thinr | use AsyncTask replacement - life cycle
kandi X-RAY | thinr Summary
kandi X-RAY | thinr Summary
Thinr is a replacement for AsyncTask. It is a tiny library that makes things like the following possible in a leak free and configuration change aware way:. While the above example is not very exciting you might be able to estimate it's value considering it's. Anything in "inBackground" will be executing on a background thread. Anything in "onMain" will be executing when - and only when - the component is in a state that is fine for accessing the component. Imagine that "inBackground" can be any time consuming blocking operation accessing the network and hitting the filesystem. It's a beautiful replacement for AsyncTask (which it internally uses) when using Java 8. You can also use it with Java 7 but Java 8 will make your experience much more exciting. Currently the official support for Java 8 is limited to using Jack (see ) but for sure the complete toolchain will support Java 8 sooner or later. Additionally RetroLambda is supported starting with version 0.1.0. If you still don't know what this will do for you have a look at other approaches making AsyncTask work (right) for you. Don't get me wrong there is nothing wrong with AsyncTask - it just needs a lot of care to implement it in a leak and error free way. Unfortunately those implementations add a lot of boiler plate code which made a lot of developers to come up with alternative solutions (which are also not easy to understand and do it right - and most of the time the code will look just ugly, hard to understand and hard to maintain). If you ever did some non-trivial Android app you should know the pain I*m talking about.
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Top functions reviewed by kandi - BETA
- Do the next operation in background
- Initializes the main activity .
- Marks the given element as false .
- Queue the next operation .
- Creates a visitor to visit Psi expressions .
- Main entry point .
- Returns true if the given element is a parent of a lambda expression .
- Get all the issues .
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QUESTION
im trying to make a painting game in javascript but can't seem to change the color of the 'PaintBrush' component. I want to do it via a function and have a button do that function onclick. I have it all sorted out except how to get the paint brush to change color. This is quite complex so please help. Here is my code: HTML:
...ANSWER
Answered 2017-Feb-22 at 22:38use string "yellow"
instead of Yellow
or define var Yellow = "yellow"
at the top of your file.
To reflect the context.fillStyle
with selected color modify your update
function as below. The difference is ctx.fillStyle = this.color
not just color
.
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