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TubeSock | A WebSocket client library implemented in Java | Websocket library

 by   FirebaseExtended Java Version: Current License: No License

 by   FirebaseExtended Java Version: Current License: No License

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kandi X-RAY | TubeSock Summary

TubeSock is a Java library typically used in Networking, Websocket, Spring, JavaFX applications. TubeSock has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.
TubeSock is a Java implementation of the client side of the WebSocket Protocol for use in Java applications.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • TubeSock has a low active ecosystem.
  • It has 73 star(s) with 27 fork(s). There are 56 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 2 open issues and 2 have been closed. On average issues are closed in 418 days. There are 2 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of TubeSock is current.
TubeSock Support
Best in #Websocket
Average in #Websocket
TubeSock Support
Best in #Websocket
Average in #Websocket

quality kandi Quality

  • TubeSock has 0 bugs and 0 code smells.
TubeSock Quality
Best in #Websocket
Average in #Websocket
TubeSock Quality
Best in #Websocket
Average in #Websocket

securitySecurity

  • TubeSock has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • TubeSock code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
TubeSock Security
Best in #Websocket
Average in #Websocket
TubeSock Security
Best in #Websocket
Average in #Websocket

license License

  • TubeSock does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
TubeSock License
Best in #Websocket
Average in #Websocket
TubeSock License
Best in #Websocket
Average in #Websocket

buildReuse

  • TubeSock releases are not available. You will need to build from source code and install.
  • Build file is available. You can build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
  • TubeSock saves you 609 person hours of effort in developing the same functionality from scratch.
  • It has 1419 lines of code, 111 functions and 15 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
TubeSock Reuse
Best in #Websocket
Average in #Websocket
TubeSock Reuse
Best in #Websocket
Average in #Websocket
Top functions reviewed by kandi - BETA

kandi has reviewed TubeSock and discovered the below as its top functions. This is intended to give you an instant insight into TubeSock implemented functionality, and help decide if they suit your requirements.

  • Create the reader .
    • Create a frame from a byte buffer
      • The main loop .
        • Returns the handshake for the web socket .
          • Creates a Socket to the URL .
            • Append bytes .
              • Write writer .
                • Verify the given status line .
                  • Creates a builder for a WebSocket operation .
                    • Gets the message payload .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      TubeSock Key Features

                      A WebSocket client library implemented in Java

                      Maven

                      copy iconCopydownload iconDownload
                      <dependency>
                        <groupId>com.firebase</groupId>
                        <artifactId>tubesock</artifactId>
                        <version>0.0.1</version>
                      </dependency>

                      Building standalone

                      copy iconCopydownload iconDownload
                      mvn clean package -Dstandalone

                      Usage

                      copy iconCopydownload iconDownload
                          URI url = new URI("ws://127.0.0.1:8080/test");
                          WebSocket websocket = new WebSocket(url);
                      
                          // Register Event Handlers
                          websocket.setEventHandler(new WebSocketEventHandler() {
                                  public void onOpen() {
                                      System.out.println("--open");
                                  }
                      
                                  public void onMessage(WebSocketMessage message) {
                                      System.out.println("--received message: " + message.getText());
                                  }
                      
                                  public void onClose() {
                                      System.out.println("--close");
                                  }
                      
                                  public void onError(WebSocketException e) {
                                      System.err.println(e.getMessage());
                                  }
                      
                                  public void onLogMessage(String msg) {
                                      System.err.println(msg);
                                  }
                              });
                      
                          // Establish a WebSocket Connection
                          websocket.connect();
                      
                          // Send UTF-8 Text
                          websocket.send("hello world");
                      
                          // Close WebSocket Connection
                          websocket.close();

                      Community Discussions

                      Trending Discussions on TubeSock
                      • Unity Firebase realtime database internal exception
                      Trending Discussions on TubeSock

                      QUESTION

                      Unity Firebase realtime database internal exception

                      Asked 2018-Sep-13 at 14:48

                      I use firebase realtime database to save my game data. When there is no internet and I try to send the JSON data, it gives me internal errors, frequently. It seems like it tries endlessly to send the data but I only called it once. This causes error log garbage inside the console.

                          FirebaseDatabase.DefaultInstance.RootReference
                              .Child("users")
                              .Child(GetUserID())
                              .SetRawJsonValueAsync(json)
                              .ContinueWith(task => {
                                  if (task.Exception != null || task.IsCanceled || task.IsFaulted) {
                                      Debug.LogError("FirebaseStorageService - Upload User Data - FAILED!");
                                  } else {
                                      Debug.Log("FirebaseStorageService - Upload User Data - DONE");
                                  }
                              });
                      

                      I expect to get inside the callback method passed to ContinueWith and be able to handle the exception there. It seems like 'task.Exception' what I should have. I cannot come to that block either.

                      The error message I get repeatedly:

                      09-13 11:50:51.777 30555 31681 E Unity   : 09/13/2018 08:50:51 [Error] WebSocket: ws_5 - WebSocketException during handshake
                      09-13 11:50:51.777 30555 31681 E Unity   : Firebase.Database.Internal.TubeSock.WebSocketException: unknown host: cooking-game-88ssd.firebaseio.com ---> System.Net.Sockets.SocketException: No such host is known
                      09-13 11:50:51.777 30555 31681 E Unity   :   at System.Net.Dns.GetHostByName (System.String hostName) [0x00000] in <filename unknown>:0
                      09-13 11:50:51.777 30555 31681 E Unity   :   at System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0
                      09-13 11:50:51.777 30555 31681 E Unity   :   at Firebase.Database.Internal.TubeSock.WebSocket.GetIpAddress (System.String hostName) [0x00000] in <filename unknown>:0
                      09-13 11:50:51.777 30555 31681 E Unity   :   --- End of inner exception stack trace ---
                      09-13 11:50:51.777 30555 31681 E Unity   :   at Firebase.Database.Internal.TubeSock.WebSocket.CreateSocket () [0x00000] in <filename unknown>:0
                      09-13 11:50:51.777 30555 31681 E Unity   :   at Firebase.Database.Internal.TubeSock.WebSocket.RunReader () [0x00000] in <filename unknown>:0
                      

                      Update 1: I have just figured out that it is not just about sending or retrieving. I got those message even with the statement below:

                      DatabaseReference reference = FirebaseDatabase.DefaultInstance.RootReference;
                      

                      Update 2:

                      Firebase Version 4.2

                      ANSWER

                      Answered 2018-Sep-13 at 14:48

                      This is working as intended, although clearly not as you expected. :-)

                      The task only completes if:

                      • Either the write is committed to disk on the server.
                      • Or the write is rejected by the (security rules on the) server.

                      The Firebase SDK doesn't treat a missing connection as a fatal error. It keeps a queue of pending write operations, and retries them until they succeed/fail on the server. Only then will the task complete.

                      This is usually great when you have a connection that occasionally drops (i.e. on mobile while moving), since Firebase handles the intermittent connectivity loss automatically.

                      If you want your code to not even try to write when there's no connection, you'll want to either use the internet detection API of your platform, or listen to Firebase's .info/connected path to ensure you are connected to the Firebase back-end before trying to write. You'd typically put the latter in a global state, that you then check before any write to the database.

                      Source https://stackoverflow.com/questions/52312182

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install TubeSock

                      You can download it from GitHub.
                      You can use TubeSock like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the TubeSock component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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