planet.js | river of news nodejs implementation | Runtime Evironment library

 by   phoenixlzx HTML Version: 0.4.0 License: MIT

kandi X-RAY | planet.js Summary

kandi X-RAY | planet.js Summary

planet.js is a HTML library typically used in Server, Runtime Evironment, Nodejs applications. planet.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Don’t ask me why invent another wheel. :-(.
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              planet.js has a low active ecosystem.
              It has 40 star(s) with 8 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 265 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of planet.js is 0.4.0

            kandi-Quality Quality

              planet.js has no bugs reported.

            kandi-Security Security

              planet.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              planet.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              planet.js releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            planet.js Key Features

            No Key Features are available at this moment for planet.js.

            planet.js Examples and Code Snippets

            Installation
            HTMLdot img1Lines of Code : 1dot img1License : Permissive (MIT)
            copy iconCopy
            sudo npm install -g planet.js  

            Community Discussions

            QUESTION

            Adjacent JSX elements must be wrapped in an enclosing tag. Did you want a JSX fragment <>...? (57:2)
            Asked 2020-Jun-04 at 08:40

            FetchPlanet.js

            ...

            ANSWER

            Answered 2020-Jun-04 at 08:40

            You are missing )} after

            Source https://stackoverflow.com/questions/62190288

            QUESTION

            RedirectView from Spring MVC dont works
            Asked 2020-Feb-02 at 00:28

            I think the fault comes from ulr introduced in the RedirectView parameter, but I tried different URL's and I can't make it work.

            This is my project estructure:

            And this is the get method from Spring MVC in controller package

            ...

            ANSWER

            Answered 2020-Feb-02 at 00:28

            Finally I found the solution, here it is:

            Source https://stackoverflow.com/questions/60021598

            QUESTION

            rotating player camera on a sphere (javascript/three.js)
            Asked 2019-Feb-22 at 11:41

            I'm trying to have a player walk in a first person view on a planet, in three.js / javascript. In what I'm coding I want two things:

            a) A player to properly move around a planet, with two movement types: rotation around himself (left-right and A/D buttons) and moving forward of backward (W/S buttons). With help from this thread https://gamedev.stackexchange.com/questions/59298/walking-on-a-sphere I have managed to accomplish this.

            b) A camera attached to the player should rotate horizontally (perpendicular to the plane the player is) when the player rotates around himself (A/D buttons) and the camera should move from 0 (nadir) to 180 (zenith) degrees - meaning player looks up and down, with the Arrow Up/ Arrow Down buttons (eventually with mouse, but that will come at a later point).

            I have a problem with b, it correctly rotates initially but as the player moves on, the camera jumps in some other position.

            In order to help me "debug" the problem I have created an ArrowHelper object which should eventually be our camera.

            html:

            ...

            ANSWER

            Answered 2019-Feb-22 at 11:34

            The solution is the encoded in your question:

            A camera attached to the player [...]

            Simplify things and attach arrowHelper to g_Game.cubePlayer. This means arrowHelper has to be a child of g_Game.cubePlayer rather than the THREE.Scene():

            Source https://stackoverflow.com/questions/54766938

            QUESTION

            How to display table from json URL by AngularJS?
            Asked 2018-Dec-03 at 10:34

            i'm new to Angular JS, and i'm learning how to create a table from the URL. I found this code online to show how to display the information in the URL into table but it wont work, can you guys help me check this out. Thank you.

            ...

            ANSWER

            Answered 2018-Dec-03 at 09:42

            your code seems to fine.

            Check your URL response by printing the response in Browser console. I think, you are getting CORS error for the URL(http://www.bogotobogo.com/AngularJS/files/Tables/planet.json).

            Just go through below code for creating table using local data instead of API/URL.

            Source https://stackoverflow.com/questions/53590623

            QUESTION

            Why is my div too wide?
            Asked 2017-Sep-11 at 04:54

            In the screen capture below, you can see from the horizontal scroll bar that there's hidden horizontal space in the viewport. The grey div at the bottom is what scrolls. The image doesn't. Why is this?

            Here is my CSS:

            ...

            ANSWER

            Answered 2017-Sep-11 at 04:47

            It's because of your 's padding. You use width: 100vw; on their container, but their padding adds width.

            Change your td style to this:

            Source https://stackoverflow.com/questions/46148283

            QUESTION

            How to call "mongoimport" from a Node.js child-process on Travis-CI.org?
            Asked 2017-Jan-24 at 10:28

            First question on SO... sorry if this goes wrong.

            I'm using Mocha to test a Node.js module. The module uses child_process.exec() to call the mongoimport command... if all goes well it should load some test-data into a MongoDB database.

            All tests pass on my laptop (Node 6.9, MongoDB v3.4.1), but things fail when I move to using Travis-CI.org:

            ...

            ANSWER

            Answered 2017-Jan-24 at 10:28

            Just add "mongodb-org-tools" to the packages section of your .travis.yml file. That will make the mongoimport command available.

            Source https://stackoverflow.com/questions/41818172

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install planet.js

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i planet.js

          • CLONE
          • HTTPS

            https://github.com/phoenixlzx/planet.js.git

          • CLI

            gh repo clone phoenixlzx/planet.js

          • sshUrl

            git@github.com:phoenixlzx/planet.js.git

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