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google-glass-playground | repository contains some test projects | Computer Vision library

 by   space150 Java Version: Current License: Non-SPDX

 by   space150 Java Version: Current License: Non-SPDX

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kandi X-RAY | google-glass-playground Summary

google-glass-playground is a Java library typically used in Artificial Intelligence, Computer Vision, OpenCV applications. google-glass-playground has no bugs, it has no vulnerabilities and it has low support. However google-glass-playground build file is not available and it has a Non-SPDX License. You can download it from GitHub.
This repository contains some test projects developed while discovering the capabilities of the Google Glass platform:.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • google-glass-playground has a low active ecosystem.
  • It has 94 star(s) with 45 fork(s). There are 37 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 3 open issues and 0 have been closed. On average issues are closed in 2394 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of google-glass-playground is current.
This Library - Support
Best in #Computer Vision
Average in #Computer Vision
This Library - Support
Best in #Computer Vision
Average in #Computer Vision

quality kandi Quality

  • google-glass-playground has 0 bugs and 0 code smells.
This Library - Quality
Best in #Computer Vision
Average in #Computer Vision
This Library - Quality
Best in #Computer Vision
Average in #Computer Vision

securitySecurity

  • google-glass-playground has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • google-glass-playground code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
This Library - Security
Best in #Computer Vision
Average in #Computer Vision
This Library - Security
Best in #Computer Vision
Average in #Computer Vision

license License

  • google-glass-playground has a Non-SPDX License.
  • Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
This Library - License
Best in #Computer Vision
Average in #Computer Vision
This Library - License
Best in #Computer Vision
Average in #Computer Vision

buildReuse

  • google-glass-playground releases are not available. You will need to build from source code and install.
  • google-glass-playground has no build file. You will be need to create the build yourself to build the component from source.
  • google-glass-playground saves you 1095 person hours of effort in developing the same functionality from scratch.
  • It has 2479 lines of code, 56 functions and 45 files.
  • It has high code complexity. Code complexity directly impacts maintainability of the code.
This Library - Reuse
Best in #Computer Vision
Average in #Computer Vision
This Library - Reuse
Best in #Computer Vision
Average in #Computer Vision
Top functions reviewed by kandi - BETA

kandi has reviewed google-glass-playground and discovered the below as its top functions. This is intended to give you an instant insight into google-glass-playground implemented functionality, and help decide if they suit your requirements.

  • Encode a camera frame .
    • Sets the text views .
      • Start the camera view
        • Creates the auxiliary vectors .
          • Initialize camera preview .
            • Called when the camera view is stopped .
              • switches to view mode
                • Called when a location is changed .
                  • Called when the view is created .
                    • Start preview .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      google-glass-playground Key Features

                      Camera Zoom - A proof of concept showing how the Google Glass could be used as a "virtual Loupe".

                      Verbose Sensor Display - Shows the raw accelerometer and GPS coordinates pulled from the Google Glass device.

                      OpenCV Image Manipulation - A slightly modified version of the "Image Manipulation" sample that comes with the official OpenCV package.

                      OpenCV Face Detection - A tweaked version of face detection sample that comes with the official OpenCV package.

                      google-glass-playground Examples and Code Snippets

                      No Code Snippets are available at this moment for google-glass-playground.

                      See all Code Snippets related to Computer Vision

                      Community Discussions

                      Trending Discussions on Computer Vision
                      • Image similarity in swift
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                      • Fastest way to get the RGB average inside of a non-rectangular contour in the CMSampleBuffer
                      • UIViewController can't override method from it's superclass
                      • X and Y-axis swapped in Vision Framework Swift
                      • Swift's Vision framework not recognizing Japanese characters
                      • Boxing large objects in image containing both large and small objects of similar color and in high density from a picture
                      • Create a LabVIEW IMAQ image from a binary buffer/file with and without NI Vision
                      Trending Discussions on Computer Vision

                      QUESTION

                      Image similarity in swift

                      Asked 2022-Mar-25 at 11:42

                      The swift vision similarity feature is able to assign a number to the variance between 2 images. Where 0 variance between the images, means the images are the same. As the number increases this that there is more and more variance between the images.

                      What I am trying to do is turn this into a percentage of similarity. So one image is for example 80% similar to the other image. Any ideas how I could arrange the logic to accomplish this:

                      import UIKit
                      import Vision
                      func featureprintObservationForImage(atURL url: URL) -> VNFeaturePrintObservation? {
                      let requestHandler = VNImageRequestHandler(url: url, options: [:])
                      let request = VNGenerateImageFeaturePrintRequest()
                      do {
                        try requestHandler.perform([request])
                        return request.results?.first as? VNFeaturePrintObservation
                      } catch {
                        print("Vision error: \(error)")
                        return nil
                      }
                        }
                       let apple1 = featureprintObservationForImage(atURL: Bundle.main.url(forResource:"apple1", withExtension: "jpg")!)
                      let apple2 = featureprintObservationForImage(atURL: Bundle.main.url(forResource:"apple2", withExtension: "jpg")!)
                      let pear = featureprintObservationForImage(atURL: Bundle.main.url(forResource:"pear", withExtension: "jpg")!)
                      var distance = Float(0)
                      try apple1!.computeDistance(&distance, to: apple2!)
                      var distance2 = Float(0)
                      try apple1!.computeDistance(&distance2, to: pear!)
                      

                      ANSWER

                      Answered 2022-Mar-25 at 10:26

                      It depends on how you want to scale it. If you just want the percentage you could just use Float.greatestFiniteMagnitude as the maximum value.

                      1-(distance/Float.greatestFiniteMagnitude)*100
                      

                      A better solution would probably be to set a lower ceiling and everything above that ceiling would just be 0% similarity.

                      1-(min(distance, 10)/10)*100
                      

                      Here the artificial ceiling would be 10, but it can be any arbitrary number.

                      Source https://stackoverflow.com/questions/71615277

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install google-glass-playground

                      You can download it from GitHub.
                      You can use google-glass-playground like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the google-glass-playground component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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