StarField | Android Live Wallpaper | Android library

 by   bes Java Version: Current License: No License

kandi X-RAY | StarField Summary

kandi X-RAY | StarField Summary

StarField is a Java library typically used in Mobile, Android applications. StarField has no bugs, it has no vulnerabilities and it has low support. However StarField build file is not available. You can download it from GitHub.

StarField Live Wallpaper for Android.

            kandi-support Support

              StarField has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 2 watchers for this library.
              It had no major release in the last 6 months.
              StarField has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of StarField is current.

            kandi-Quality Quality

              StarField has 0 bugs and 0 code smells.

            kandi-Security Security

              StarField has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              StarField code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              StarField does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              StarField releases are not available. You will need to build from source code and install.
              StarField has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed StarField and discovered the below as its top functions. This is intended to give you an instant insight into StarField implemented functionality, and help decide if they suit your requirements.
            • Move the current position
            • This method is called when an icicle is created
            • Draws a set of points to the canvas
            Get all kandi verified functions for this library.

            StarField Key Features

            No Key Features are available at this moment for StarField.

            StarField Examples and Code Snippets

            No Code Snippets are available at this moment for StarField.

            Community Discussions


            How can I drive individual sprites
            Asked 2022-Jan-14 at 14:27

            I would like individual cars to drive across the screen from left to right with a certain time interval.It should be an endless loop. It is ended by program end With my code, they all start at the same time. In addition, rect.y changes from the default value 300 to 0.



            Answered 2022-Jan-13 at 08:56

            (Assuming you want these cars to be robots) First create variable and lets name them car_move_right and car_move_left . If you want the car to move towards the right at the beginning of the game, set the car_move_right to True and the other variable to False, and vice versa. Then in the main loop, add an if statement like this:

            (Taking carX to be X-coordinate of car)



            Headless puppeteer not rendering WebGL correctly
            Asked 2021-Feb-06 at 03:44

            I'm trying to take a screenshot of my WebGL app but the results are not right.

            Running puppeteer in headful mode works just fine but I need it in headless mode.

            I've hosted my shader on shadertoy to make things easier here.

            The shader is really simple, it uses a PRNG to draw a starfield.

            Puppeteer version: 7.0.1

            Chromium version: 90.0.4403.0

            Here is my shader:



            Answered 2021-Feb-06 at 03:44

            I get the black version on my desktop. My guess is the issue is your shader is using undefined behavior

            This line



            Javafx mouse event y coordinate offset incorrect in subscene
            Asked 2020-Nov-03 at 16:29

            I created a star plotting application to plot labels for a 3d star plotter so that the labels are mapped local to scene. I wanted to do this so that whenever I rotate the starfield, the labels are always facing forward and don't rotate with the individual stars (annoying because they can't be read).

            Now this works very well until I added a control panel above it. In the application below, if the control panel is not present, then labels track with the position of the stars. But with the control panel, the labels are y-offset by the size of the control panel height.

            The issue is that the "mousePosY = me.getSceneY();" returns the mouse position of the scene itself and not the defined subScene. I had thought that the "subScene.setOnMouseDragged((MouseEvent me) -> {" would have given me the position of the mouse relative to the subScene and not the scene.

            Is there any way to fix this so that the returned X,Y position is for the subScene only?

            The following code is a very cutdown version of my application that shows the actual issue itself.



            Answered 2020-Nov-03 at 16:29

            I broke this down into a simpler problem relating mouse offset, solved that, and then worked that solution into here.

            The key issue is that I assumed that the mouse event (x,y) positions would be zero offset to the SubScene, and in reality, they are relative to the containing scene. I had to calculate the bounds of the component relative to the parent. Having the actual location of the SubScene in the layout of the larger application allows me to calculate the corrected (x,y) positions.

            Here is the answer:



            Change the color and background of the Kivy progressbar
            Asked 2020-Sep-09 at 02:51

            I am using the following function to implement a progressbar with kivy.



            Answered 2020-Sep-09 at 02:51

            You can define your own version of ProgressBar using dynamic classes in your kv like this:



            Canvas only drawing in top left quadrant
            Asked 2020-Sep-03 at 21:16

            Trying to create a space background for a simple browser game we are running into trouble with the canvas only painting in the top left quadrant.

            This is a React app using Emotion as CSS in JS. We are trying to set the canvas dimension via its width and height property to rely on this for painting. Then we want to use CSS injected through emotion to resize the canvas to fit its containers width while maintaining aspect ratio.

            A code sandbox can be found at

            The component in question looks like this:



            Answered 2020-Sep-03 at 21:16

            You're accessing the offsetHeight and width of the canvas element which is how much space the canvas takes up not the size of the canvas. What you should be basing your random calculation on is the width and height of the canvas. Changing maxWidth and height to the following will base your numbers off the canvas dimensions not the dimensions of the canvas element in the DOM.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install StarField

            You can download it from GitHub.
            You can use StarField like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the StarField component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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