FireEffect | Demonstrates high performance pixel based fire and flames

 by   Birdasaur Java Version: Current License: GPL-3.0

kandi X-RAY | FireEffect Summary

kandi X-RAY | FireEffect Summary

FireEffect is a Java library typically used in User Interface, JavaFX applications. FireEffect has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However FireEffect build file is not available. You can download it from GitHub.

Demonstrates high performance pixel based fire and flames effect in JavaFX.
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            kandi-support Support

              FireEffect has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of FireEffect is current.

            kandi-Quality Quality

              FireEffect has no bugs reported.

            kandi-Security Security

              FireEffect has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              FireEffect is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              FireEffect releases are not available. You will need to build from source code and install.
              FireEffect has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed FireEffect and discovered the below as its top functions. This is intended to give you an instant insight into FireEffect implemented functionality, and help decide if they suit your requirements.
            • Starts the foreground
            • Initialize the canvas
            • Generate RGB palette
            • Convert a color to an integer
            • Start the UI
            • Get the palette value for a given pixel
            • Convert an RGB value to an integer RGB integer
            • Starts the UI
            • Returns the palette value for the given pixel index
            • Set a delayed action
            • Retrieve the delay delay
            • Start the stage
            • Creates a hash code
            Get all kandi verified functions for this library.

            FireEffect Key Features

            No Key Features are available at this moment for FireEffect.

            FireEffect Examples and Code Snippets

            No Code Snippets are available at this moment for FireEffect.

            Community Discussions

            QUESTION

            Sent target back to starting position if target not geting damage or reaches max allowed distance from starting position
            Asked 2019-Jan-03 at 07:17

            i have problem with trying to sent target back to his start position if damage wasn't dealt or if he reaches max allowed distance from starting position. Now when target reaching max allowed distance he just freeze and waiting untill Couroutine ends count time. but i want he return immediately..

            Here is the code im using.

            ...

            ANSWER

            Answered 2019-Jan-02 at 20:29
            Edit

            You need to separate your movement logic from your stopping logic. Move your object normally, and use the coroutine for the stopping logic. I have reworked it based on your two criteria: time and distance.

            Source https://stackoverflow.com/questions/54011567

            QUESTION

            In my simple game, the player always erases the laser warnings, and I cannot seem to fix it.
            Asked 2017-Mar-04 at 16:31

            I made a simple game. The goal is to stay alive by avoiding the lasers. However, every time the player moves across the laser warning, it erases the laser, making it look weird. I have already tried redrawing the warnings, but every time that happens it doesn't work and makes it buggier.

            ...

            ANSWER

            Answered 2017-Mar-04 at 16:31

            Working project here: https://jsfiddle.net/ay7kp7yb/1/

            I think the best approach to solve this problem is to work with the classic pattern. That way all events that occur in the game need to be chained to a main loop (see: Game Loop).

            something like:

            Source https://stackoverflow.com/questions/42424503

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FireEffect

            You can download it from GitHub.
            You can use FireEffect like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FireEffect component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/Birdasaur/FireEffect.git

          • CLI

            gh repo clone Birdasaur/FireEffect

          • sshUrl

            git@github.com:Birdasaur/FireEffect.git

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