AuthMe | : lock : Authenticate yourself in Minecraft and re-validate | Video Game library

 by   axieum Java Version: v1.4.0 License: MIT

kandi X-RAY | AuthMe Summary

kandi X-RAY | AuthMe Summary

AuthMe is a Java library typically used in Gaming, Video Game, Minecraft applications. AuthMe has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

:lock: Authenticate yourself in Minecraft and re-validate your session
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            kandi-support Support

              AuthMe has a low active ecosystem.
              It has 12 star(s) with 7 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 6 have been closed. On average issues are closed in 7 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of AuthMe is v1.4.0

            kandi-Quality Quality

              AuthMe has no bugs reported.

            kandi-Security Security

              AuthMe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              AuthMe is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              AuthMe releases are available to install and integrate.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed AuthMe and discovered the below as its top functions. This is intended to give you an instant insight into AuthMe implemented functionality, and help decide if they suit your requirements.
            • Initialize the login task
            • Replace the current Minecraft session
            • Acquires a Minecraft access token
            • Acquires a Microsoft login link
            • Logs the current user
            • Logs into a new Minecraft session
            • Inject the authentication button
            • Determines if a server disconnection reason is related
            • Handles a mouse released event
            • Render the username
            • Render the client
            • Initialize the widgets
            • Initialize the authentication button
            • Render the background
            • Render the button
            • Create a new offline session
            • Initialize the UI
            • Override this method to change the mouse position
            Get all kandi verified functions for this library.

            AuthMe Key Features

            No Key Features are available at this moment for AuthMe.

            AuthMe Examples and Code Snippets

            No Code Snippets are available at this moment for AuthMe.

            Community Discussions

            QUESTION

            How to start a session and set access levels for users using mysql
            Asked 2021-May-13 at 18:27

            I already have a login system ready and 100% working, but now I would like to add access levels when logging in and I have no idea how. In my database, in the table of my logins, there is a column that I created called 'permission_level' and the default is set to 'default', and the administrators as 'master'

            How can I solve this?

            Unsuccessful attempt:

            ...

            ANSWER

            Answered 2021-May-13 at 18:27

            You need to store the db table data to the session variable after the sql query.

            (1) Please move session_start(); to the start of the page.

            (2) and then Change

            Source https://stackoverflow.com/questions/67523878

            QUESTION

            How to establish access levels using mysql for a login system based on functions?
            Asked 2021-May-13 at 09:12

            I stagnated in a part that I am not able to understand, I would like to know how I can do to establish access levels for users working in this method, I really need an orientation, because it is very difficult.

            Note: the variable $user and $pass are linked to the $_POST username and password form.

            Note2: Everything is working perfectly, but I have doubts on how to be able to do access levels using the database with this code.

            ...

            ANSWER

            Answered 2021-May-13 at 09:12

            make a parallel file and put this file as include within the if of this function

            most mistakes will probably end

            thus:

            Source https://stackoverflow.com/questions/67466953

            QUESTION

            Problem with integers when logging to minecraft server
            Asked 2020-Aug-16 at 09:12

            I am making a plugin for logging (authme isn't working for me), which will send you 5 messages to warn you about logging and then it will kick you. Everything works perfectly, but int i will be after this 6. I know, I can set i to 1, but what can I do, if there are logging more players?

            ...

            ANSWER

            Answered 2020-Aug-16 at 09:12

            You can use a HashMap with the player name or ID of some sort as the key.

            Source https://stackoverflow.com/questions/63434946

            QUESTION

            MySQL trigger in phpMyAdmin
            Asked 2020-Mar-30 at 12:06

            dont understand, why this not work :C

            ...

            ANSWER

            Answered 2020-Mar-28 at 21:29

            To start with: the trigger name should not be surrounded with single quotes; you need backticks - or better yet, no quotes.

            The deeper problem is that a trigger cannot action the table it fires upon. Your trigger code compiles, but when it runs it gives error:

            Error: ER_CANT_UPDATE_USED_TABLE_IN_SF_OR_TRG: Can't update table 'authme' in stored function/trigger because it is already used by statement which invoked this stored function/trigger.

            I understand that you want to empty column idVK when the password changes. For this, you just need to set its value in pseudo-table NEW:

            Source https://stackoverflow.com/questions/60907026

            QUESTION

            Adding buttons to the Forge Viewer
            Asked 2018-Sep-10 at 13:20

            I am a developer who's currently trying to add another button to the Autodesk Forge Viewer. I can only find one example on the Autodesk website which explains this and I feel like I would understand more through a discussion or example.

            I currently have a very basic viewer, which asks for a bucket name and model then once it uploads the model it shows the model in the viewer with all the generic buttons, how do I go about inserting my own button?

            Below is the viewer.html used in my basic viewer:

            ...

            ANSWER

            Answered 2018-Sep-10 at 13:20

            Here you can find an example of creating the basic skeleton we use in most of our samples to add buttons to the UI toolbar of the viewer.

            http://learnforge.autodesk.io/#/viewer/extensions/skeleton

            Source https://stackoverflow.com/questions/52224075

            QUESTION

            next js redux-observable persistent auth token using cookie
            Asked 2018-Mar-22 at 11:58

            I have been trying to implement react server-side-rendering using next, and redux-observable, now i want to implement auth

            On signin

            • click signin
              • dispatch signin
                • set signin type
                • set signin data
              • call backend api auth/signin
                • if the response says that token is expired
                  • call backed api auth/refresh using refreshToken
                  • set cookie based on auth/refresh response token
                  • set auth data based on auth/refresh response
                • else
                  • set cookie based on auth/signin response token
                  • set auth data based on auth/signin response

            On accessing pages that needs auth

            • check for cookies called token
              • if exists
                • call backed api auth/me to authorize
                • if the response says that token is expired
                  • call backed api auth/refresh using refreshToken
                  • set cookie based on auth/refresh response token
                  • set auth data based on auth/refresh
                • else
                  • set auth data based on auth/me response
              • else
                • redirect to signin

            Steps above happens inside the epics, as follows

            /epics/signin.js

            ...

            ANSWER

            Answered 2018-Mar-22 at 11:58

            Inspired by this issue comment on github

            yarn add cookie-parser

            on ./server.js (you need to have a custom server to be able to do this)

            Source https://stackoverflow.com/questions/49382357

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AuthMe

            You can download it from GitHub.
            You can use AuthMe like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the AuthMe component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

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