Bluebit | Android application using Blueooth | Networking library
kandi X-RAY | Bluebit Summary
kandi X-RAY | Bluebit Summary
Bluebit is an Android application that using Bluetooth 4.0 (BLE) to communicate ISSC EVB to use these BLE services. To get more development information, please refer to the wiki of this project.
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Top functions reviewed by kandi - BETA
- Initializes the View
- Add a tab to the Host
- Initialize a Spinner
- Initialize spinsners
- Programmatic method
- Utility method to parse the LED state
- Handler for received data
- Write data to stream
- Main method to start the Controllable
- Resets the LED for a control
- Called when a list item is clicked
- Connect to the device
- Initialize Services
- Set the contentView to be saved
- Called when a context item is selected
- Initialize device
- Append a message to the UI
- Gets the dialog
- Setup the adapter
- Initialize the Activity
- This method is called when a control channel is pressed
- This method is called when the dialog is created
- Dialog with new name
- Creates a dialog
- Initialize the device
- Called when a file is selected
Bluebit Key Features
Bluebit Examples and Code Snippets
Community Discussions
Trending Discussions on Bluebit
QUESTION
I am trying to set up openGl with glfw and glew. This is the source code:
...ANSWER
Answered 2021-Nov-11 at 10:01I finally got it working. It turns out the precompiled binaries for glew and glfw do not work on my machine. I had to download both sources and compile the libraries myself. This is the makefile that finally works:
QUESTION
I get this error There is no OpenGL context current in the current thread when trying to display a frame. The line where it occurs may be this one GL.createCapabilities(); (in the private method Window.init) and i think it fails because the glcontext is not initialized or something like this.
here's the code :
...ANSWER
Answered 2021-May-12 at 18:57In init()
you explicitly tell GLFW to not create any OpenGL context for any further created window by calling glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
.
So, the window you create after init()
returned will not have an OpenGL context created for it.
The default for the GLFW_CLIENT_API
window hint is GLFW_OPENGL_API
, so if you want the second window you create to also have an OpenGL context, simply not set that window hint.
QUESTION
Im trying to make an ecommerce app and the frontend is all done but when i place an order i get this message.
I rechecked every file but i cant find where its coming from. I followed the process from a udemy course but it just doesnt work. i got no response from the instructor and his code seems to work fine. Here is the github master repo for the course. I am stuck here for 10 days. HELP! https://github.com/bluebits-academy/mern-stack-ecommerce
This is my Order.js
...ANSWER
Answered 2021-Apr-22 at 05:20The error :
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