ape-physics-for-android | Automatically exported from
kandi X-RAY | ape-physics-for-android Summary
kandi X-RAY | ape-physics-for-android Summary
ape-physics-for-android is a Java library. ape-physics-for-android has no bugs, it has no vulnerabilities and it has low support. However ape-physics-for-android build file is not available. You can download it from GitHub.
Automatically exported from code.google.com/p/ape-physics-for-android
Automatically exported from code.google.com/p/ape-physics-for-android
Support
Quality
Security
License
Reuse
Support
ape-physics-for-android has a low active ecosystem.
It has 3 star(s) with 0 fork(s). There are no watchers for this library.
It had no major release in the last 6 months.
There are 2 open issues and 0 have been closed. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of ape-physics-for-android is current.
Quality
ape-physics-for-android has no bugs reported.
Security
ape-physics-for-android has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
ape-physics-for-android does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
ape-physics-for-android releases are not available. You will need to build from source code and install.
ape-physics-for-android has no build file. You will be need to create the build yourself to build the component from source.
Top functions reviewed by kandi - BETA
kandi has reviewed ape-physics-for-android and discovered the below as its top functions. This is intended to give you an instant insight into ape-physics-for-android implemented functionality, and help decide if they suit your requirements.
- Initializes the engine
- Returns an array of all the custom particles added to the engine
- Returns the collision response for the given engine
- Adds a force to the engine
- Creates and returns the vector data
- Checks all collisions between particles and controllers
- Test the collision between two rectangles
- Find the collision between two particles
- 2
- Invoked when the activity is created
- Returns the LN value for the given integer
- Compute ASIN value
- Compute the arc cosine of f
- Called when a menu item is selected
- Calculate the pooling factor
- Set up the menu items menu
- Draws the current constraint
- Returns the average velocity of two connected particles
- Called when a sensor has changed
- This method is called when the thread is destroyed
- Resolves the velocity of the vehicle
- Initialize a list of contact particles on the master
- Checks if two lines intersect
- Key pressed
- Initialize a list of contact particles at a corner
- Resolves the collision
Get all kandi verified functions for this library.
ape-physics-for-android Key Features
No Key Features are available at this moment for ape-physics-for-android.
ape-physics-for-android Examples and Code Snippets
No Code Snippets are available at this moment for ape-physics-for-android.
Community Discussions
No Community Discussions are available at this moment for ape-physics-for-android.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ape-physics-for-android
You can download it from GitHub.
You can use ape-physics-for-android like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ape-physics-for-android component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use ape-physics-for-android like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ape-physics-for-android component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page