Fling | Fling media to a ChromeCast device | Android library
kandi X-RAY | Fling Summary
kandi X-RAY | Fling Summary
the fling application allows you to beam video files from computers to chromecast devices.. to run the application, you need a java runtime environment (jre) for your operating system. .
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Top functions reviewed by kandi - BETA
- Called when a broadcast is found
- Add a DialServer
- Build query string
- Perform an HTTP get
- Sends a JSON message
- Update the label
- Set the current duration
- Entry point
- Creates and displays the main GUI
- Sends a HTTP request
- Intercept the server
- Invoked when the server is open
- Reads the file and converts it into File objects
- Restores user settings
- Creates the progress indicator
- Start the web server
- Called when a connection is closed
- Called when an error occurs
- Find a Dialect Server by IP address
- Determine if the dragged data is ok
- Open a stream to a URL
- Runs the broadcast client thread
- Paint the icon
- Discover devices on the local network
- Send POST to the given URL to the given output stream
- Make a custom button for dragging files
Fling Key Features
Fling Examples and Code Snippets
Community Discussions
Trending Discussions on Fling
QUESTION
For reasons that have to do with Jetpack Compose input modifiers consuming all MotionEvents, I find myself writing my own scroll routine for a Composable, of which I have access to the ScrollState.
I have figured out everything I need except flinging. I can't see how to apply performFling(initialVelocity) on a ScrollState. All I can find in the docs are ScrollState.scrollTo
and ScrollState.scrollBy
, which aren't so useful with flings, since the scroll destination or size is unknown.
I also can't find a ScrollState listener, similar to onScrollStateChanged(state: Int)
in the old Android world, that fires when scrolling state changes.
Here is what I have in case somebody can point me in the right direction:
...ANSWER
Answered 2021-Nov-08 at 09:40You could try using a nestedScroll:
QUESTION
AppbarLayout has a big child, so we can drag and fling it.
It goes wrong when I fling appbar with its child first and fling scrollview before previous fling animation is finished.
The scrolling then became a mess when double flinging occured on both appbar and nestedscrollview
Here is the layout.xml
...ANSWER
Answered 2022-Feb-21 at 13:51I have the same problem with RecyclerView
See HeaderViewBehavior.setHeaderTopBottomOffset
, it's invoked with different directions for newOffset
parameter.
You should cancel AppBarLayout.Behavior
fling when onStartNestedScroll
invoked.
How to fix:
Override AppBarLayout.Behavior
QUESTION
I'm a new android application engineer. I'm trying to make a vulkan rendering backend demo which use SurfaceView as a View on android Java code. I made the gles rendering backend demo using GLSurfaceView as well. On application code, I use setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) API set activity from default portrait to landscape. But it doesn't work on SurfaceView while it works on GLSurfaceView.
I use renderdoc capture the rendering result, the image is in landscape layout(the same layout as gles backend). I doubt it was's something wrong with some settings on activity or window, but can't figure it out the root cause. Could somebody help what maybe the problem is?
Here is the Java source code.
...ANSWER
Answered 2021-Dec-27 at 13:30In the tag of AndroidManifest.xml, add the line
android:screenOrientation="portrait"
.
QUESTION
I am just now learning about macros. I find them really cool as a concept, but I still have a really hard time programming them, as this post will amply demonstrate.
I'm posting this question because I could not solve an exercise I set up for myself.
Basically, I want to define the "macro-equivalent" of the following function:
...ANSWER
Answered 2021-Nov-19 at 16:18Your first attempt works.
QUESTION
Is there a way to disable the 'touch fling scrolling' behaviour in CefSharp.Wpf (or potentially via Cef, Chromium, etc)?
I appreciate it's an unusual request as touch fling scrolling is a great feature. But unfortunately, I need to integrate with a dodgy touch screen hw/driver which works nicely for drag.. but fails miserably when flick scrolling as it consistently 'over scrolls'. e.g. a gentle flick on the screen causes the page content to scroll multiple pages (instead of just a few lines).
...ANSWER
Answered 2021-Sep-13 at 10:23There's no CefSharp/Cef/Chromium flag or public method available to cancel Chromium's fling behavior.
Fortunately though, Chromium does internally cancel the fling behavior under certain scenarios (refer Chromium's fling_controller.cc). One such scenario is a user touch down event.
So the trick is to simulate a touch down cancel event pair. Because CefSharp doesn't offer a 'post touch down' event for users to implement the logic (i.e. too much of an edge case), the easiest way is to implement the feature via a derived class.
Here's a complete example (with dependency property binding) in case it helps anyone else look for the same solution..
QUESTION
I have a list which contains tuples, in each tuple there 2 elements: keyword and definition for that keyword. (This is like a dictionary). I tried to use get_close_matches() but it returned an empty list. I expected it to return something in the list.
This works for list, but I don't know how to get it work for list that contains tuples inside it? Please help.!
...ANSWER
Answered 2021-Aug-12 at 17:56I'm not familiar with this function in particular, but looking at the documentation here it suggests that the second input should be a list of strings, not a list of tuples. I would recommend doing something like:
don't name your lists "list"! Let's call it "my_list"
process my_list into a list of just the keywords:
keywords = [x[0] for x in my_list]
and then try calling the function on just the keywords:
get_close_matches("slamm", keywords)
QUESTION
I am new to pygame and game design overall. I am making a game where a ball follows the cursor. I want the ball to have some physics like inertia and gravity, so that when I fling the ball around it doesn't just make a straight line to the cursor and stop. How do I do this ? ( How do I add inertia and gravity ) My sprite:
...ANSWER
Answered 2021-Aug-07 at 12:47Firstly, when doing any form of physics
, use vectors, not scalars variables.
This is because forces
, like gravity are made of 2 components, Fx
and Fy
(the x
component and the y
component). This also applies to motion
descriptors, like velocity
and acceleration
.
According to your code, your velocity
is just stored as 1
variable meaning it is a scalar and affects both the x
and y
components equally. This is not true... you do not see gravity affecting an object's x
direction in real life, do you?; (ie, horizontal motion),
rather the y
direction only; (ie, vertical motion).
Have your velocity as stored in two vars, a velocityX
and velocityY
. This will give you more control in which direction the objects move and also which direction certain forces affect your objects (like gravity only affecting the y
component.), leading to more efficiency and accuracy.
This is effectively the meaning of vectors, when something is described relative to its componential position, direction and magnitude (size).
If you do want to know more, I believe I have already answered this here.
As for your problem of: fling the ball around it doesn't just make a straight line to the cursor and stop:
Look at @p.phidot 's comment above.
QUESTION
What is the recommended solution for creating a NumberPicker Widget in Jetpack Compose? Similar to the image below. I am able to create an NumberPicker using an AndroidView within my composable but the view does not seem to allow flings or snap to position. Btw the UI below shows three NumberPickers placed in a row. It is not supposed to represent a DatePicker
...ANSWER
Answered 2021-Jul-04 at 18:31By coincidence I've implemented a screen like that last week. I can't share the whole code here, but basically what I did was:
- Create a layout with a
DatePicker
(res/layout/date_picker.xml).
QUESTION
I am using the Fortune Wheel in this link. When I fling the wheel, it will spin and end but when it is done, I'm unable to fetch the value of the selection.
Here's what I have tried:
...ANSWER
Answered 2021-Jun-19 at 11:57As, the library is using Stream you will need to use stream method to get data from selection.One such method is called listen()
Rest you can check this : Medium Link - Streams In Flutter
QUESTION
I have a view hierarchy as shown in the image below.
I'm getting strange scroll behaviors like,
- If I scroll (drag slowly or fling) from Area 1 the
AppBar
collapses along with it. This is fine. - But if I drag slowly from Area 2 the
AppBar
does not collapse. It stays there andRecyclerView
goes beneath it. However, it works fine with a fling.
activity_challenge_detail.xml
ANSWER
Answered 2021-Jun-09 at 09:27To fix this you need a couple of steps:
Wrap the outer
ViewPager2
in aNestedScrollView
, and of course transfer the scrolling behavior to it:So in
activity_challenge_detail.xml
:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Fling
You can use Fling like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Fling component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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