the example:

            ...

            ANSWER

            Answered 2020-Nov-09 at 21:38

            Alright, I got it mostly working. The only part that isn't working is the transition which I'm not sure why it isn't.

            -- Edit: I got that working via: https://css-houdini.rocks/animating-gradient

            Source https://stackoverflow.com/questions/64734719

            QUESTION

            Can't import css houdini paint js file
            Asked 2020-Nov-09 at 21:21

            I have a React/Electron app, where I'm trying to use the new CSS Houdini paint() function (as demonstrated in this page). In my project's index.html file I have added a script tag with the paintWorklet addModule() function as shown:

            ...

            ANSWER

            Answered 2020-Nov-09 at 21:21

            The addModule function will not work through webpack or other bundlers, it instead works through the native module system of browsers. You have to put the testPaint.js file in the public directory, otherwise it would get bundled with everything else.

            Here's what I added to the index.html to get it to run from the public directory on a local Create React App project:

            Source https://stackoverflow.com/questions/64744884

            QUESTION

            MySQL Incorrect Foreign Key
            Asked 2020-Jun-28 at 17:40

            MySQL (mariadb Ver 15.1 Distrib 10.1.44-MariaDB, for debian-linux-gnu (x86_64) using readline 5.2) gave me this error: ERROR 1005 (HY000) at line 129: Can't create table `Houdini`.`stamp` (errno: 150 "Foreign key constraint is incorrectly formed")

            when trying to create this table:

            ...

            ANSWER

            Answered 2020-Jun-28 at 17:12

            could be the data type between the two key are not the same

            Source https://stackoverflow.com/questions/62625697

            QUESTION

            Python: Remove character only from end of string if character is ="/"
            Asked 2020-May-28 at 17:35

            I add different Values to the Houdini Variables with Python.

            Some of these Variables are file pathes and end with an "/" - others are just names and do not end with an "/".

            In my current code I use [:-1] to remove the last character of the filepath, so I dont have the "/". The problem is, that if I add a Value like "Var_ABC", the result will be "Var_AB" since it also removes the last character.

            How can i remove the last character only if the last character is a "/"?

            Thats what I have and it works so far:

            ...

            ANSWER

            Answered 2020-May-28 at 17:35

            Use endswith method to check if it ends with /

            Source https://stackoverflow.com/questions/62070444

            QUESTION

            Storing Generic Objects in a Heterogeneous Array and retrieving object parameter as the correct type
            Asked 2020-May-05 at 00:47

            Ahoy everyone,

            I have recently been trying to implement a Node based graph system that passes data between nodes using plugs. Similar to many of the 3D applications like houdini and maya.

            I have written a similar system before using Python, and wanted to try this with Swift as my first learning excersise. Boy did I jump into the deep end on this one.

            I am stuck now with Swifts Arrays, as I would like to store a list of Generic plugs. Each plug can have its own value type float, int, color, string, Vector Matrix.

            I have read up about Type Erasers and opaque types, but still cant seem to get my values our of a list in a way that I can perform some arithmetic on them.

            All and any help that might put me in the direction would be greatly appreciated :D

            ...

            ANSWER

            Answered 2020-May-03 at 23:43

            I managed to find a solution that worked for my needs.

            I am still looking at finding a better way to handle getting the data and their correct type.

            Source https://stackoverflow.com/questions/61478103

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install houdini

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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