Bukkit | The Minecraft Mod API | Video Game library
kandi X-RAY | Bukkit Summary
kandi X-RAY | Bukkit Summary
The Minecraft Mod API
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Command handler
- Convert a collection of strings to a string
- Converts a set of OfflinePlayer players to a string
- Loads all plugins within the specified directory
- Copy one file to another location
- Loads a plugin from a file
- Executes the pagination of the chat page
- Breaks a raw string into words
- Loads the description
- Make plugin name list
- Tab complete
- This method is called when a player is entered
- Load plugin
- Retrieves the player from the sender
- Initialize player
- Attempt to execute a player
- Returns a list of tab complete with the given command line
- Set fallback commands
- Executes the action
- Sets the direction for the face
- Executes timers
- Command entry point
- Performs the command
- Creates and returns all registered listeners for a given plugin
- Command entry
- Retrieves the player
Bukkit Key Features
Bukkit Examples and Code Snippets
Community Discussions
Trending Discussions on Bukkit
QUESTION
I'm making a server plugin that kicks players when they die. I've got that all sorted out, but I want to be able to toggle it on and off. I've seen to use a boolean, but it yells at me when I put @EventHandler inside of a one, I don't think I'm doing it right... So I guess the question is really, is there a way to make it so when "/kdoff" is executed, @EventHandler isn't until "/kd" is executed. I feel like there's something you can do with onDisable() but I'm not fully sure how those work to be honest.
...ANSWER
Answered 2021-Jun-06 at 07:41I think the easiest way to do this is just to store a boolean value somewhere for whether kick on death is enabled. The /kd
and /kdoff
commands can set it, and whenever somebody dies you just check if it is enabled to decide if they should be kicked.
OnDisabled
is an event that is called when the plugin is disabled, generally meaning when the server shuts down (though there are other times as well!). You don't want to fully disable the plugin, because then you wouldn't be able to catch the /kd
command.
QUESTION
How can i copy dependencies from an /lib folder in the same jar directory(not build directory), i was using this:
...ANSWER
Answered 2021-May-22 at 15:55There exist multiple ways to add local jar files to a Maven project below I show you 2:
1.Adding directly the dependency as system scope:
Assuming that the JAR is located in /lib add the dependency in your pom.xml:
QUESTION
I've written a rather simple method for my paper/spigot Minecraft server plugin that detects potential lag machines under construction.
The issue I have is that I want to send a single chat message that, when clicked once, will first run a /vanish
command on behalf of the clicker.
Then if (and only if) the vanish was successful, I want to run a teleport command to a location included along with the specific instance of the ClickEvent
.
For reference here is the method that calls notifyOps()
and includes the TextComponent in question, msg
ANSWER
Answered 2021-May-12 at 05:33This is impossible because the ClickEvent
and HoverEvent
are entirely client-side. That means that there are no packets sent from the Player
to the server. Therefore, it is impossible to callback the click of the Player
and call a method to perform what you are trying to do.
You may notice that all the ClickEvent.Action
s do not affect the server. OPEN_URL
, OPEN_FILE
, RUN_COMMAND
, SUGGEST_COMMAND
, CHANGE_PAGE
and COPY_TO_CLIPBOARD
are all actions taken on the client-side.
The only way here is to make the client send a command to the server which will trigger a method.
QUESTION
Say I've got three classes: GUI, OpenGui and BanGUIMain. GUI:
...ANSWER
Answered 2021-May-12 at 02:18Upon searching, you probably have the same problem as this. In there, it is told to remove the piece of code where it is creating a new instance of the main class.
In your situation, try removing this part in your GUI class:
QUESTION
I was trying to make a Minecraft plugin while having this problem, but I thought this would be more of a Java discussion
So I tried to make a spawner that would spawn a chicken every second (for testing, it would become every minute when I'm done), but while I was testing the event doesn't seem to run (because TimeUnit.SECONDS.sleep()
would block the MC thread). So may I have an alternative?
The delay I'm using as for now is TimeUnit.SECONDS.sleep(*insert some number here*);
As shown here:
Note: I already tried using setTaskTimer
and scheduleSyncRepeatingTask
as shown in the answers, but they didn't seem to work. Is this an event issue or a spawnEntity
issue?
ANSWER
Answered 2021-May-04 at 11:24You should use Bukkit.getScheduler().scheduleSyncRepeatingTask(...)
in place of that for loop and TimeUnit.SECONDS.sleep
QUESTION
So I'm trying to make a nuclear bomb in Minecraft so I tried to make a custom TNT block on placement, but I can't seem to trigger the action of creating the explosion at the block location. May I have some help?
Here's the code...
...ANSWER
Answered 2021-Apr-27 at 17:12Your issue is that you're checking for equality between a Block
(the result of e.getBlockPlaced()
) and a string. These two will never be equal and so your condition is not met.
You could change your condition so that it checks the ItemStack
in the player's hand when the block was placed. You also didn't check for the block type and so I've added a check for TNT
in my example code below but you can just remove that for it to work with any block with the custom name.
QUESTION
I was looking at how to create and fire events using Bukkit API.
...ANSWER
Answered 2021-Apr-23 at 13:49You can create and call your own custom events using the Bukkit Event API. Spigot has a good starting tutorial on the Event API.
A simple example of a Cancellable
event that takes a Player
:
QUESTION
I'm new to plugin development in Spigot and recently i had the idea to create an ambicious project (at least for me). I want to store all placed blocks into an ArrayList, the same with broken blocks, and when the player executes the command resetblocks, all broken blocks turn into their original material and the placed blocks turn into air, but for some reason it's not working. I'm almost sure that this is a scope problem and i'm not realizing it.
...ANSWER
Answered 2021-Mar-31 at 23:32It's been a long time since I have used spigot/bukkit, but I believe to change a block you need to use Block.setType(Material type);
rather than just changing the returned material blockMaterial = Material.AIR;
This should do the trick to change the type:
QUESTION
I am currently creating a plugin where a random thing happens every 60 seconds and when I was about to build the first test an error came up it's in line 73 and about the part where it says "this" I cannot figure out how to fix it any and all help would be appreciated!
The Error : java: incompatible types: cannot be converted to org.bukkit.plugin.Plugin
Here is my code:
...ANSWER
Answered 2021-Mar-20 at 00:10this
in that position references the BukkitRunnable()
, not your Main
class. You can fix this by passing a reference to your Plugin
like so
QUESTION
I get this message when trying to change the world time asynchronously
...ANSWER
Answered 2021-Mar-19 at 16:13The exception is explicit, you cannot call a synchronous method asynchronously. This is to ensure that thread safety is upheld. To fix your code, you would need to change out runTaskAsynchronously()
with runTask()
, however, with your current code, this would freeze the main thread.
A better solution is to use the runTaskTimer()
method. You can create a new class that extends BukkitRunnable. The below code is untested but it should be close to what you need:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Bukkit
You can use Bukkit like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Bukkit component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page