xmit | XMIT Session Layer Implementation | Application Framework library
kandi X-RAY | xmit Summary
kandi X-RAY | xmit Summary
XMIT defines lightweight logical sessions. A session is used to carry application messages. XMIT is responsible for using the selected communications mechanism to deliver messages orderly from one application to one or more other applications in the context of a session. XMIT is designed to meet the requirements of automated trading in the financial markets. These include the use of open protocols, simple design, freedom from being tied to a particular messaging library implementation, and eliminating unnecesssary overhead that affects communications latency. This is a Java implementation of the XMIT protocol by Pantor Engineering AB (The XMIT specification can be found at
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Top functions reviewed by kandi - BETA
- Called when an establishment is established
- Show the next alive message
- Handles a timer
- Checks for stale operations
- Sends a keepalive interval
- Send an Establish reject message
- Sends a message to the server
- Resume a session from a journal
- Resumes the session
- Handles a negotiation response
- Establish a new establish session
- Called when an establishment response is established
- Converts a byte array to a UUID
- Called when a context is established
- Receives messages
- On terminate
- Called when a finished sent message is finished
- Called when a negotiator is rejected
- Flushes buffered output
- Called when a sequence is established
- Rejects credentials
- Called when a Retransmission is received
- Sends rejection
- Called when a packed context is received
- Convert UUID to byte array
- Reject this transport
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Trending Discussions on xmit
QUESTION
The following code generates a segmentation fault on iteration 33. The offending line of code is memcpy(data, datagram, 4096);
. How could a simple memcpy
generate a segmentation fault?
The output of my program in gdb is as follows:
...ANSWER
Answered 2022-Jan-13 at 15:29The issue is here:
QUESTION
The following program uses a PF_PACKET
socket to send a TCP SYN
packet to web server read from a file which is a list of web server IPv4 addresses - one address per line. The code is quite long because it takes a lot of code to obtain the gateway router MAC and IP address necessary for filling in the ethernet and IP headers. The good news is you can just skip all the functions in the preamble and just go to main which is where the problem is.
My program works perfectly for the first iteration of the while loop in main. Here is the output:
...ANSWER
Answered 2022-Jan-11 at 23:42If you are going to use PACKET_TX_RING
, then you must play by its rules: that means you can't use the same buffer spot over and over: you must advance to the next buffer location within the ring buffer: build the first packet in slot 0, the second in slot 1, etc. (wrapping when you get to the end of the buffer).
But you're building every packet in slot 0 (i.e. at ps_header_start
) but after sending the first packet, the kernel is expecting the next frame in the subsequent slot. It will never find the (second) packet you created in slot 0 until it has processed all the other slots. But it's looking at slot 1 and seeing that the tp_status
in that slot hasn't been set to TP_STATUS_SEND_REQUEST
yet so... nothing to do.
Note that your sendto
call is not providing a buffer address to the kernel. That's because the kernel knows where the next packet will come from, it must be in the next slot in the ring buffer following the one you just sent.
This is why I suggested in your other question that you not use PACKET_TX_RING
unless you really need it: it's more complicated to do correctly. It's much easier to just create your frame in a static buffer and call sendto(fd, buffer_address, buffer_len, ...)
. And if you are going to call sendto
for each created frame, there is literally no advantage to using PACKET_TX_RING
anyway.
QUESTION
I have a program which uses PF_PACKET
raw sockets to send TCP SYN
packets to a list of web servers. The program reads in a file which has an IPv4 address on each line of a web server. The program is the beginnings of an attempt to connect to multiple servers in a high performance manner. However, currently the program is only sending about 10 packets/second. This despite the program using non blocking socket. It should be running orders of magnitude faster. Any ideas why it could be running so slowly.
I include a full code listing below. Warning - the code is quite long. That's because it takes a surprisingly large amount of code to get the IP and MAC address of the gateway router. The good news is you can skip all the functions before main because they just do the necessary work of getting the IP and MAC address of the router as well as the local IP address. Anyway, here's the code:
...ANSWER
Answered 2022-Jan-11 at 20:59If I follow the code correctly, you're redoing a ton of work for every IP address that doesn't need to be redone. Every time through the main loop you're:
- creating a new packet socket
- binding it
- setting up a tx packet ring buffer
- mmap'ing it
- sending a single packet
- unmapping
- closing the socket
That's a huge amount of work you're causing the system to do for one packet.
You should only create one packet socket at the beginning, set up the tx buffer and mmap once, and leave it open until the program is done. You can send any number of packets through the interface without closing/re-opening.
This is why your top time users are setsockopt
, mmap
, unmap
, etc. All of those operations are heavy in the kernel.
Also, the point of PACKET_TX_RING
is that you can set up a large buffer and create one packet after another within the buffer without making a send
system call for each packet. By using the packet header's tp_status
field you're telling the kernel that this frame is ready to be sent. You then advance your pointer within the ring buffer to the next available slot and build another packet. When you have no more packets to build (or you've filled the available space in the buffer [i.e. wrapped around to your oldest still-in-flight frame]), you can then make one send/sendto
call to tell the kernel to go look at your buffer and (start) sending all those packets.
You can then start building more packets (being careful to ensure they are not still in use by the kernel -- through the tp_status
field).
That said, if this were a project I were doing, I would simplify a lot - at least for the first pass: create a packet socket, bind it to the interface, build packets one at a time, and use send
once per frame (i.e. not bothering with PACKET_TX_RING
). If (and only if) performance requirements are so tight that it needs to send faster would I bother setting up and using the ring buffer. I doubt you'll need that. This should go a ton faster without the excess setsockopt
and mmap
calls.
Finally, a non-blocking socket is only useful if you have something else to do while you're waiting. In this case, if you have the socket set to be non-blocking and the packet can't be sent because the call would block, the send
call will fail and if you don't do something about that (enqueue the packet somewhere, and retry later, say), the packet will be lost. In this program, I can't see any benefit whatsoever to using a non-blocking socket. If the socket blocks, it's because the device transmit queue is full. After that, there's no point in you continuing to produce packets to be sent, you won't be able send those packets either. Much simpler to just block at that point until the queue drains.
QUESTION
I have an application that is sending hand crafted SOCK_RAW
packets from a PF_PACKET
socket. The packets are being created and sent as the screenshot from Wireshark shows. The packets being sent are TCP SYN
packets with an expected TCP SYN/ACK
response. However, no response is being received, again as the screenshot shows. I assume that this is because the router is dropping the packets for some reason. Any ideas what the reason could be? Or is there some other reason why I am not receiving any responses.
The full code is quite long because it takes a lot of code to get the IP address and the MAC address of the router to build the ethernet header with. So I have only included the most relevant code. If that is not enough please leave a comment and I will post the full code.
...ANSWER
Answered 2022-Jan-09 at 15:39The ip4 checksum is only calculated over the ip header, if I get it correctly. So if you pass the total lenght of the whole packet to the checlsum calculation function, I would not be surprised, if you get a wrong checksum. I wonder though why it happend to work in the second program.
QUESTION
I'm trying to learn how to program PACKET_MMAP
based application so I can get performance gains. I want to start by learning how to send packets to a specified IP address. I've been learning by borrowing sections of code from https://sites.google.com/site/packetmmap/ which uses PF_PACKET
as first argument to socket()
.
I've managed to put together a program which sends one packet (I don't know where to). How do I set the IP address for sending with PF_PACKET
?
Here is the code I have so far:
...ANSWER
Answered 2022-Jan-06 at 14:22The ethernet, ip and tcp headers have to be populated. Here is what I came up with:
QUESTION
currently I try to sent 720 bytes from Windows application to custom STM32 device (now for testing purposes I use Blue Pill - STM32F103xxx). Ah, I forgot to point that I am totally newbie into programming :). So on device side I have 1000 bytes buffers for receiving and sending (Thanks to STMCube for this). Testing device with terminal program ( packets < than 64 bytes) works. Then I rework one of Microsoft examples to be able to sent more data to device. Used device driver on Windows is "usbser.sys". In short my console program do following:
- Calculate SINE weave (360) samples - 16 bytes size
- Sent them to USB Device as 720 bytes (byte size protocol for COM port)
My problem is that no more than 64 bytes comes into device.
Somewhere I read that reason for this can be into built in Rx,Tx Windows buffers (64 bytes long by mention somewhere on internet) and for this into code below I insert:
- SetupComm(hCom,1000,1000) in hope that this will solve my troubles but nope. Below is "my" code, any ideas how I can fix this?
ANSWER
Answered 2020-Dec-21 at 22:33USB bulk endpoints implement a stream-based protocol, i.e. an endless stream of bytes. This is in contrast to a message-based protocol. So USB bulk endpoints have no concept of messages, message start or end. This also applies to USB CDC as it is based on bulk endpoints.
At the lower USB level, the stream of bytes is split into packets of at most 64 bytes. As per USB full-speed standard, packets cannot be larger than 64 bytes.
If the host sends small chunks of data that are more than 1ms apart, they will be sent and received in separate packets and it looks as if USB is a message-based protocol. However, for chunks of more than 64 bytes, they are split into smaller packets. And if small chunks are sent with less than 1ms in-between, the host will merge them into bigger packets.
Your design seems to require that data is grouped, e.g. the group of 720 bytes mentioned in the question. If this is a requirement, the grouping must be implemented, e.g. by first sending the size of the group and then the data.
Since larger groups are split into chunks of 64 bytes and the receive callback is called for every packet, the packets must be joined until the full group is available.
Also note a few problems in your current code (see usbd_cdc_if.c, line 264):
QUESTION
I need to parse this raw data in order to process it:
...ANSWER
Answered 2020-May-29 at 11:11I finally managed to do what I want.
My team wished to use Ansible for the formatting, so I had to improvise a bit.
I used ntc-ansible for that.
With the help of members of the NTC Slack, I finally got it working. Here's what I came up with:
A functionality that is very poorly documented on the TextFSM repo is that you can, in an index file, combine two templates that share a common "Key" attribute.
So I created two templates:
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