redlight | responsive e-commerce template built using Grunt | DevOps library
kandi X-RAY | redlight Summary
kandi X-RAY | redlight Summary
redlight is a responsive e-commerce template built using yeoman, grunt, bower, html5, css3, javascript and handlebar templating. it was purpose built to be used for trado, a lightweight, easy to use e-commerce platform designed for sole traders and sme businesses. however, redlight has been released as an open source template for other developers to utilise in their applications. this template is also used with trado, a new, lightweight, open source e-commerce platform. for development purposes, this repository requires the use of grunt and bower in order to run the application. grunt is a javascript based task runner, for tasks such as unit testing,
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of redlight
redlight Key Features
redlight Examples and Code Snippets
Community Discussions
Trending Discussions on redlight
QUESTION
I've been trying to make a traffic light simulator but am having trouble with making one RGB light up brightly (in the code it's referred to with (colour)Pin2). The first light works perfectly but the RGB on the left isn't working correctly. I succeeded in making it bright when the light is white, but when I try to make it yellow the light is so dim I can barely see it. It's wired correctly so I think there may be an error in the code. Here's the link to the project if anyone needs it https://www.tinkercad.com/things/g0UkhvSKylW-copy-of-traffic-light-with-pedestrian-crossing
(also sorry for the messy code, I'm not that used to arduinos yet so I know the code isn't great)
...ANSWER
Answered 2021-Apr-07 at 15:32I can't see anything wrong in your code. Actually it's not a software problem but a physics thing. If you measure the voltage between the legs of the LED, you will probably see that voltage changes according to your code. The thing is brightness is something you measure with your eye. There are some situations like you buy different colors of LEDS from the same supplier but brigthnes seems different.
If you want to get even brightness with the all colors, you can try to make lighter colors darker from the code or try to use different value resistors on legs.
QUESTION
I have a problem... Now I'm trying to run a scene in three.js/editor and I have artifacts formed in the form of square planes (when animating). If I use the usual three.js, not an editor - there are no such problems... What could be the problem, because the code is the same?
Code from editor:
...ANSWER
Answered 2020-Dec-21 at 08:44cloudMaterial = new THREE.MeshLambertMaterial({
map: texture,
transparent: true,
});
QUESTION
I'm trying to create two radial gradients to use with a Charts.js doughnut chart.
The gradients should look kinda like the image below but in red.
Creating the gradients (createRadialGradient
) was pretty simple using vanilla javascript and the DOM, as displayed in the code snippet below:
ANSWER
Answered 2020-Nov-11 at 22:36The problem is the way the gradient fill styles get applied to your doughnut actually. Your - and my initial - assumption is that chart.js will take care of positioning and scaling the gradient to the appropriate size to fill the doughnut. Well, that's not the case. Instead it uses the size & position of the gradient on the canvas.
To get a better understanding, let's take a look at your code for one of the gradients:
QUESTION
In my android program I am wanting to cycle through different images of traffic lights on the click of a button. Whenever the app loads it starts off with an image of a red light, and when I click it I want it to change the green light, and the another click to a yellow light. This is what I have in my Java file
...ANSWER
Answered 2020-Sep-13 at 19:50Hello (I was unable understand your problem but I uploaded the solution if this doesnt work let me know I'll try give better answer) You can do one thing here,
Initially add all the images(red,yellow,green) into the applications xml file all of them at the same place and then set the alpha of two of the images and as '0' from the attributes except the red image section then on every click of the button you set the alpha of the current image as zero and alpha of the second image as zero... so on and so forth so the code will be something like this
QUESTION
Hello i have an Ionic 3 project and i want to migrate to Ionic 5. I know about the components but i am having a problem with Http which is no longer supported.
I used to call the .ts functions to call data from API like this
...ANSWER
Answered 2020-Aug-06 at 19:41Try using HttpHeaders instead of RequestOptions
QUESTION
I'm creating a open GL program with 6 Torus. When I applied the texture it's displaying with one color. Even though it's not in a single color.
I'm getting images from array. Other textures (skybox, planet, HUD) are applying properly except Torus textures. I tried to apply light source as well but no luck. Can somebody help me to achieve this?
Below is my code.
...ANSWER
Answered 2020-Jul-23 at 14:21In short:
glutSolidTorus()
just doesn't emit texture coordinates for the torus but only coordinates and per-vertex normals.
The long story:
Out of curiosity, I googled a bit, and I believe I found the explanation to OPs observation
Other textures (skybox, planet, HUD) are applying properly except Torus textures.
First I had a look at the doc. 11.4 glutSolidTorus, glutWireTorus but I couldn't find any hint whether texture coordinates are supported nor that they are not. I tried some other docs but mostly they were copies of this or didn't mention texturing as well.
Next I tried to find sample images for "glutSolidTorus texture" but I couldn't.
Very suspicious…
So, I finally had a look onto the source code of glutSolidTorus() on github:
QUESTION
I came across a class which sole purpose was to create blinking leds. He used the class for 2 objects which had a different blinking interval. I started thinking in how I could use constants but nothing came to me.
Is it possible to use a const int in combination with the constructor to use different constants for objects?
I am aware that a const int is to be initialized at the same place where it is declared, so I'd guess that the answer is 'no'
If not, are there workarounds to achieve the same thing? That is using different constants (so less memory usage) for different objects of the same type.
The used platform in question is the arduino IDE and an atmega328P. May it perhaps be that the compiler recognizes that the variables are actually used as constants and treat them as such?
.h
...ANSWER
Answered 2020-May-07 at 10:44To summarize the discussion, and correct some of your wrong assumptions:
QUESTION
I am trying to make a command where i can toggle between permission states, either its enabled or not. I was wondering if there is some great method to do this. I want to be able to just write ;editrole [role] [permission] and it should change its state from disabled to enabled or opposite.
I probably have a lot of hardcoding as well, so please come with suggestions for reducing my code as well.
Thanks in advance.
...ANSWER
Answered 2020-Mar-25 at 18:13You can add array of permission, then check if role has this perm, then remove
, else add
.
My permissions array not include all permissions, so you need to add somethink.
QUESTION
I got a very big dictionary with lists in it called traffic. Here is a small example of my dictionary:
...ANSWER
Answered 2020-Feb-06 at 02:06hello
is not a dictionary, it's a list (of dictionaries) and lists don't have items
. You have to iterate over each of the dictionaries in the list.
This example will get the id
of each dictionary with senior=False
.
QUESTION
I am on the final part of a massive project for school. I am creating a game of simon, where you must memorize colours and click them in the proper order.
After my animations for the squares flash, I have 'usergottaclick' set to true.
...ANSWER
Answered 2020-Jan-12 at 22:05The code seems to be trying to "drive" the user, rather than simply reacting to clicks when they happen. There isn't roundnum
player mouse-events, there is typically one at a time. Process each event as it happens.
In an event-driven program (i.e.: 99% of all pygame programs), it's usually a good idea to process these as real-time events, and use the system time to determine when things need to happen in the future. This allows the code to not use pygame.time.delay()
, and gives a much better flow to the user-interface.
The code below draws your "simon" rectangles, using a simple list-of-lists data structure to hold each rectangle, it's name, colours and the time when it was last clicked. Keeping all your rectangle data in a list like this allows the program to loop over the list performing the same code for every button. Less code is less chance of mistakes, and make the code simpler and cleaner. Whenever you find yourself copying code blocks, and then making simple modifications, it's better to stop for a minute and wonder if there isn't a better way. Keeping a pygame Rect
object also allows you to do simple collision detection.
So button's time-field (initially zero) is used to determine if the rectangle needs to be drawn in the base-colour or highlight-colour. When the button is clicked, the current time is stored in the button. When the button is then drawn to the screen, if it's still LIGHT_TIME
milliseconds since the click, it's drawn highlighted.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install redlight
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page