Bukkit | The Minecraft Mod API | Video Game library

 by   Bukkit Java Version: 1.7.9-R0.2 License: GPL-3.0

kandi X-RAY | Bukkit Summary

kandi X-RAY | Bukkit Summary

Bukkit is a Java library typically used in Gaming, Video Game, Minecraft applications. Bukkit has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has medium support. However Bukkit has 33 bugs. You can download it from GitHub.

The Minecraft Mod API
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    Quality
      Security
        License
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            kandi-support Support

              Bukkit has a medium active ecosystem.
              It has 2298 star(s) with 1068 fork(s). There are 179 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Bukkit has no issues reported. There are 69 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Bukkit is 1.7.9-R0.2

            kandi-Quality Quality

              OutlinedDot
              Bukkit has 33 bugs (5 blocker, 5 critical, 8 major, 15 minor) and 1372 code smells.

            kandi-Security Security

              Bukkit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Bukkit code analysis shows 0 unresolved vulnerabilities.
              There are 15 security hotspots that need review.

            kandi-License License

              Bukkit is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Bukkit releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Bukkit saves you 16457 person hours of effort in developing the same functionality from scratch.
              It has 32727 lines of code, 4984 functions and 734 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Bukkit and discovered the below as its top functions. This is intended to give you an instant insight into Bukkit implemented functionality, and help decide if they suit your requirements.
            • Command handler
            • Convert a collection of strings to a string
            • Converts a set of OfflinePlayer players to a string
            • Loads all plugins within the specified directory
            • Copy one file to another location
            • Loads a plugin from a file
            • Executes the pagination of the chat page
            • Breaks a raw string into words
            • Loads the description
            • Make plugin name list
            • Tab complete
            • This method is called when a player is entered
            • Load plugin
            • Retrieves the player from the sender
            • Initialize player
            • Attempt to execute a player
            • Returns a list of tab complete with the given command line
            • Set fallback commands
            • Executes the action
            • Sets the direction for the face
            • Executes timers
            • Command entry point
            • Performs the command
            • Creates and returns all registered listeners for a given plugin
            • Command entry
            • Retrieves the player
            Get all kandi verified functions for this library.

            Bukkit Key Features

            No Key Features are available at this moment for Bukkit.

            Bukkit Examples and Code Snippets

            No Code Snippets are available at this moment for Bukkit.

            Community Discussions

            QUESTION

            Java Minecraft Plugin EventHandler?
            Asked 2021-Jun-06 at 08:01

            I'm making a server plugin that kicks players when they die. I've got that all sorted out, but I want to be able to toggle it on and off. I've seen to use a boolean, but it yells at me when I put @EventHandler inside of a one, I don't think I'm doing it right... So I guess the question is really, is there a way to make it so when "/kdoff" is executed, @EventHandler isn't until "/kd" is executed. I feel like there's something you can do with onDisable() but I'm not fully sure how those work to be honest.

            ...

            ANSWER

            Answered 2021-Jun-06 at 07:41

            I think the easiest way to do this is just to store a boolean value somewhere for whether kick on death is enabled. The /kd and /kdoff commands can set it, and whenever somebody dies you just check if it is enabled to decide if they should be kicked.

            OnDisabled is an event that is called when the plugin is disabled, generally meaning when the server shuts down (though there are other times as well!). You don't want to fully disable the plugin, because then you wouldn't be able to catch the /kd command.

            Source https://stackoverflow.com/questions/67856413

            QUESTION

            How can i copy dependencies from external folder java
            Asked 2021-May-23 at 05:57

            How can i copy dependencies from an /lib folder in the same jar directory(not build directory), i was using this:

            ...

            ANSWER

            Answered 2021-May-22 at 15:55

            There exist multiple ways to add local jar files to a Maven project below I show you 2:

            1.Adding directly the dependency as system scope:

            Assuming that the JAR is located in /lib add the dependency in your pom.xml:

            Source https://stackoverflow.com/questions/67650565

            QUESTION

            Bukkit; How to trigger multiple ClickEvent RUN_COMMAND actions with a single click on a single chat message
            Asked 2021-May-12 at 05:33

            I've written a rather simple method for my paper/spigot Minecraft server plugin that detects potential lag machines under construction.

            The issue I have is that I want to send a single chat message that, when clicked once, will first run a /vanish command on behalf of the clicker.

            Then if (and only if) the vanish was successful, I want to run a teleport command to a location included along with the specific instance of the ClickEvent.

            Both of those commands need to be completed from the single user click event.

            For reference here is the method that calls notifyOps() and includes the TextComponent in question, msg

            ...

            ANSWER

            Answered 2021-May-12 at 05:33
            There is no way of doing that without writing a custom command...

            This is impossible because the ClickEvent and HoverEvent are entirely client-side. That means that there are no packets sent from the Player to the server. Therefore, it is impossible to callback the click of the Player and call a method to perform what you are trying to do.

            You may notice that all the ClickEvent.Actions do not affect the server. OPEN_URL, OPEN_FILE, RUN_COMMAND, SUGGEST_COMMAND, CHANGE_PAGE and COPY_TO_CLIPBOARD are all actions taken on the client-side.

            The only way here is to make the client send a command to the server which will trigger a method.

            Source https://stackoverflow.com/questions/67360853

            QUESTION

            Java Spigot: three classes not cooperating
            Asked 2021-May-12 at 02:18

            Say I've got three classes: GUI, OpenGui and BanGUIMain. GUI:

            ...

            ANSWER

            Answered 2021-May-12 at 02:18

            Upon searching, you probably have the same problem as this. In there, it is told to remove the piece of code where it is creating a new instance of the main class.

            In your situation, try removing this part in your GUI class:

            Source https://stackoverflow.com/questions/67457282

            QUESTION

            Alternatives for TimeUnit.SECONDS.sleep(1); SpigotMC/ SpigotMC event not running
            Asked 2021-May-04 at 11:24

            I was trying to make a Minecraft plugin while having this problem, but I thought this would be more of a Java discussion

            So I tried to make a spawner that would spawn a chicken every second (for testing, it would become every minute when I'm done), but while I was testing the event doesn't seem to run (because TimeUnit.SECONDS.sleep() would block the MC thread). So may I have an alternative? The delay I'm using as for now is TimeUnit.SECONDS.sleep(*insert some number here*);
            As shown here:

            Note: I already tried using setTaskTimer and scheduleSyncRepeatingTask as shown in the answers, but they didn't seem to work. Is this an event issue or a spawnEntity issue?

            ...

            ANSWER

            Answered 2021-May-04 at 11:24

            You should use Bukkit.getScheduler().scheduleSyncRepeatingTask(...) in place of that for loop and TimeUnit.SECONDS.sleep

            Source https://stackoverflow.com/questions/67309735

            QUESTION

            Custom explosion after BlockPlaceEvent
            Asked 2021-Apr-27 at 17:12

            So I'm trying to make a nuclear bomb in Minecraft so I tried to make a custom TNT block on placement, but I can't seem to trigger the action of creating the explosion at the block location. May I have some help?

            Here's the code...

            ...

            ANSWER

            Answered 2021-Apr-27 at 17:12

            Your issue is that you're checking for equality between a Block (the result of e.getBlockPlaced()) and a string. These two will never be equal and so your condition is not met.

            You could change your condition so that it checks the ItemStack in the player's hand when the block was placed. You also didn't check for the block type and so I've added a check for TNT in my example code below but you can just remove that for it to work with any block with the custom name.

            Source https://stackoverflow.com/questions/67275757

            QUESTION

            How to fire events using Bukkit API?
            Asked 2021-Apr-24 at 00:05

            I was looking at how to create and fire events using Bukkit API.

            ...

            ANSWER

            Answered 2021-Apr-23 at 13:49

            You can create and call your own custom events using the Bukkit Event API. Spigot has a good starting tutorial on the Event API.

            A simple example of a Cancellable event that takes a Player:

            Source https://stackoverflow.com/questions/67081393

            QUESTION

            Replace all placed blocks to air and broken blocks to their original material
            Asked 2021-Mar-31 at 23:32

            I'm new to plugin development in Spigot and recently i had the idea to create an ambicious project (at least for me). I want to store all placed blocks into an ArrayList, the same with broken blocks, and when the player executes the command resetblocks, all broken blocks turn into their original material and the placed blocks turn into air, but for some reason it's not working. I'm almost sure that this is a scope problem and i'm not realizing it.

            ...

            ANSWER

            Answered 2021-Mar-31 at 23:32

            It's been a long time since I have used spigot/bukkit, but I believe to change a block you need to use Block.setType​(Material type); rather than just changing the returned material blockMaterial = Material.AIR;

            This should do the trick to change the type:

            Source https://stackoverflow.com/questions/66896033

            QUESTION

            Getting a error for my Minecraft plugin and cant figure out how to solve it
            Asked 2021-Mar-20 at 00:10

            I am currently creating a plugin where a random thing happens every 60 seconds and when I was about to build the first test an error came up it's in line 73 and about the part where it says "this" I cannot figure out how to fix it any and all help would be appreciated!

            The Error : java: incompatible types: cannot be converted to org.bukkit.plugin.Plugin

            Here is my code:

            ...

            ANSWER

            Answered 2021-Mar-20 at 00:10

            this in that position references the BukkitRunnable(), not your Main class. You can fix this by passing a reference to your Plugin like so

            Source https://stackoverflow.com/questions/66715683

            QUESTION

            IllegalStateException: TimeSkipEvent may only be triggered synchronously
            Asked 2021-Mar-19 at 16:13

            I get this message when trying to change the world time asynchronously

            ...

            ANSWER

            Answered 2021-Mar-19 at 16:13

            The exception is explicit, you cannot call a synchronous method asynchronously. This is to ensure that thread safety is upheld. To fix your code, you would need to change out runTaskAsynchronously() with runTask(), however, with your current code, this would freeze the main thread.

            A better solution is to use the runTaskTimer() method. You can create a new class that extends BukkitRunnable. The below code is untested but it should be close to what you need:

            Source https://stackoverflow.com/questions/66704945

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Bukkit

            You can download it from GitHub.
            You can use Bukkit like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Bukkit component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/Bukkit/Bukkit.git

          • CLI

            gh repo clone Bukkit/Bukkit

          • sshUrl

            git@github.com:Bukkit/Bukkit.git

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