lwjgl3-generated | LWJGL 3 - Generated Sources | Generator Utils library
kandi X-RAY | lwjgl3-generated Summary
kandi X-RAY | lwjgl3-generated Summary
LWJGL 3 - Generated Sources
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Top functions reviewed by kandi - BETA
- Initializes this device features
- Returns a new MIB
- Initializes this object
- Initializes this style property with the specified properties
- Initializes this style item
- Update the contents of a descriptor set with a custom template
- Initializes this instance with the specified properties
- Configures the depth bias of a polygon
- Creates a stand - alone program
- Initializes this Composite Composite
- Initializes this sketch with the specified parameters
- Initializes this style with the specified properties
- Initializes this EXR Header
- Initializes this struct
- Initializes this style window
- Initializes the properties of this device descriptor
- Initializes this style
- Initializes this style item
- Initialize this struct
- Initializes the scrollbar
lwjgl3-generated Key Features
lwjgl3-generated Examples and Code Snippets
Community Discussions
Trending Discussions on lwjgl3-generated
QUESTION
The LWJGL3 library contains bindings to STB TrueType and other libraries made by Sean Barrett.
In order to modify the packing API provided by this library to render SDF glyphs into the backing texture instead of normal bitmaps, I am reproducing the texture-rendering code from the library in java.
I managed to get it to almost work but I am hitting a stumbling stone where I am getting mangled garbage data for the very top-left corner of the texture. I am somewhat confident that the error must be located somewhere in the code for my version of the stbtt__h_prefilter(...)
, as this is where the assertion fails.
Edit: I forgot to take into consideration the current buffer position when doing read/write operations on the buffer. Now I still have some garbage data in the bitmap, but it's more evenly distributed.
In fact looking at the updated second picture it seems that somehow the very left-most part of every glyph is shifted half the glyph height down. I cannot find out where or why it happens, especially considering that the bitmap processing works on each glyph individually after it is rendered into the font, so to my understanding the next line of glyphs should just overwrite this..?
Bitmap generated by the original library:
Bitmap generated by my version (see the offset half-lines cutting into some letters):
Addendum: Bitmap generated by my version without the prefilter_...
methods:
Below you find my versions of the methods from the library. The originals can be found here.
The references to STB...
functions refer to the generated bindings form lwjgl3.
ANSWER
Answered 2018-Jan-02 at 09:40It seems to work out fine when I remove the offset from the __v_prefilter(..)
method.
Thus changing final int pixels_offset = pixels.position();
to final int pixels_offset = 0;
(or removing it altogether from the code).
I say it seems because I have not done any bitwise comparisons of the produced maps between my, now working, and the original code. There are just no, to me at least, discernible mangled bits in the texture anymore.
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Install lwjgl3-generated
You can use lwjgl3-generated like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the lwjgl3-generated component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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