Operation_5A | Operation 5A -
kandi X-RAY | Operation_5A Summary
kandi X-RAY | Operation_5A Summary
Operation_5A is a Java library. Operation_5A has no bugs, it has no vulnerabilities and it has low support. However Operation_5A build file is not available. You can download it from GitHub.
Operation 5A
Operation 5A
Support
Quality
Security
License
Reuse
Support
Operation_5A has a low active ecosystem.
It has 3 star(s) with 3 fork(s). There are 4 watchers for this library.
It had no major release in the last 6 months.
Operation_5A has no issues reported. There are 1 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of Operation_5A is current.
Quality
Operation_5A has no bugs reported.
Security
Operation_5A has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
Operation_5A does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
Operation_5A releases are not available. You will need to build from source code and install.
Operation_5A has no build file. You will be need to create the build yourself to build the component from source.
Top functions reviewed by kandi - BETA
kandi has reviewed Operation_5A and discovered the below as its top functions. This is intended to give you an instant insight into Operation_5A implemented functionality, and help decide if they suit your requirements.
- Load a saved game from a file
- Generates a new world with the specified size
- Try building a building at a specific location
- Adds a tileset to a file
- Saves the specified model
- Converts an array of strings to a string
- Gets the save path
- Gets the panel
- Gets all the save files
- Renders the icon
- Saves the current settings
- Renders a texture
- Paint the component
- Paint the active state of this player
- A bound property change event
- Draws the camera
- Creates a new minimap image
- Paint the button
- Creates a JPanel for the buttons
- Gets the panel for display
- Renders the scene
- Paint this panel
- Renders the sprite at the specified position
- Gets all the images on a texture sheet
- Builds the layout of the game panel
- Saves the tiles in the specified location
Get all kandi verified functions for this library.
Operation_5A Key Features
No Key Features are available at this moment for Operation_5A.
Operation_5A Examples and Code Snippets
No Code Snippets are available at this moment for Operation_5A.
Community Discussions
No Community Discussions are available at this moment for Operation_5A.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Operation_5A
You can download it from GitHub.
You can use Operation_5A like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Operation_5A component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use Operation_5A like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Operation_5A component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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