Caster | Caster - Command-line control for ChromeCast | Command Line Interface library

 by   entertailion Java Version: Current License: No License

kandi X-RAY | Caster Summary

kandi X-RAY | Caster Summary

Caster is a Java library typically used in Utilities, Command Line Interface applications. Caster has no bugs, it has no vulnerabilities and it has low support. However Caster build file is not available. You can download it from GitHub.

Caster is a command-line application to beam video files to ChromeCast devices. It is useful for automation and scripting use cases.. To run the application, you need a Java runtime environment (JRE) for your operating system. . There is a dependency on a web app that needs to be registered with Google..
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            kandi-support Support

              Caster has a low active ecosystem.
              It has 85 star(s) with 17 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. On average issues are closed in 2129 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Caster is current.

            kandi-Quality Quality

              Caster has 0 bugs and 0 code smells.

            kandi-Security Security

              Caster has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Caster code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Caster does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Caster releases are not available. You will need to build from source code and install.
              Caster has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              Caster saves you 1398 person hours of effort in developing the same functionality from scratch.
              It has 3127 lines of code, 188 functions and 22 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Caster and discovered the below as its top functions. This is intended to give you an instant insight into Caster implemented functionality, and help decide if they suit your requirements.
            • Entry point for the command line tool
            • Load a VLC stream
            • Initialize the transcoder
            • Returns the current status of the application
            • Process a broadcast advertisement
            • Send an http get
            • Build query data
            • Add a DialServer
            • The broadcast client thread
            • Handles a response received from the main thread
            • Ends the server
            • Serves a file from the given URI
            • Sends a POST to the given URL
            • Build an HttpEntity from a map
            • Sends HTTP response
            • Tries to serve a file
            • Open a stream to a URL
            • Launch an App
            • Method called when an end element is received
            • Compares two DialServer objects for equality
            • Send a broadcast probe request
            • Called when an error occurs
            • Called when the browser closes
            • Called when the server is open
            • Called when a message is received
            • Sets the message queue
            Get all kandi verified functions for this library.

            Caster Key Features

            No Key Features are available at this moment for Caster.

            Caster Examples and Code Snippets

            No Code Snippets are available at this moment for Caster.

            Community Discussions

            QUESTION

            Something wrong with PointCloud indexes
            Asked 2021-Jun-02 at 14:51

            I have set up a point cloud with the intention of changing a vertex colour when the point is clicked. I have worked out how to set up the vertex colours and the index required but it just does not seem to add up as no colour ever changes and I can't seem to make sense of the index values I am getting.

            ...

            ANSWER

            Answered 2021-Jun-02 at 14:51

            I have figured this out now and there were a couple of things interacting to mess it up for me.

            1. The position set up was good and the correct index appears to be indexByThree (0,3,6 ...)
            2. After trying them both I have finally used window.inner[Width | Height] for aspect etc
            3. Setting the colour change through the geometry object seems to be the way to update correctly this.geometry.attributes.color.setXYZ( ... ) works as I have three colour values
            4. Not forgetting to set needsUpdate() where required
            5. Adjust the css so that the canvas is set to the full screen size

            This last one was my last problem (causing the pick to change the colour of the wrong point) and was caused by mat-dialog-container having a css rule for padding set to 24px. Now the docs recommend not to remove this but it is the only way I have got this to work. I think the padding was included in the co-ords for picking so was always out by 24px when it selected the points.

            Source https://stackoverflow.com/questions/67791163

            QUESTION

            Cannot change colour of vertex for three.js PointCloud
            Asked 2021-May-28 at 12:26

            I am having trouble changing the colour of a vertex on a mouse click using three.js and Angular. I have been reading around this and I think I should be setting up vertex colours and then when I intersect against my scene I can use the color array in object.attributes.color. So this is what I have been attempting to do:

            ...

            ANSWER

            Answered 2021-May-28 at 12:26

            Had to set the indexes myself by storing the index of the start of each vertex/colour in the attribute arrays and then add it using setIndex on my geometry.

            Source https://stackoverflow.com/questions/67724495

            QUESTION

            Can't deserialize JSON into an object with nested list
            Asked 2021-May-26 at 14:30

            Apologies for asking a fairly common question, I have been looking all over and can't find a solution that fixes my problem.

            I am using Firesharp, and trying to deserialize a Json object that Firebase returns into a class with a nested list.

            ...

            ANSWER

            Answered 2021-May-26 at 14:30

            This in no way a complete answer. I assume you don't want to map/create classes for each "sub class", e.g. Barbarian, Wizard etc. You could perhaps use JsonConverter. The example only handles the first "anonymous" range of objects. Maybe you'll find some of this useful.

            Source https://stackoverflow.com/questions/67702360

            QUESTION

            Three.js Camera always undefined when setting up ray tracing
            Asked 2021-May-26 at 14:20

            I have created a three.js element to show a number of points on the screen and I have been tasked with clicking on two and calculating the distance between them. I am doing this in a Angular (8) app and have all the points visible and mouse events (pointerup/down) set up correctly. My idea is to ray trace from the mouse point when clicked and highlight a vertex (I do only have points no lines or faces). So I have attempted to set up Three.js RayTRacing on my scene but every time I call setFromCamera the camera is undefined even though I srill have the points visible on the screen at all times.

            ...

            ANSWER

            Answered 2021-May-26 at 14:20

            It appears that I need arrow functions to set up the eventListener otherwise this is local to the function.

            Source https://stackoverflow.com/questions/67706101

            QUESTION

            can't 'convert' typescript definition in javascript
            Asked 2021-May-22 at 09:05

            I am trying to rewrite this Apollo typescript repository to javascript. I try to learn typescript but there is one thing called 'type casting' or 'type assertion' which makes me confuse.

            let me explain it with code:

            //cache.tsx

            ...

            ANSWER

            Answered 2021-May-22 at 09:05

            Just remove the generic like this:

            From:

            Source https://stackoverflow.com/questions/67647351

            QUESTION

            Trying to make a line caster in python
            Asked 2021-Apr-19 at 00:45

            Hello I am trying to make a line caster for those who don't know what that is it is a thing that gives you all the point in between 2 points and in this case I am writing this data to an image but for some reason when I run it it will only go up to the right (you will see what I mean if you run the code) does anyone know why this is here is my code and I am more than aware it is messy and not very efficient so suggestions to make it more efficient and or less messy are welcome

            ...

            ANSWER

            Answered 2021-Apr-19 at 00:45

            Here is the way you draw a line between two points. This is based on Bresenham's algorithm. You figure out which direction has the largest change, and that is your "major" direction. Then, at every step, you move one in the major direction. You keep an "error term", which tracks how far along you need to move in the "minor" direction, and when that crosses a whole unit, you move in the minor direction as well. Also note that, in numpy terms, the Y coordinate (rows) should always be first.

            Source https://stackoverflow.com/questions/67154627

            QUESTION

            Matching fields in two text files from separate columns, then appending one files contents where matches were found, including duplicates
            Asked 2021-Mar-03 at 18:29

            I've been searching through a lot of similar questions, but many are matching columns a bit differently and I haven't been able to adapt the awk commands people are sharing to work as I need.

            Simply put I have 2 files, 1 with a list of basically names and duties. The second file has entries of items prepended by the same names listed in file 1, but there can be duplicate entries under a name in file 2.

            Here's what some example data close to what I'm working with looks like

            File 1

            ...

            ANSWER

            Answered 2021-Mar-03 at 18:20
            $ awk -F' - ' 'NR==FNR {sub(" +$","",$2); a[$2]=$1; next} 
                           $1 in a {print a[$1] FS $0}' file1 file2
            
            Priest - Larry Boy - Boots
            Priest - Larry Boy - Midnight Haze
            Priest - Larry Boy - Plague Bearer
            Melee - Jorge - Buckler
            Shaman - Chester - Handguards
            Caster - Clyde - Cloak
            Melee - Don - Stone Pendant
            Melee - Don - Rolled
            Caster - Beans - Stopwatch
            Healer - Rammmma - Splinter collector
            Healer - Rammmma - Splinter collector
            

            Source https://stackoverflow.com/questions/66462449

            QUESTION

            Issue converting a world space light position to model space in fragment shader
            Asked 2021-Feb-14 at 07:47

            I am attempting to address the age old issue of model vs world space coordinates when adding light to a scene with transformed models.

            I have a house model with two instances. a skull, a single point light in my scene as well as some terrain and a skybox. I noticed that when applying some rotations to my models, the illumination provided by the point light was rotating with it. After some reading it became obvious that I am doing all of my computations in my shaders in model space but my light position/directions are in world space.

            So, I realized I needed to uniform my space for my calculations and I think it makes sense to keep the shaders in model space and convert the light components from world to model.

            When I don't do the transformation it looks almost right (though not perfect which I'm betting is b/c of the different spaces). I render a small lightbulb model at the location of the light and the tops of the houses and the terrain all illuminate as I expect relatively well.

            When I do the conversion of the light position back to model space I'm expecting the light to still be illuminating from the lightbulb model. However it gets wonky.

            I have no rotations on the models but some minor translations so I'm confused as to why it seems like the light source gets rotated 90 degrees around the x axis...

            ...

            ANSWER

            Answered 2021-Feb-14 at 07:47

            The model matrix transforms form model space to world space. Therefore you do the calculation of the light model in world space.

            Source https://stackoverflow.com/questions/66191832

            QUESTION

            Line Line intersection in JavaScript?
            Asked 2021-Feb-02 at 00:18

            I am making a ray caster, and I need to detect whether the rays intersect with the wall segments,

            which I have the coordinates of each vertex to, does anyone know a way to do this?

            I have looked it up, but I has yet to have found anything that could help me,

            So I am asking here. Heres the code if you need to know (Use wasd to test it):

            ...

            ANSWER

            Answered 2021-Feb-02 at 00:08

            QUESTION

            Mouse X And Mouse Y in javascript
            Asked 2021-Jan-13 at 16:53

            I'm making a ray-caster in JavaScript. How could I track Mouse X and Mouse Y? I've looked around but could not find anything that says anything about this specific situation..

            ...

            ANSWER

            Answered 2021-Jan-13 at 16:53

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Caster

            You can download it from GitHub.
            You can use Caster like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Caster component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/entertailion/Caster.git

          • CLI

            gh repo clone entertailion/Caster

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            git@github.com:entertailion/Caster.git

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