loop.js | Javascript image looper to replace GIFs | Animation library

 by   harlanhaskins HTML Version: Current License: MIT

kandi X-RAY | loop.js Summary

kandi X-RAY | loop.js Summary

loop.js is a HTML library typically used in User Interface, Animation applications. loop.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is loop.js. With it, you can use Javascript to loop through a sequence of images (up to 1000 total) just like a gif, without the color compression.
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              loop.js has a low active ecosystem.
              It has 8 star(s) with 3 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of loop.js is current.

            kandi-Quality Quality

              loop.js has no bugs reported.

            kandi-Security Security

              loop.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              loop.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              loop.js releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            loop.js Key Features

            No Key Features are available at this moment for loop.js.

            loop.js Examples and Code Snippets

            No Code Snippets are available at this moment for loop.js.

            Community Discussions

            QUESTION

            NodeJS 12 SyntaxError: Unexpected token 'export'
            Asked 2020-Oct-09 at 15:50
            What I'm trying to do

            I'm trying to use the library videojs-abloop

            My nodejs version is v12.18.3

            What is the problem

            First I installed two libraries as asked from videojs-abloop :

            ...

            ANSWER

            Answered 2020-Jul-27 at 05:53

            It is impossible to tell just from looking at a file whether it is an ECMAScript Script or an ECMAScript Module. Therefore, you need to tell the engine which of the two it is.

            On the web, this is solved via different MIME Types, but MIME Types don't exist on filesystems, so Node.js uses the file extension (.mjs) or the type field in package.json ("type": "module") to distinguish between the two.

            As the documentation says [Note: I am quoting from the latest docs, but the only difference is whether ESM are enabled by default or not]:

            Enabling

            Experimental support for ECMAScript modules is enabled by default. Node.js will treat the following as ES modules when passed to node as the initial input, or when referenced by import statements within ES module code:

            • Files ending in .mjs.
            • Files ending in .js when the nearest parent package.json file contains a top-level field "type" with a value of "module".
            • Strings passed in as an argument to --eval, or piped to node via STDIN, with the flag --input-type=module.

            There are several pages more about how exactly Node.js determines whether a file is an ECMAScript Script or an ECMAScript Module.

            You seem to have an outdated or somehow broken version of videojs-abloop. According to the GitHub Issues, and particularly this commit, videojs-abloop is written as an ECMAScript Module but is transpiled to an ECMAScript Script. In your case, for some reason, you have an ECMAScript Module instead of an ECMAScript Script of videojs-abloop.

            Source https://stackoverflow.com/questions/63109098

            QUESTION

            Typescript - Retrieve an object inside another object
            Asked 2020-Aug-11 at 08:30

            I want to retrieve the object "rename_fields" from the main_object collect to use its field values:

            ...

            ANSWER

            Answered 2020-Aug-10 at 16:08

            I don't know why you use so nested loops, but in order just to get the value of rename_fields, follow these steps:

            1. Ultimately you can access the value via main_object.plugin_configuration.rename_fields
            2. Because the type of plugin_configuration is defined as PluginHandlerConfiguration however...
              • plugin_configuration may be { type: "not_required_configuration" }
                • If so, you can't access its rename_fields because it doesn't have such a field
              • plugin_configuration may be undefined
                • If so, you can't even access its type field

            So the theoretical code would be like this:

            Source https://stackoverflow.com/questions/63306792

            QUESTION

            Unused function in external javascript file when referenced in HTML file
            Asked 2020-May-26 at 03:08
            My Code

            I am attempting to make an incremental game in a website and I want to store the player data in a player.js file.
            A simpler version of that file looks like...

            player.js

            ...

            ANSWER

            Answered 2020-May-26 at 03:08

            The script is being imported as a module and this means that you need to also expose the relevant function to the window object, otherwise it won't be available.

            Try adding this in the loop.js file:

            Source https://stackoverflow.com/questions/62013385

            QUESTION

            "cannot read property 'innerHTML' of null" error
            Asked 2020-Feb-07 at 14:08

            I am getting the error "cannot read property'innerHTML' of null" at line 11 in the file letterbyletter.js. Its code is this:

            ...

            ANSWER

            Answered 2020-Feb-07 at 13:54

            I cloned the repo.

            There is no "#textbox" in DOM when the error happen, it was replaced with "#statsbox" on battle function. You'll want to use chrome dev tool to debug step by step and it'll help you develop this game more easier also.

            Happy coding!

            Source https://stackoverflow.com/questions/60114540

            QUESTION

            Load a set of images from a directory in React Native
            Asked 2019-Aug-12 at 09:55

            I have a group of images in a directory and I want to add the paths to an array in react native.

            The image names are 1.png, 2.png, 3.png... 20.png

            The following is the method I currently use

            ...

            ANSWER

            Answered 2019-Aug-12 at 09:52

            As far as I know because React Native applications are statically bundled on build time, required assets are linked in advanced therefore there isn't a way to load them dynamically on runtime. I've ran into the same problem and gave up on that and ended up linking everything manually/statically.

            For more information you might want to check out React Native - Image Require Module using Dynamic Names, which concludes the same.

            Source https://stackoverflow.com/questions/57458857

            QUESTION

            Nodejs recursion call stack error, but the code should be just fine
            Asked 2019-Jul-27 at 12:48

            This code errors in Node 12 and I want to know why?

            ...

            ANSWER

            Answered 2019-Jul-27 at 12:29

            This code errors in Node 12 and I want to know why?

            The maximum call stack size in Node 12 is less than 1,000,000, which is what your code would require in order to complete. I tested using 12.7.0 and i see a max stack size of 12,461

            In principle, tail-call optimization should be able to make this code work, but node doesn't implement tail call optimization (source: https://node.green/#ES2015-optimisation-proper-tail-calls--tail-call-optimisation-)

            Source https://stackoverflow.com/questions/57232028

            QUESTION

            Why my rectangle does not move when i update x-axis?
            Asked 2019-Jul-21 at 03:42

            I am trying to make simple animation in canvas, trying to move a rectangle to right by updating x-axis but it does not work I don't know why?

            I am stuck, i need help and thanks?

            class main

            ...

            ANSWER

            Answered 2019-Jul-10 at 22:43

            For me it works, but you have to clear the canvas (by drawing a white rectangle first). Also, you forgot the Size class, so the width and height were not defined.

            Code

            Source https://stackoverflow.com/questions/56978931

            QUESTION

            Why when i create an instance of class inside another it's become undefined?
            Asked 2019-Jul-10 at 20:07

            I am trying to draw a simple rectangle on canvas and move it around that's why I created loop class for animation and player class inside player I instantiated point class but when I try to use it inside the player update function it gives in console undefined why?

            I am stuck I need help.

            Class Main

            ...

            ANSWER

            Answered 2019-Jul-10 at 20:07

            You are attempting to call an instance variable inside of a block that has it's own "this" value. The pointer is however contained in the object's instance.

            An arrow function will maintain lexial scoping and allow you to use the variable without binding "this" to the function:

            Source https://stackoverflow.com/questions/56977721

            QUESTION

            the second feature could not see the defined varaible in the first feature when looping in js code
            Asked 2019-Jun-14 at 13:10

            I have one scenario, which need to loop an array as request parameter and pass to several separate sequential feature files, I am coding this by javascript loop, however, I found that the second feature can't see the variable defined in the first feature.

            test1.feature

            ...

            ANSWER

            Answered 2019-Jun-14 at 11:58

            Use karate.call(fileName, [arg]) if you want to pass variables. arg has to be a json if you need more than one variable.

            Source https://stackoverflow.com/questions/56595546

            QUESTION

            Unknown test failed case using mocha, zombie and chai
            Asked 2019-Jan-29 at 04:45

            I'm trying cross-page test using mocha, zombie and chai, following instructions in Web Development with Node & Express.

            version info: macOS 10.12.2, mocha 3.5.0, chai 3.2.0, zombie 5.0.5, node v7.4.0.

            QA JS Code:

            ...

            ANSWER

            Answered 2017-Nov-17 at 10:23

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install loop.js

            All one needs to do is have:.
            A folder with images to loop in the form [imagePrefix]###.[fileExtension] or an array of URLs pointing to images.
            An <img> with an ID somewhere in their HTML.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/harlanhaskins/loop.js.git

          • CLI

            gh repo clone harlanhaskins/loop.js

          • sshUrl

            git@github.com:harlanhaskins/loop.js.git

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