kandi X-RAY | LostCities Summary
kandi X-RAY | LostCities Summary
LostCities
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Top functions reviewed by kandi - BETA
- Flattens the chunk to city borders
- Updates the region state
- Get the shape of a block
- Updates the adjacent block
- Prints information about the player position
- Get the city factor for a city
- Gets the lost chunk characteristics
- Gets the station type for the road segment
- Toggles the configuration of the lost city
- Detect location of a player sleep in world
- Initializes the listeners
- Writes the JSON object to JSON
- Deserialize a JSON object
- Parse player position
- Writes JSON to JSON object
- Get a random block
- Gets the heightmap for a chunk
- Main method for debugging
- Get the biome for the specified chunk
- Initialize the city style
- Generate a dummy piece
- Recovers from a JSON object
- Add a set of palette entries
- This method reads a JSON object from a JSON object
- Initializes the UI
- Sets up the states of this city profile
LostCities Key Features
LostCities Examples and Code Snippets
Community Discussions
Trending Discussions on LostCities
QUESTION
I try to make a coremod on 1.12.2 Forge in order to patch some missing stuff in the Lost Cities mod. (Source: https://github.com/McJtyMods/LostCities/blob/1.12/src/main/java/mcjty/lostcities/dimensions/world/lost/BuildingInfo.java)
A friend and I have written this LostCitiesClassTransformer.java:
...ANSWER
Answered 2021-May-03 at 23:39The problem is that you do Type.getInternalName(BuildingInfo.class)
. That's the very class you're trying to transform as it's being loaded, so you created a circular reference by using it in a way that would need it to be loaded. You'll need to hardcode the string "mcjty/lostcities/dimensions/world/lost/BuildingInfo"
there instead.
Also, in "()Lmcjty/lostcities/api/ILostCityBuilding"
, that's supposed to have a semicolon at the end, so change it to "()Lmcjty/lostcities/api/ILostCityBuilding;"
.
Finally, you need to change false
to true
in new MethodInsnNode(INVOKEINTERFACE, Type.getInternalName(ILostCityBuilding.class), "getMinCellars", "()I", false));
, since it is in fact an interface method.
QUESTION
I try to make a coremod on 1.12.2 Forge in order to patch some missing stuff in the Lost Cities mod. (Source: https://github.com/McJtyMods/LostCities/blob/1.12/src/main/java/mcjty/lostcities/dimensions/world/lost/BuildingInfo.java)
A friend and I have written this LostCitiesClassTransformer.java: (Full source: https://github.com/Nick1st/LCPatches)
...ANSWER
Answered 2021-May-03 at 23:33Here's the problem:
QUESTION
I have a huge list of small data frames which I would like to meaningfully combine into one, however the logic around how to do so escapes me.
For instance, if I have a list of data frames that look something like this albeit with far more files, many of which I do not want in my data frame:
...ANSWER
Answered 2019-Apr-17 at 16:35First make a reproducible example. Is it faithful? If so, I will add code to answer
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install LostCities
You can use LostCities like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the LostCities component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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