FireEffect | Demonstrates high performance pixel based fire and flames
kandi X-RAY | FireEffect Summary
kandi X-RAY | FireEffect Summary
Demonstrates high performance pixel based fire and flames effect in JavaFX.
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Top functions reviewed by kandi - BETA
- Starts the foreground
- Initialize the canvas
- Generate RGB palette
- Convert a color to an integer
- Start the UI
- Get the palette value for a given pixel
- Convert an RGB value to an integer RGB integer
- Starts the UI
- Returns the palette value for the given pixel index
- Set a delayed action
- Retrieve the delay delay
- Start the stage
- Creates a hash code
FireEffect Key Features
FireEffect Examples and Code Snippets
Community Discussions
Trending Discussions on FireEffect
QUESTION
i have problem with trying to sent target back to his start position if damage wasn't dealt or if he reaches max allowed distance from starting position. Now when target reaching max allowed distance he just freeze and waiting untill Couroutine ends count time. but i want he return immediately..
Here is the code im using.
...ANSWER
Answered 2019-Jan-02 at 20:29You need to separate your movement logic from your stopping logic. Move your object normally, and use the coroutine for the stopping logic. I have reworked it based on your two criteria: time and distance.
QUESTION
I made a simple game. The goal is to stay alive by avoiding the lasers. However, every time the player moves across the laser warning, it erases the laser, making it look weird. I have already tried redrawing the warnings, but every time that happens it doesn't work and makes it buggier.
...ANSWER
Answered 2017-Mar-04 at 16:31Working project here: https://jsfiddle.net/ay7kp7yb/1/
I think the best approach to solve this problem is to work with the classic pattern. That way all events that occur in the game need to be chained to a main loop (see: Game Loop).
something like:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install FireEffect
You can use FireEffect like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FireEffect component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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