redlight | responsive e-commerce template built using Grunt | DevOps library

 by   Jellyfishboy HTML Version: Current License: No License

kandi X-RAY | redlight Summary

kandi X-RAY | redlight Summary

redlight is a HTML library typically used in Devops, Nodejs, Bootstrap, Gulp applications. redlight has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

redlight is a responsive e-commerce template built using yeoman, grunt, bower, html5, css3, javascript and handlebar templating. it was purpose built to be used for trado, a lightweight, easy to use e-commerce platform designed for sole traders and sme businesses. however, redlight has been released as an open source template for other developers to utilise in their applications. this template is also used with trado, a new, lightweight, open source e-commerce platform. for development purposes, this repository requires the use of grunt and bower in order to run the application. grunt is a javascript based task runner, for tasks such as unit testing,
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            kandi-support Support

              redlight has a low active ecosystem.
              It has 12 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              redlight has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of redlight is current.

            kandi-Quality Quality

              redlight has no bugs reported.

            kandi-Security Security

              redlight has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              redlight does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              redlight releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            redlight Key Features

            No Key Features are available at this moment for redlight.

            redlight Examples and Code Snippets

            No Code Snippets are available at this moment for redlight.

            Community Discussions

            QUESTION

            Make RGB LED Light up brighter?
            Asked 2021-Apr-07 at 15:37

            I've been trying to make a traffic light simulator but am having trouble with making one RGB light up brightly (in the code it's referred to with (colour)Pin2). The first light works perfectly but the RGB on the left isn't working correctly. I succeeded in making it bright when the light is white, but when I try to make it yellow the light is so dim I can barely see it. It's wired correctly so I think there may be an error in the code. Here's the link to the project if anyone needs it https://www.tinkercad.com/things/g0UkhvSKylW-copy-of-traffic-light-with-pedestrian-crossing

            (also sorry for the messy code, I'm not that used to arduinos yet so I know the code isn't great)

            ...

            ANSWER

            Answered 2021-Apr-07 at 15:32

            I can't see anything wrong in your code. Actually it's not a software problem but a physics thing. If you measure the voltage between the legs of the LED, you will probably see that voltage changes according to your code. The thing is brightness is something you measure with your eye. There are some situations like you buy different colors of LEDS from the same supplier but brigthnes seems different.

            If you want to get even brightness with the all colors, you can try to make lighter colors darker from the code or try to use different value resistors on legs.

            Source https://stackoverflow.com/questions/66989112

            QUESTION

            Artifacts in the scene three.js/editor
            Asked 2020-Dec-21 at 08:44

            I have a problem... Now I'm trying to run a scene in three.js/editor and I have artifacts formed in the form of square planes (when animating). If I use the usual three.js, not an editor - there are no such problems... What could be the problem, because the code is the same?

            What it looks like:

            Code from editor:

            ...

            ANSWER

            Answered 2020-Dec-21 at 08:44
            cloudMaterial = new THREE.MeshLambertMaterial({
                map: texture,
                transparent: true,
            });
            

            Source https://stackoverflow.com/questions/65388987

            QUESTION

            How to use radial CanvasGradients with Chart.js's doughnut chart?
            Asked 2020-Nov-11 at 22:36

            I'm trying to create two radial gradients to use with a Charts.js doughnut chart.

            The gradients should look kinda like the image below but in red.

            Creating the gradients (createRadialGradient) was pretty simple using vanilla javascript and the DOM, as displayed in the code snippet below:

            ...

            ANSWER

            Answered 2020-Nov-11 at 22:36

            The problem is the way the gradient fill styles get applied to your doughnut actually. Your - and my initial - assumption is that chart.js will take care of positioning and scaling the gradient to the appropriate size to fill the doughnut. Well, that's not the case. Instead it uses the size & position of the gradient on the canvas.

            To get a better understanding, let's take a look at your code for one of the gradients:

            Source https://stackoverflow.com/questions/64779477

            QUESTION

            Android: How to cycle through different images with button click?
            Asked 2020-Sep-13 at 19:53

            In my android program I am wanting to cycle through different images of traffic lights on the click of a button. Whenever the app loads it starts off with an image of a red light, and when I click it I want it to change the green light, and the another click to a yellow light. This is what I have in my Java file

            ...

            ANSWER

            Answered 2020-Sep-13 at 19:50

            Hello (I was unable understand your problem but I uploaded the solution if this doesnt work let me know I'll try give better answer) You can do one thing here,

            Initially add all the images(red,yellow,green) into the applications xml file all of them at the same place and then set the alpha of two of the images and as '0' from the attributes except the red image section then on every click of the button you set the alpha of the current image as zero and alpha of the second image as zero... so on and so forth so the code will be something like this

            Source https://stackoverflow.com/questions/63874465

            QUESTION

            Migrating Ionic 3 to Ionic 5 API
            Asked 2020-Aug-06 at 19:41

            Hello i have an Ionic 3 project and i want to migrate to Ionic 5. I know about the components but i am having a problem with Http which is no longer supported.

            I used to call the .ts functions to call data from API like this

            ...

            ANSWER

            Answered 2020-Aug-06 at 19:41

            Try using HttpHeaders instead of RequestOptions

            Source https://stackoverflow.com/questions/63287904

            QUESTION

            Texture for Torus is not applying properly
            Asked 2020-Jul-23 at 14:21

            I'm creating a open GL program with 6 Torus. When I applied the texture it's displaying with one color. Even though it's not in a single color.

            I'm getting images from array. Other textures (skybox, planet, HUD) are applying properly except Torus textures. I tried to apply light source as well but no luck. Can somebody help me to achieve this?

            Below is my code.

            ...

            ANSWER

            Answered 2020-Jul-23 at 14:21

            In short:

            glutSolidTorus() just doesn't emit texture coordinates for the torus but only coordinates and per-vertex normals.

            The long story:

            Out of curiosity, I googled a bit, and I believe I found the explanation to OPs observation

            Other textures (skybox, planet, HUD) are applying properly except Torus textures.

            First I had a look at the doc. 11.4 glutSolidTorus, glutWireTorus but I couldn't find any hint whether texture coordinates are supported nor that they are not. I tried some other docs but mostly they were copies of this or didn't mention texturing as well.

            Next I tried to find sample images for "glutSolidTorus texture" but I couldn't.

            Very suspicious…

            So, I finally had a look onto the source code of glutSolidTorus() on github:

            Source https://stackoverflow.com/questions/63046383

            QUESTION

            Can you use different constants for class objects in C++?
            Asked 2020-May-07 at 10:44

            I came across a class which sole purpose was to create blinking leds. He used the class for 2 objects which had a different blinking interval. I started thinking in how I could use constants but nothing came to me.

            Is it possible to use a const int in combination with the constructor to use different constants for objects?

            I am aware that a const int is to be initialized at the same place where it is declared, so I'd guess that the answer is 'no'

            If not, are there workarounds to achieve the same thing? That is using different constants (so less memory usage) for different objects of the same type.

            The used platform in question is the arduino IDE and an atmega328P. May it perhaps be that the compiler recognizes that the variables are actually used as constants and treat them as such?

            .h

            ...

            ANSWER

            Answered 2020-May-07 at 10:44

            To summarize the discussion, and correct some of your wrong assumptions:

            Source https://stackoverflow.com/questions/61652502

            QUESTION

            is there any role.edit toggle function of some sort? I am making a command that's supposed to toggle between permissions but cant seem to do it
            Asked 2020-Mar-25 at 18:13

            I am trying to make a command where i can toggle between permission states, either its enabled or not. I was wondering if there is some great method to do this. I want to be able to just write ;editrole [role] [permission] and it should change its state from disabled to enabled or opposite.

            I probably have a lot of hardcoding as well, so please come with suggestions for reducing my code as well.

            Thanks in advance.

            ...

            ANSWER

            Answered 2020-Mar-25 at 18:13

            You can add array of permission, then check if role has this perm, then remove, else add.

            My permissions array not include all permissions, so you need to add somethink.

            Source https://stackoverflow.com/questions/60846299

            QUESTION

            How to filter a list in a dictionary by the key and values?
            Asked 2020-Feb-06 at 02:06

            I got a very big dictionary with lists in it called traffic. Here is a small example of my dictionary:

            ...

            ANSWER

            Answered 2020-Feb-06 at 02:06

            hello is not a dictionary, it's a list (of dictionaries) and lists don't have items. You have to iterate over each of the dictionaries in the list. This example will get the id of each dictionary with senior=False.

            Source https://stackoverflow.com/questions/60083081

            QUESTION

            Why is event always pygame.MOUSEBUTTONDOWN in this situation?
            Asked 2020-Jan-12 at 22:05

            I am on the final part of a massive project for school. I am creating a game of simon, where you must memorize colours and click them in the proper order.

            After my animations for the squares flash, I have 'usergottaclick' set to true.

            ...

            ANSWER

            Answered 2020-Jan-12 at 22:05

            The code seems to be trying to "drive" the user, rather than simply reacting to clicks when they happen. There isn't roundnum player mouse-events, there is typically one at a time. Process each event as it happens.

            In an event-driven program (i.e.: 99% of all pygame programs), it's usually a good idea to process these as real-time events, and use the system time to determine when things need to happen in the future. This allows the code to not use pygame.time.delay(), and gives a much better flow to the user-interface.

            The code below draws your "simon" rectangles, using a simple list-of-lists data structure to hold each rectangle, it's name, colours and the time when it was last clicked. Keeping all your rectangle data in a list like this allows the program to loop over the list performing the same code for every button. Less code is less chance of mistakes, and make the code simpler and cleaner. Whenever you find yourself copying code blocks, and then making simple modifications, it's better to stop for a minute and wonder if there isn't a better way. Keeping a pygame Rect object also allows you to do simple collision detection.

            So button's time-field (initially zero) is used to determine if the rectangle needs to be drawn in the base-colour or highlight-colour. When the button is clicked, the current time is stored in the button. When the button is then drawn to the screen, if it's still LIGHT_TIME milliseconds since the click, it's drawn highlighted.

            Source https://stackoverflow.com/questions/59705606

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            No vulnerabilities reported

            Install redlight

            You can download it from GitHub.

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