js-stl | Data structures implemented in JS | Natural Language Processing library

 by   LukeLin JavaScript Version: Current License: MIT

kandi X-RAY | js-stl Summary

kandi X-RAY | js-stl Summary

js-stl is a JavaScript library typically used in Artificial Intelligence, Natural Language Processing applications. js-stl has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i js-stl-polyfill' or download it from GitHub, npm.

Data structures implemented in JS
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              js-stl has a low active ecosystem.
              It has 746 star(s) with 132 fork(s). There are 37 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 6 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of js-stl is current.

            kandi-Quality Quality

              js-stl has no bugs reported.

            kandi-Security Security

              js-stl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              js-stl is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              js-stl releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.

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            js-stl Key Features

            No Key Features are available at this moment for js-stl.

            js-stl Examples and Code Snippets

            No Code Snippets are available at this moment for js-stl.

            Community Discussions

            QUESTION

            Get modified mesh displaced by displacementMap in three.js
            Asked 2017-Nov-02 at 20:24

            I am trying to get back and export the mesh that is being displaced by a displacementMap.

            The shader is transforming vertexes according to this line (from three.js/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl):

            ...

            ANSWER

            Answered 2017-Oct-11 at 20:06

            To do that while still using a shader for the displacement, you will need to switch to WebGL2 and use Transform-Feedback (Google search: WebGL2 Transform-Feedback).

            An alternative would be to read the texture back to CPU, and scan it while displacing the vertices using CPU only (Google search: WebGL readPixels).

            Both alternatives will require some effort, so no code sample at this time. =)

            Source https://stackoverflow.com/questions/46696561

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install js-stl

            You can install using 'npm i js-stl-polyfill' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone LukeLin/js-stl

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            git@github.com:LukeLin/js-stl.git

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