MaterialFactory | Gives the ability to create custom items | RecyclerView library
kandi X-RAY | MaterialFactory Summary
kandi X-RAY | MaterialFactory Summary
The material factory will expand the feature set provided by Bukkit. Which will allow you to create custom item types, attach additional data to item stacks, ….
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Top functions reviewed by kandi - BETA
- Serialize a collection of objects
- Convert an array of primitive types to a list
- Coerces the specified object to a list of objects
- Serializes an ENBTEntry
- Get a list of short values
- Returns the given object as a Short
- Deserialize a tag list
- Deserialize an NBT entry
- Entry point for the agent
- Load the mixins
- Sets the item type
- Deserialize an array of integers
- Get a list of Strings for a path
- Adds a custom key equality strategy to the cache
- Adds a custom equivalence strategy to the cache
- Deserialize into boolean array
- Deserialize NBT tags
- Sets the item meta
- Returns the given object as a list
- Deserialize a tag array
- Coerce the specified object to the specified pseudo - enum type
- Serialize the NBBT tags
- Deserialize a list of NBBT tags
- On set item meta data
- The item type
- Returns the data container associated with this tag
MaterialFactory Key Features
MaterialFactory Examples and Code Snippets
Community Discussions
Trending Discussions on MaterialFactory
QUESTION
I'm building my app around this Agora ARcore Demo based on Google's hello_ar_java Sample APP.
This application, capture user's taps and check if any planes in the scene were found. If so, create an anchor at that point.
I would like to draw a line between the various anchors.
Everything I find on the web uses sceneForm and arFragment.
At the moment I have managed to implement sceneForm without arFragment but the line is not showing, probably because of
of this method that I don't know how to replace without arFragment: nodeToAdd.setParent(arFragment.getArSceneView().getScene());
To implement sceneform in my project I'm taking a cue from this project LineView Are there any other methods without using sceneform?
This is how I am proceeding:
...ANSWER
Answered 2020-Sep-30 at 12:09You code is not calling your drawLineButton()
function, is it? Anyway, it looks like you're trying to use some things from Sceneform (MaterialFactory, ModelRenderable, etc) while doing some pure OpenGL rendering as done in the hello_ar_java.
Mixing those will result in nothing good since Sceneform uses filament as rendering engine which could use OpenGL or Vulkan. So either go fully with Sceneform or fully with OpenGL (and understand how OpenGL and Android work).
Now, if you want to continue with hello_ar_java sample, follow an OpenGL tutorial in order to be able to generate a vertex for each anchor and draw them with GL_LINES with the line size you like. Here's a good OpenGL tutorial: https://learnopengl.com/ I recommend going through all the Getting Started section, but just keep in mind that it is OpenGL and Android uses OpenGL ES, there are some differences but the computer graphics principles are the same.
QUESTION
I have an Augmented Reality application where ARObject
is a POJO:
ANSWER
Answered 2020-May-13 at 21:45The answer is: I do not have to wait for these nested CompletableFuture
s. While my scenario got more complex I assumed I'd have to wait until construction of the 3D Material and Texture is complete. The problem was in an off-topic place: although I set the AR object's anchor. The AR Object's anchor is derived from the hit test, and I'd need to set the parent of the anchor to the AR Scene. This last step was lost during some refactorings, and nothing warns you if this happens, just nothing show up on the AR Scene.
Focusing on the question itself: I highly disadvise to try to wait on any because it'll lead to pain and suffering only. Seek for a different alley of solution.
QUESTION
I can't find anything on the forums and I would like to manage to create a target on arcore integrated in the plane, like Measure. (Avoids lag with an image centered on the layout)
Do you have a starting point?
I think about that! but don't stay in the center
...ANSWER
Answered 2020-May-08 at 13:21What you should do is to create a Node and add it as a child of the scene.
Then on each Node.onUpdate(FrameTime) do these steps
- Perform a hitTest from the center of the ArSceneView
- Find the first HitResult beeing a Plane and isPoseInPolygon() == true
- Update the Node worldPosition and worldRotation to match the hit pose translation and rotation
You can take a look at this Reticle class which is doing exactly that: https://github.com/SimonMarquis/AR-Toolbox/blob/fb31a9cfdf061104a4401cecc9bc73ffa7ad33e6/app/src/main/java/fr/smarquis/ar_toolbox/Settings.kt#L124-L185
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install MaterialFactory
You can use MaterialFactory like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MaterialFactory component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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