Natty | New Answers to Old Questions tool | Chat library

 by   SOBotics Java Version: v4 License: GPL-3.0

kandi X-RAY | Natty Summary

kandi X-RAY | Natty Summary

Natty is a Java library typically used in Messaging, Chat applications. Natty has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Bot that tracks the New Answers to Old Questions tool and reports the flag worthy answers.

            kandi-support Support

              Natty has a low active ecosystem.
              It has 27 star(s) with 9 fork(s). There are 7 watchers for this library.
              It had no major release in the last 12 months.
              There are 2 open issues and 14 have been closed. On average issues are closed in 100 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Natty is v4

            kandi-Quality Quality

              Natty has 0 bugs and 0 code smells.

            kandi-Security Security

              Natty has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Natty code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Natty is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Natty releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              Natty saves you 2784 person hours of effort in developing the same functionality from scratch.
              It has 6025 lines of code, 708 functions and 137 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Natty and discovered the below as its top functions. This is intended to give you an instant insight into Natty implemented functionality, and help decide if they suit your requirements.
            • Synchronized
            • Get a list of answers by ID
            • Method to get the list of answer details for a specific answer
            • Process post
            • Add a sentinel to a post
            • Creates a post from an answer object
            • Invalidates feedback messages for a given user
            • Retrieves all feedback user logs for a given post
            • Get FeedbackType from output file
            • Prints a post report
            • Prints a post report
            • Command method
            • Save feedback
            • Checks the language of a post
            • Retrieves the files from the room
            • Print post report
            • Sends commands to room
            • Retrieve user logs
            • Get optin user
            • Returns true if the word is blacklisted
            • Handles a user request
            • Populate user
            • Generate report reports
            • Command - line command
            • Add a new feedback entry
            • Main entry point
            Get all kandi verified functions for this library.

            Natty Key Features

            No Key Features are available at this moment for Natty.

            Natty Examples and Code Snippets

            No Code Snippets are available at this moment for Natty.

            Community Discussions


            cannot fix: Could not find kotlin-reflect-1.3.72.jar (org.jetbrains.kotlin:kotlin-reflect:1.3.72)
            Asked 2020-Dec-23 at 11:37

            i pulled code that my frined wrote and now i got this error:



            Answered 2020-Dec-23 at 11:37

            Your build.gradle(Project:android) file should look something like this:



            Combine multiple liquibase changeset to a single one
            Asked 2020-Dec-16 at 22:22

            I am using liquibase to manage my DB and started the project with a single changeset where all the basic tables are created. Now my client wants to change that database and I am starting additional changesets, but I fear it will become a mess in a while (as in, not easy to read for the developers), as the first changeset is now not a real representation of the database schema.

            Example :



            Answered 2020-Dec-16 at 22:22

            You are not supposed to alter your changesets. You're supposed to only add new changesets. Altering the changesets is an anti-pattern.

            Is you need to add changes to your database schema, you should keep the existing changesets and write new ones.

            If you don't want to make your changeLog file too massive, then create a parent changeLog file and some multiple child changeLog files (see include or includeAll tags). You can create a new child changeLog file like every month, or every week, or by some other logic.

            And if you really want to trim your changeLog, I suggest you read "Trimming Changelogs" article first.



            json rpc 2.0 in laravel api errors on add request
            Asked 2020-Sep-30 at 12:53

            I add

            for making json rpc over my laravel 8.

            I just follow the instructions provided here to test it

            All works for the basic example, But if I add params to the curl string an error is raised an error that i cannot understand:

            my code:



            Answered 2020-Sep-30 at 12:53

            there was an error on documentation, the developer of the libs suggest me to change:

            curl '' --data-binary '{"jsonrpc":"2.0","method":"pharmacies@ping","params":["innings": "out"],"id" : 1}'


            curl '' --data-binary '{"jsonrpc":"2.0","method":"pharmacies@ping","params":{"innings": "out"},"id" : 1}'

            so changing [] to {} in "params" make it works!



            phpMyAdmin ERROR: mysqli_real_connect(): (HY000/1045): Access denied for user 'pma'@'localhost' (using password: NO)
            Asked 2020-Apr-18 at 14:01

            I keep getting the following errors with mysql connection through XAMPP and I don't know what to do:

            That's the code in the



            Answered 2018-Jul-03 at 12:51

            consider changing host entry to localhost or even the IP address of the server.



            In Unity / C#, does .Net's async/await start, literally, another thread?
            Asked 2019-Dec-03 at 21:56

            Important for anyone researching this difficult topic in Unity specifically,

            be sure to see another question I asked which raised related key issues:

            In Unity specifically, "where" does an await literally return to?

            For C# experts, Unity is single-threaded1

            It's common to do calculations and such on another thread.

            When you do something on another thread, you often use async/wait since, uh, all the good C# programmers say that's the easy way to do that!



            Answered 2019-Apr-10 at 13:43
            Important notice

            First of all, there's an issue with your question's first statement.

            Unity is single-threaded

            Unity is not single-threaded; in fact, Unity is a multi-threaded environment. Why? Just go to the official Unity web page and read there:

            High-performance multithreaded system: Fully utilize the multicore processors available today (and tomorrow), without heavy programming. Our new foundation for enabling high-performance is made up of three sub-systems: the C# Job System, which gives you a safe and easy sandbox for writing parallel code; the Entity Component System (ECS), a model for writing high-performance code by default, and the Burst Compiler, which produces highly-optimized native code.

            The Unity 3D engine uses a .NET Runtime called "Mono" which is multi-threaded by its nature. For some platforms, the managed code will be transformed into native code, so there will be no .NET Runtime. But the code itself will be multi-threaded anyway.

            So please, don't state misleading and technically incorrect facts.

            What you're arguing with, is simply a statement that there is a main thread in Unity which processes the core workload in a frame-based way. This is true. But it isn't something new and unique! E.g. a WPF application running on .NET Framework (or .NET Core starting with 3.0) has a main thread too (often called the UI thread), and the workload is processed on that thread in a frame-based way using the WPF Dispatcher (dispatcher queue, operations, frames etc.) But all this doesn't make the environment single-threaded! It's just a way to handle the application's logic.

            An answer to your question

            Please note: my answer only applies to such Unity instances that run a .NET Runtime environment (Mono). For those instances that convert the managed C# code into native C++ code and build/run native binaries, my answer is most probably at least inaccurate.

            You write:

            When you do something on another thread, you often use async/wait since, uh, all the good C# programmers say that's the easy way to do that!

            The async and await keywords in C# are just a way to use the TAP (Task-Asynchronous Pattern).

            The TAP is used for arbitrary asynchronous operations. Generally speaking, there is no thread. I strongly recommend to read this Stephen Cleary's article called "There is no thread". (Stephen Cleary is a renowned asynchronous programming guru if you don't know.)

            The primary cause for using the async/await feature is an asynchronous operation. You use async/await not because "you do something on another thread", but because you have an asynchronous operation you have to wait for. Whether there is a background thread this operation will run or or not - this does not matter for you (well, almost; see below). The TAP is an abstraction level that hides these details.

            In fact, does the code above literally launch another thread, or does c#/.Net use some other approach to achieve tasks when you use the natty async/wait pattern?

            The correct answer is: it depends.

            • if ClientWebSocket.ConnectAsync throws an argument validation exception right away (e.g. an ArgumentNullException when uri is null), no new thread will be started
            • if the code in that method completes very quickly, the result of the method will be available synchronously, no new thread will be started
            • if the implementation of the ClientWebSocket.ConnectAsync method is a pure asynchronous operation with no threads involved, your calling method will be "suspended" (due to await) - so no new thread will be started
            • if the method implementation involves threads and the current TaskScheduler is able to schedule this work item on a running thread pool thread, no new thread will be started; instead, the work item will be queued on an already running thread pool thread
            • if all thread pool threads are already busy, the runtime might spawn new threads depending on its configuration and current system state, so yes - a new thread might be started and the work item will be queued on that new thread

            You see, this is pretty much complex. But that's exactly the reason why the TAP pattern and the async/await keyword pair were introduced into C#. These are usually the things a developer doesn't want to bother with, so let's hide this stuff in the runtime/framework.

            @agfc states a not quite correct thing:

            "This won't run the method on a background thread"



            Why event loop uses more than one thread?
            Asked 2019-Jan-10 at 18:07

            I always thought that asynchronous is about efficient resource utilization and thread safety, but today I ran into Natty's strange behavior.



            Answered 2019-Jan-10 at 18:07

            NioEventLoopGroup uses worker threads to utilize multiple CPU cores. As per the no-argument constructor javadoc:


            Create a new instance using the default number of threads, the default ThreadFactory and the SelectorProvider which is returned by SelectorProvider.provider().

            The deafult thread count as per MultithreadEventLoopGroup will be twice the number of available processors:



            Apache Storm 1.1.1 - where to find my log files?
            Asked 2018-Mar-05 at 17:36

            I have checked these questions:

            Logging from a storm bolt - where is it going?

            And the solution is not working anymore.

            In theory, the system variable of storm.log.dir is set when we launch storm jar. As the solution suggests, you can use ps aux | grep storm.log.dir to search the argument's value.

            It shows:



            Answered 2018-Feb-16 at 20:08

            My guess would be that the storm.log.dir variable isn't being correctly set for the worker JVM. Remember that the JVM you start when running storm jar isn't the same JVM that will run your topology.

            In order to set VM options for your workers, you can use the worker.childopts variable in storm.yaml to set options globally (you might want to make sure to copy over the defaults from if you do this), or topology.worker.childopts in your topology config to set them per topology.

            For example, I get logs printed to E:\testLogs with the following config:




            Why can't Haskell deduce that this type is correct?
            Asked 2018-Feb-10 at 06:32

            I have a simple definition for a Nat and a definition for types indexed by Nat's, Natty.



            Answered 2018-Feb-10 at 06:32

            As @AlexisKing notes, the nAdd in the type signature for foo is just treated as another type variable (like m or n) and Haskell doesn't tie it back to the definition of the function nAdd.

            In Haskell, you can't apply term-level functions (like nAdd) to types. Instead, you need to use type families. If you define a type-level "function" NAdd as a type family:



            Getting "Internal Error (check logs) " in Play framework 1.2.5
            Asked 2017-Sep-21 at 10:15

            Natty server is throwing HTTP 500 error while requesting for html resource for second time! can any one provide me the solution?

            here is my code snippet.



            Answered 2017-Sep-21 at 10:15

            This is happening because of cookie(document.cookie = e;). cookie is maintaining the user data as and when user requests for the same resource second time the data already presents in cookie and the same is being sent to the server and hence the server is sending the HTTP 500 Error.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Natty

            You need to just clone the directory and run the setup file. It will ask you for a set of data and then create the jar which you can run. You can read more (including the complete setup) at the Natty Docs on


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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