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UndergroundBiomes | Underground Biomes Mod for Minecraft | Video Game library

 by   ExterminatorJeff Java Version: Current License: No License

 by   ExterminatorJeff Java Version: Current License: No License

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kandi X-RAY | UndergroundBiomes Summary

UndergroundBiomes is a Java library typically used in Gaming, Video Game, Minecraft applications. UndergroundBiomes has no bugs, it has no vulnerabilities and it has low support. However UndergroundBiomes build file is not available. You can download it from GitHub.
Please refer to Minecraft Forum topic for the description. http://www.minecraftforum.net/topic/1593704-.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • UndergroundBiomes has a low active ecosystem.
  • It has 15 star(s) with 6 fork(s). There are 10 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 5 open issues and 6 have been closed. On average issues are closed in 2 days. There are 1 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of UndergroundBiomes is current.
UndergroundBiomes Support
Best in #Video Game
Average in #Video Game
UndergroundBiomes Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • UndergroundBiomes has 0 bugs and 0 code smells.
UndergroundBiomes Quality
Best in #Video Game
Average in #Video Game
UndergroundBiomes Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • UndergroundBiomes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • UndergroundBiomes code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
UndergroundBiomes Security
Best in #Video Game
Average in #Video Game
UndergroundBiomes Security
Best in #Video Game
Average in #Video Game

license License

  • UndergroundBiomes does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
UndergroundBiomes License
Best in #Video Game
Average in #Video Game
UndergroundBiomes License
Best in #Video Game
Average in #Video Game

buildReuse

  • UndergroundBiomes releases are not available. You will need to build from source code and install.
  • UndergroundBiomes has no build file. You will be need to create the build yourself to build the component from source.
  • UndergroundBiomes saves you 795 person hours of effort in developing the same functionality from scratch.
  • It has 1827 lines of code, 163 functions and 30 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
UndergroundBiomes Reuse
Best in #Video Game
Average in #Video Game
UndergroundBiomes Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed UndergroundBiomes and discovered the below as its top functions. This is intended to give you an instant insight into UndergroundBiomes implemented functionality, and help decide if they suit your requirements.

  • Generate a set of stone recipes for a stone .
    • Gets the int values of the specified types .
      • Initialize bi generators .
        • Returns the bi genome evolution at the specified position .
          • Replace the blocks that have been created for the occupied block
            • Creates the layers defined in the ROME algorithm .
              • This method gets called when a block is dropped
                • Create and return a biome .
                  • Pick an item stack dropped .
                    • Processing command .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      UndergroundBiomes Key Features

                      Underground Biomes Mod for Minecraft

                      UndergroundBiomes Examples and Code Snippets

                      See all related Code Snippets

                      Computercraft error attempt to call nil on a turtle.inspectDown() return value

                      copy iconCopydownload iconDownload
                      local result, err = some_function()
                      if result then
                         do_something_with(result)
                      else
                         print("Error! " .. err)
                      end
                      

                      See all related Code Snippets

                      Community Discussions

                      Trending Discussions on UndergroundBiomes
                      • Computercraft error attempt to call nil on a turtle.inspectDown() return value
                      Trending Discussions on UndergroundBiomes

                      QUESTION

                      Computercraft error attempt to call nil on a turtle.inspectDown() return value

                      Asked 2020-Nov-19 at 08:56

                      I have an error on line 42

                      if parseBlock(bl1.name) then
                      

                      parseBlock is a function I made to do some checks to see if that block is an ore (I have many different ores from different mods that I have in there)
                      I narrowed it down to this line

                      local success1,bl1 = turtle.inspectDown()
                      

                      success1 is true
                      bl1 is nil

                      Wondering why inspectDown() returned nil? There is a block below the turtle as well.
                      The block is: undergroundbiomes:igneous_stone

                      I went into the lua program to do the same lines of code, yet it does it properly printing the name of the block below it.

                      ANSWER

                      Answered 2020-Nov-19 at 08:56

                      I currently cannot confirm this in the computercraft API, but if I remember correctly it does follow the Lua convention of returning either a value or nil+message on error. What this means is:

                      When an error happens, the function will return nil and an error description as a string. When no error happens though, the function will just return its result. The difference here is that the result will be the first return value of the function.

                      Normally this can be handled like this:

                      local result, err = some_function()
                      if result then
                         do_something_with(result)
                      else
                         print("Error! " .. err)
                      end
                      

                      However, while that is likely the reason for success1 being nil, it doesn't explain the error message you are getting. Lua is telling you that you are trying to call nil, and there is only one function call in the code you provided: parseBlock.

                      As Egor Skriptunoff pointed out, parseBlock is most likely nil, which causes the error when you attempt to call it. You can confirm this by simply adding print(parseBlock) above the line where you call it and if it says nil, then you've found the cause of the problem.

                      Otherwise, you'd have to add a bit more information:

                      • The exact error message you're getting
                      • a few lines of surrounding code are often useful (3 previous and 3 following as a rule of thumb)
                      • information on how your code is structured (Are all functions in one file? Are you loading parseBlock from somewhere else? etc.)

                      Source https://stackoverflow.com/questions/64905362

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install UndergroundBiomes

                      You can download it from GitHub.
                      You can use UndergroundBiomes like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the UndergroundBiomes component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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