9GAG

 by   SparkYuan Java Version: Current License: No License

kandi X-RAY | 9GAG Summary

kandi X-RAY | 9GAG Summary

9GAG is a Java library. 9GAG has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

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              9GAG has a low active ecosystem.
              It has 13 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              9GAG has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of 9GAG is current.

            kandi-Quality Quality

              9GAG has no bugs reported.

            kandi-Security Security

              9GAG has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              9GAG does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              9GAG releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

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            9GAG Key Features

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            9GAG Examples and Code Snippets

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            Community Discussions

            QUESTION

            Near Protocol Unknown arguments
            Asked 2022-Mar-24 at 16:28

            It might be a stupid question, but I am trying to learn how to work with Near Protocol in Near academy.

            In chapter 6, you have a task to login to NEAR using CLI, register yourself as a meme museum contributor and register your meme.

            Link to the Chapter 6: https://near.academy/near101/chapter-6

            I have an issue when I try to register the meme. I am getting an error:

            Unknown argument: {meme : bingoo, title : telephonememe, data : https://9gag.com/gag/a718nWb, category : 4}

            I am not sure why those arguments are percevied as unknown.

            Here's the code:

            near call museum.testnet add_meme \ '{"meme" : "bingoo", "title" : "telephonememe", "data" : "https://9gag.com/gag/a718nWb", "category" : 4}' --accountId bingoo.testnet --amount 4

            ...

            ANSWER

            Answered 2022-Mar-24 at 16:28

            I'm using a windows machine, and I was getting the same error.

            I tried a bunch of things and I saw this AWS post on host to use quotes in the aws cli: https://docs.aws.amazon.com/cli/latest/userguide/cli-usage-parameters-quoting-strings.html

            I think for windows you can't use the single quotes around the json object, and you can't do the \ for the newline. I would just one long string and \ the " inside the json. like this:

            Source https://stackoverflow.com/questions/71383538

            QUESTION

            Meme Museum tutorial - 'exceed prepaid gas'
            Asked 2022-Jan-17 at 08:57

            Im getting this error. It seems to happen no matter how much gas I give it. Can someone help or advise what I am doing wrong? Thanks

            ...

            ANSWER

            Answered 2022-Jan-15 at 16:03

            Try attaching gas instead of deposit. Here's an example using the CLI:

            Source https://stackoverflow.com/questions/70712376

            QUESTION

            PHP - best way to cache and serve image and video files
            Asked 2022-Jan-12 at 16:23

            I'm running an app like 9gag where uers can upload and watch images and videos so same images and videos are requested up to 100 times per minute which puts a big workload on the SSD so storing last used media in RAM and serve it from there would be better.

            I've read that memcached and redis aren't good for that but without good explanations why not, can someone explain? Is vanish a better solution and does it work with PHP?

            I need the best solution preferable using PHP.

            ...

            ANSWER

            Answered 2022-Jan-12 at 16:23

            I would definitely not advise you to store these types of workloads in Memcached or Redis and I would also not advise you to have these workloads processed by PHP.

            Varnish is indeed the way to go here.

            Why not Memcached & Redis?

            Memcached and Redis are distributed key value stores. They are extremely fast and scalable and are perfect to store small values that change on a regular basis.

            Image and video files are quite large and wouldn't really fit well in these memory-only databases. Keep in mind that Redis and Memcached aren't directly accessible from the web, they are caches that you would call from a web application.

            That means there is additional latency running them through an application runtime like PHP.

            Why not PHP?

            Don't get me wrong, I'm a huge PHP fan and have been part of the PHP community since 2007. PHP is great for building web pages, but not so great for processing binary data.

            These types of workloads that you're looking to process can easily overwhelm a PHP-FPM or PHP-CLI runtime.

            It is possible to use PHP, but you'll need so many servers to handle video and image processing at large scale, that it will become an operational burden.

            Why Varnish?

            Varnish is a reverse caching proxy that sits in front of your web application, unlike distributed caches like Memcached and Redis that sit behind your web application.

            This mean you can just store images and videos on the disk of your webserver and Varnish will cache requested content in memory without having to access the webserver upon every request.

            Varnish is built for large-scale HTTP processing and is extremely good at handling HTTP responses of any size at large scale.

            Varnish is software that is used by CDNs and OTT video streaming platforms to deliver imagery and online video.

            Using video protocols like HLS, MPEG-DASH or CMAF, these streaming videos are chunked up in segments and indexed in manifest files.

            A single Varnish server can serve these with sub-millisecond latency with a bandwidth up to 500 Gbps and a concurrency of about 100,000 requests.

            The amount of machines you need will be way less than if you'd do this in PHP.

            The Varnish Configuration Language, which is the domain-specific programming language that comes with Varnish, can also be used to perform certain customization tasks within the request/response flow.

            The VCL code is only required to extend standard behavior, whereas in regular development languages like PHP you have to define all the behavior in code.

            Here's a couple of Varnish-related resources:

            Maybe even Varnish Enterprise?

            The only challenge is caching massive amounts of image/video content. Because Varnish stores everything in memory, you'll need enough memory to store all the content.

            Although you can scale Varnish horizontally and use consistent hashing algorithms to balance the content across multiple Varnish servers, you'll probably still need quite a number of servers. This depends on the amount of content that needs to be stored in cache at all times.

            If your origin web platform is powerful enough to handle requests for uncached long-tail content, Varnish could store the hot content in memory and trigger caches misses for that long-tail content. That way you might not need a lot of caching servers. This mainly depends on the traffic patterns of your platform.

            The open source version of Varnish does have a file storage engine, but it behaves really poorly and is prone to disk fragmentation at large scale. This will slow you down quite significantly as write operations increase.

            To tackle this issue Varnish Software, the commercial entity behind the open source project, came up with the Massive Storage Engine (MSE). MSE tackles the typical issues that come with file caching in a very powerful way.

            The technology is used by some of the biggest video streaming platforms in the world.

            See https://docs.varnish-software.com/varnish-cache-plus/features/mse/ for more information about MSE.

            Varnish Enterprise and MSE are not free and open source. It's up to you to figure out what would be the cheaper solution from a total cost of ownership point of view: managing a lot of memory-based open source Varnish servers or paying the license fees of a limited amount of Varnish Enterprise servers with MSE.

            Source https://stackoverflow.com/questions/70684543

            QUESTION

            NEAR "ExecutionError":"Exceeded the prepaid gas."
            Asked 2021-Nov-23 at 23:04

            I'm going through the tutorial in https://near.academy/near101/chapter-6

            One of the steps is to run this command (but with my account):

            ...

            ANSWER

            Answered 2021-Nov-23 at 23:04

            Benji at https://discord.com/channels/490367152054992913/542945453533036544/912840246524260355 suggested that instead of using --amount 3 I use --amount 3 --gas=75000000000000, which worked.

            Source https://stackoverflow.com/questions/70088651

            QUESTION

            Pinescript storing high and low value's error
            Asked 2021-Jun-01 at 03:32

            I am trying to simulate a relatively basic trading strat but unfortunately my attempts aren't working.

            In essence, when there is a red candle, you buy whenever the next candle close is above that red candle's high. This buy price is constantly shifting to the next lower high as the next red candle makes a close beneath the original red candle's low. Any movement inside the candle's low and high is therefore ignored. After an entry is made, you then sell whenever the next candle is below the low of the candle you purchased at. This again continuously shift up as new and higher green candles are made.

            ...

            ANSWER

            Answered 2021-Jun-01 at 03:32

            I think this should accomplish what you are trying to do. Instead of structuring the way you have, I've tracked whether you are in a long or not. Keep in mind orders are executed on the open of the next bar from the signal. Green arrows represent the bar where the condition to enter occurred, the red x where the condition was met to close the position.

            We use barstate.isconfirmed to check the conditions right on the closing of the current bar. To keep it cleaner, I've separated the logic from the entry/close commands by using bool variables enter_long and exit_long. We can then also use these boolean variables to plotshape() to visually check the logic. If you have additional conditions you want to add later you can either use the same bool to flip the one entry command or have multiple different bools for each type of entry condition ie enter_x_long or enter_y_long etc. When things inevitably don't work as planned having plotshape() mapping out your different conditions will make it a lot easier to debug.

            It can also be helpful when coding these kinds of things to plot your levels like candlehigh to debug.

            Source https://stackoverflow.com/questions/67781602

            QUESTION

            Change Bootstrap modal video source dynamically
            Asked 2021-Jan-09 at 14:16

            I have a db keeping videos src and some information about video.

            I'm taking those variable by while loop and passing to jquery script but even though video's src attributes are correct, videos are not playing the new source link.

            I used the code given in Bootstrap Docs

            This is the code that I'm using in the page

            ...

            ANSWER

            Answered 2021-Jan-09 at 13:09

            Simple every changing for src should load the video , using media load load(), and if you want to start it on show just trigger play() on video as following :

            Source https://stackoverflow.com/questions/65642386

            QUESTION

            Error: 400: Bad Request: there is no photo in the request
            Asked 2020-Nov-26 at 15:09

            I use telegraf and when send photo by url become such problem but when I use local photo(../img.jpg) it is okey. Code:

            ...

            ANSWER

            Answered 2020-Nov-26 at 15:09

            I need to change 'source' to 'url':

            Source https://stackoverflow.com/questions/65012623

            QUESTION

            Beautiful Soup 4 Python3: bs4 keeps returning unwanted data in for loop
            Asked 2020-Sep-10 at 12:00

            This is my comment soup (a list of comments):

            ...

            ANSWER

            Answered 2020-Sep-10 at 11:52

            Looking at the HTML, there aren't

            with class="media", so the .find() returns None every time. Change "media" to "image-container" to obtain desired results (txt is your HTML code from the question):

            Source https://stackoverflow.com/questions/63828979

            QUESTION

            How to get title from URL in PHP from sites returning 403 Forbidden
            Asked 2020-Aug-09 at 17:55

            I am trying to get the title of a few pages in PHP with this code. It works fine with almost every link except for a few, for example, with 9gag.

            ...

            ANSWER

            Answered 2020-Aug-08 at 06:44

            You can make use of Facebook's Graph API.

            https://graph.facebook.com/v7.0/?fields=og_object&id=https://9gag.com/gag/avPBX3b

            JSON Output:

            Source https://stackoverflow.com/questions/62997650

            QUESTION

            Rendering highly granular and "zoomed out" data
            Asked 2020-Jul-16 at 02:36

            There was a gif on the internet where someone used some sort of CAD and drew multiple vector pictures in it. On the first frame they zoom-in on a tiny dot, revealing there a whole new different vector picture just on a different scale, and then they proceed to zoom-in further on another tiny dot, revealing another detailed picture, repeating several times. here is the link to the gif
            Or another similar example: imagine you have a time-series with a granularity of a millisecond per sample and you zoom out to reveal years-worth of data.

            My questions are: how such a fine-detailed data, in the end, gets rendered, when a huge amount of data ends up getting aliased into a single pixel.
            Do you have to go through the whole dataset to render that pixel (i.e. in case of time-series: go through million records to just average them out into 1 line or in case of CAD render whole vector picture and blur it into tiny dot), or there are certain level-of-detail optimizations that can be applied so that you don't have to do this?
            If so, how do they work and where one can learn about it?

            ...

            ANSWER

            Answered 2020-Jun-12 at 16:39

            First, you can use caching. With tiles, like it's done in cartography. You'll still need to go over all the points, but after that you'll be able zoom-in/zoom-out quite rapidly.

            But if you don't have extra memory for cache (not so much actually, much less than the data itself), or don't have time to go over all the points you can use probabilistic approach.

            It can be as simple as peeking only every other point (or every 10th point or whatever suits you). It yields decent results for some data. Again in cartography it works quite well for shorelines, but not so well for houses or administrative boarders - anything with a lot of straight lines.

            Or you can take a more hardcore probabilistic approach: randomly peek some points, and if, for example, there're 100 data points that hit pixel one and only 50 hit pixel two, then you can more or less safely assume that if you'll continue to peek points still pixel one will be twice as likely to be hit that pixel two. So you can just give up and draw pixel one with a twice more heavy color.

            Also consider how much data you can and want to put in a pixel. If you'll draw a pixel in black and white, then there're only 256 variants of color. And you don't need to be more precise. Or if you're going to draw a pixel in full color then you still need to ask yourself: will anyone notice the difference between something like rgb(123,12,54) and rgb(123,11,54)?

            Source https://stackoverflow.com/questions/62191669

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install 9GAG

            You can download it from GitHub.
            You can use 9GAG like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the 9GAG component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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