lwjgl3-generated | LWJGL 3 - Generated Sources | Generator Utils library

 by   LWJGL Java Version: Current License: No License

kandi X-RAY | lwjgl3-generated Summary

kandi X-RAY | lwjgl3-generated Summary

lwjgl3-generated is a Java library typically used in Generator, Generator Utils applications. lwjgl3-generated has no bugs, it has no vulnerabilities and it has low support. However lwjgl3-generated build file is not available. You can download it from GitHub.

LWJGL 3 - Generated Sources
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            kandi-support Support

              lwjgl3-generated has a low active ecosystem.
              It has 12 star(s) with 4 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              lwjgl3-generated has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of lwjgl3-generated is current.

            kandi-Quality Quality

              lwjgl3-generated has 0 bugs and 0 code smells.

            kandi-Security Security

              lwjgl3-generated has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              lwjgl3-generated code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              lwjgl3-generated does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              lwjgl3-generated releases are not available. You will need to build from source code and install.
              lwjgl3-generated has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed lwjgl3-generated and discovered the below as its top functions. This is intended to give you an instant insight into lwjgl3-generated implemented functionality, and help decide if they suit your requirements.
            • Initializes this device features
            • Returns a new MIB
            • Initializes this object
            • Initializes this style property with the specified properties
            • Initializes this style item
            • Update the contents of a descriptor set with a custom template
            • Initializes this instance with the specified properties
            • Configures the depth bias of a polygon
            • Creates a stand - alone program
            • Initializes this Composite Composite
            • Initializes this sketch with the specified parameters
            • Initializes this style with the specified properties
            • Initializes this EXR Header
            • Initializes this struct
            • Initializes this style window
            • Initializes the properties of this device descriptor
            • Initializes this style
            • Initializes this style item
            • Initialize this struct
            • Initializes the scrollbar
            Get all kandi verified functions for this library.

            lwjgl3-generated Key Features

            No Key Features are available at this moment for lwjgl3-generated.

            lwjgl3-generated Examples and Code Snippets

            No Code Snippets are available at this moment for lwjgl3-generated.

            Community Discussions

            QUESTION

            Translating C library to Java: Getting mangled garbage data in top-left of resulting bitmap
            Asked 2018-Jan-02 at 09:40

            The LWJGL3 library contains bindings to STB TrueType and other libraries made by Sean Barrett.

            In order to modify the packing API provided by this library to render SDF glyphs into the backing texture instead of normal bitmaps, I am reproducing the texture-rendering code from the library in java.

            I managed to get it to almost work but I am hitting a stumbling stone where I am getting mangled garbage data for the very top-left corner of the texture. I am somewhat confident that the error must be located somewhere in the code for my version of the stbtt__h_prefilter(...), as this is where the assertion fails.

            Edit: I forgot to take into consideration the current buffer position when doing read/write operations on the buffer. Now I still have some garbage data in the bitmap, but it's more evenly distributed.

            In fact looking at the updated second picture it seems that somehow the very left-most part of every glyph is shifted half the glyph height down. I cannot find out where or why it happens, especially considering that the bitmap processing works on each glyph individually after it is rendered into the font, so to my understanding the next line of glyphs should just overwrite this..?

            Bitmap generated by the original library:

            Bitmap generated by my version (see the offset half-lines cutting into some letters):

            Addendum: Bitmap generated by my version without the prefilter_... methods:

            Below you find my versions of the methods from the library. The originals can be found here.

            The references to STB... functions refer to the generated bindings form lwjgl3.

            ...

            ANSWER

            Answered 2018-Jan-02 at 09:40

            It seems to work out fine when I remove the offset from the __v_prefilter(..) method.

            Thus changing final int pixels_offset = pixels.position(); to final int pixels_offset = 0; (or removing it altogether from the code).

            I say it seems because I have not done any bitwise comparisons of the produced maps between my, now working, and the original code. There are just no, to me at least, discernible mangled bits in the texture anymore.

            Source https://stackoverflow.com/questions/48022431

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install lwjgl3-generated

            You can download it from GitHub.
            You can use lwjgl3-generated like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the lwjgl3-generated component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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