record-audio | A simple audio recording API | Audio Utils library

 by   bryanjenningz HTML Version: Current License: MIT

kandi X-RAY | record-audio Summary

kandi X-RAY | record-audio Summary

record-audio is a HTML library typically used in Audio, Audio Utils applications. record-audio has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A simple audio recording function.
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            kandi-support Support

              record-audio has a low active ecosystem.
              It has 157 star(s) with 66 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 2 have been closed. On average issues are closed in 209 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of record-audio is current.

            kandi-Quality Quality

              record-audio has no bugs reported.

            kandi-Security Security

              record-audio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              record-audio is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              record-audio releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            record-audio Key Features

            No Key Features are available at this moment for record-audio.

            record-audio Examples and Code Snippets

            Record audio data .
            pythondot img1Lines of Code : 46dot img1License : Permissive (MIT License)
            copy iconCopy
            def record():
                """
                Record a word or words from the microphone and 
                return the data as an array of signed shorts.
            
                Normalizes the audio, trims silence from the 
                start and end, and pads with 0.5 seconds of 
                blank sound to make su  

            Community Discussions

            QUESTION

            Safari: Promise "syntaxError: Unexpected keyword 'function'. Expected ')' "
            Asked 2021-May-18 at 21:11

            This code works in Chrome, but fails with Subject's syntax error in Safari in line 2. Also, in iOS the Safari user is asked for permission to use their microphone but recording fails. All is well with Android Chrome.

            Fiddle shows more

            Code is based on

            index.js:

            ...

            ANSWER

            Answered 2021-May-18 at 20:51

            You're mixing Promise and async syntax, the error from Safari is telling you that it doesn't expect an async function, which makes sense as you're resolving a promise with another promise.

            Change function recordAudio to async function recordAudio and remove the new Promise entirely and just use await instead.

            Any function that uses await will return a Promise anyway.

            Source https://stackoverflow.com/questions/67592883

            QUESTION

            Microphone stops sending voice at speakers after couple of seconds of using a Gstreamer pipeline
            Asked 2021-Mar-31 at 08:31

            I 've been trying to create a "communication wire" from my Raspberry Pi microphone (usb headsets) to my soundcard in order for the script to send whatever I say at microphone to my speakers through a pipeline.

            Problem:

            When i run the script below, the mic works and sends voice at my speakers for a couple of seconds. After that it stops repeating what i am saying.

            The code i have is shown below:

            ...

            ANSWER

            Answered 2021-Mar-31 at 08:31

            I tried the same piece of code on a Raspberry that i had previously installed Ubuntu 20. As expected the script was working fine. So in conclusion it is a Raspberry Pi OS issue and not an error on code. Also the simplest form of this pipeline can be achieved with:

            Source https://stackoverflow.com/questions/66529011

            QUESTION

            Running a non-blocking, high-performance activity in nativescript/javascript
            Asked 2020-Apr-11 at 09:51

            This question is about running a non-blocking, high-performance activity in nativescript that is needed for the simple task of reading and saving raw audio from the microphone by directly accessing the hardware through the native Android API. I believe I have brought the nativescript framework to the edge of its capabilities, and I need experts' help.

            I'm building a WAV audio recorder in Nativescript Android. Native implementation is described here (relevant code below).

            In short, this can be done by reading audio steam from an android.media.AudioRecord buffer, and then writing the buffer to a file in a separate thread, as described:

            Native Android implementation

            startRecording() is triggered by a button press, and starts a new Thread that runs writeAudioDataToFile():

            ...

            ANSWER

            Answered 2020-Apr-11 at 09:51

            I would keep the complete Java implementation in actual Java, you can do this by creating a java file in your plugin folder: platforms/android/java, so maybe something like: platforms/android/java/org/nativescript/AudioRecord.java

            In there you can do everything threaded, so you won't be troubled by the UI being blocked. You can call the Java methods directly from NativeScript for starting and stopping the recording. When you build your project, the Java file will automatically be compiled and included.

            You can generate typings from your Java class by grabbing classes.jar from the generated .aar file of your plugin ({plugin_name}.aar) and generate type declarations for it: https://docs.nativescript.org/core-concepts/android-runtime/metadata/generating-typescript-declarations

            This way you have all the method/class/type information available in your editor.

            Source https://stackoverflow.com/questions/61154489

            QUESTION

            Acoustic Echo Cancellation (AEC) on Xamarin.iOS
            Asked 2018-Nov-28 at 15:40

            I am currently working on cross platform Voip app development based on Xamarin.iOS platform. I did search about the AEC implementation on iOS but most topics are related to Objective-C. What I have already achieved now is: I could use Audiotoolbox (audio queue) to obtain the input raw sound data from mic and send it out with socket. But during testing with other device, I am experiencing very clear echo on the phone. Here is code:

            ...

            ANSWER

            Answered 2018-Nov-22 at 06:12

            I suggest to analyze the nature of the echo you are having in your system (for example test the echo path). Perhaps it is outside the capabilities of your built-in echo cancellation.

            Source https://stackoverflow.com/questions/53402009

            QUESTION

            Saving Audio to localStorage for Playback
            Asked 2018-May-21 at 20:06

            I am trying to create a function in which an mp3 file is pulled from

            ...

            ANSWER

            Answered 2018-May-21 at 20:06

            This is not what localStorage is meant for. localStorage can only store strings and can only accommodate a small amount of date.

            If you're really determined to do this you need to:

            Note that Base64 encoding usually increases the size of the source material by about 33%. This is because it can take any kind of data, including binary, and converts it to a string made of a 64 character set that's compatible with standard ASCII strings.

            To play it back, you need to the opposite

            • retrieve the Base64 encoded string from localStorage
            • decode the Base64 string into an ArrayBuffer
            • load the ArrayBuffer into an Audio object
            • assign the Audio object to an element

            It should also be noted that localStorage is often only given 5-10MB of storage space, depending on the browser. This can be tested here, but generally, keep your mp3 files small by encoding them with lower bit rates, use mono instead of stereo channels where possible, and reduce sample rate if the audio is just spoken words and not music.

            Source https://stackoverflow.com/questions/43816266

            QUESTION

            Python struct.pack causing a memory leak, even after deleting object
            Asked 2018-Apr-05 at 20:19

            I am using PyAudio to detect an audio source's activity. I am creating WAV files from each audio event on a stream that is often dead. Using memory_profiler I noticed that the pack method in the record_to_file() method often uses 4x the amount of memory than I can regain by deleteing the data object. This code is taken from Detect & Record Audio in Python

            ...

            ANSWER

            Answered 2017-Nov-01 at 20:11

            The struct class keeps a cache of items for faster access. The only way to clear the struct cache is to call the struct._clearcache() method. An example of this being used can be found here.

            Warning! This is a _ method and could change at any time. See here for and explanation of these types of methods.

            There is a discussion about this 'memory leak' on the python forums here and here.

            Source https://stackoverflow.com/questions/47062726

            QUESTION

            Using PHP to save file with unknown file name
            Asked 2017-Aug-10 at 21:56

            I'm working on an online experiment (using the jsPsych library) where participants (each with a code number randomly assigned by the script) will record a number of .wav files. I then want to upload to the server with names that include the participant's code number and the item number associated with that recording. Each participant will be creating something like 36 different short .wav files.

            It looks like recorderjs and recordermp3.js are what I need to record the audio on the browser side (see RecorderJS uploading recorded blob via AJAX), but I'm having difficulty finding the information I need to create a PHP script that will save a file of unknown file name.

            Here's the relevant javascript:

            ...

            ANSWER

            Answered 2017-Aug-10 at 21:56

            First of all, you should add some checks to make sure you won't get post flooded. The minimal way to do this would be by making sure the POST comes from the same server IP (though there are several ways to spoof that):

            Source https://stackoverflow.com/questions/45621135

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install record-audio

            You can download it from GitHub.

            Support

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            gh repo clone bryanjenningz/record-audio

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            git@github.com:bryanjenningz/record-audio.git

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