MaterialFactory | Gives the ability to create custom items | RecyclerView library

 by   Cybermaxke Java Version: Current License: No License

kandi X-RAY | MaterialFactory Summary

kandi X-RAY | MaterialFactory Summary

MaterialFactory is a Java library typically used in User Interface, RecyclerView, Unity, Minecraft applications. MaterialFactory has no bugs, it has no vulnerabilities and it has low support. However MaterialFactory build file is not available. You can download it from GitHub.

The material factory will expand the feature set provided by Bukkit. Which will allow you to create custom item types, attach additional data to item stacks, …​.
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            kandi-support Support

              MaterialFactory has a low active ecosystem.
              It has 12 star(s) with 8 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 726 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MaterialFactory is current.

            kandi-Quality Quality

              MaterialFactory has 0 bugs and 0 code smells.

            kandi-Security Security

              MaterialFactory has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MaterialFactory code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MaterialFactory does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MaterialFactory releases are not available. You will need to build from source code and install.
              MaterialFactory has no build file. You will be need to create the build yourself to build the component from source.
              It has 3469 lines of code, 409 functions and 80 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed MaterialFactory and discovered the below as its top functions. This is intended to give you an instant insight into MaterialFactory implemented functionality, and help decide if they suit your requirements.
            • Serialize a collection of objects
            • Convert an array of primitive types to a list
            • Coerces the specified object to a list of objects
            • Serializes an ENBTEntry
            • Get a list of short values
            • Returns the given object as a Short
            • Deserialize a tag list
            • Deserialize an NBT entry
            • Entry point for the agent
            • Load the mixins
            • Sets the item type
            • Deserialize an array of integers
            • Get a list of Strings for a path
            • Adds a custom key equality strategy to the cache
            • Adds a custom equivalence strategy to the cache
            • Deserialize into boolean array
            • Deserialize NBT tags
            • Sets the item meta
            • Returns the given object as a list
            • Deserialize a tag array
            • Coerce the specified object to the specified pseudo - enum type
            • Serialize the NBBT tags
            • Deserialize a list of NBBT tags
            • On set item meta data
            • The item type
            • Returns the data container associated with this tag
            Get all kandi verified functions for this library.

            MaterialFactory Key Features

            No Key Features are available at this moment for MaterialFactory.

            MaterialFactory Examples and Code Snippets

            No Code Snippets are available at this moment for MaterialFactory.

            Community Discussions

            QUESTION

            How to draw a line between anchors on the plane with ARcore without arFragment
            Asked 2020-Sep-30 at 12:29

            I'm building my app around this Agora ARcore Demo based on Google's hello_ar_java Sample APP.

            This application, capture user's taps and check if any planes in the scene were found. If so, create an anchor at that point.

            I would like to draw a line between the various anchors.

            Everything I find on the web uses sceneForm and arFragment.

            At the moment I have managed to implement sceneForm without arFragment but the line is not showing, probably because of of this method that I don't know how to replace without arFragment: nodeToAdd.setParent(arFragment.getArSceneView().getScene());

            To implement sceneform in my project I'm taking a cue from this project LineView Are there any other methods without using sceneform?

            This is how I am proceeding:

            ...

            ANSWER

            Answered 2020-Sep-30 at 12:09

            You code is not calling your drawLineButton() function, is it? Anyway, it looks like you're trying to use some things from Sceneform (MaterialFactory, ModelRenderable, etc) while doing some pure OpenGL rendering as done in the hello_ar_java.

            Mixing those will result in nothing good since Sceneform uses filament as rendering engine which could use OpenGL or Vulkan. So either go fully with Sceneform or fully with OpenGL (and understand how OpenGL and Android work).

            Now, if you want to continue with hello_ar_java sample, follow an OpenGL tutorial in order to be able to generate a vertex for each anchor and draw them with GL_LINES with the line size you like. Here's a good OpenGL tutorial: https://learnopengl.com/ I recommend going through all the Getting Started section, but just keep in mind that it is OpenGL and Android uses OpenGL ES, there are some differences but the computer graphics principles are the same.

            Source https://stackoverflow.com/questions/64046101

            QUESTION

            How to wait until all of a series of nested CompletableFutures are done?
            Asked 2020-May-13 at 21:45

            I have an Augmented Reality application where ARObject is a POJO:

            ...

            ANSWER

            Answered 2020-May-13 at 21:45

            The answer is: I do not have to wait for these nested CompletableFutures. While my scenario got more complex I assumed I'd have to wait until construction of the 3D Material and Texture is complete. The problem was in an off-topic place: although I set the AR object's anchor. The AR Object's anchor is derived from the hit test, and I'd need to set the parent of the anchor to the AR Scene. This last step was lost during some refactorings, and nothing warns you if this happens, just nothing show up on the AR Scene.

            Focusing on the question itself: I highly disadvise to try to wait on any because it'll lead to pain and suffering only. Seek for a different alley of solution.

            Source https://stackoverflow.com/questions/61153318

            QUESTION

            Android Arcore Plane Tracker Target
            Asked 2020-May-08 at 13:21

            I can't find anything on the forums and I would like to manage to create a target on arcore integrated in the plane, like Measure. (Avoids lag with an image centered on the layout)

            Do you have a starting point?

            I think about that! but don't stay in the center

            ...

            ANSWER

            Answered 2020-May-08 at 13:21

            What you should do is to create a Node and add it as a child of the scene.

            Then on each Node.onUpdate(FrameTime) do these steps

            • Perform a hitTest from the center of the ArSceneView
            • Find the first HitResult beeing a Plane and isPoseInPolygon() == true
            • Update the Node worldPosition and worldRotation to match the hit pose translation and rotation

            You can take a look at this Reticle class which is doing exactly that: https://github.com/SimonMarquis/AR-Toolbox/blob/fb31a9cfdf061104a4401cecc9bc73ffa7ad33e6/app/src/main/java/fr/smarquis/ar_toolbox/Settings.kt#L124-L185

            Source https://stackoverflow.com/questions/61650652

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MaterialFactory

            You can download it from GitHub.
            You can use MaterialFactory like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MaterialFactory component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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