function-pipe | Functional composition for JS | Reactive Programming library

 by   acvos JavaScript Version: 1.2.4 License: Apache-2.0

kandi X-RAY | function-pipe Summary

kandi X-RAY | function-pipe Summary

function-pipe is a JavaScript library typically used in Programming Style, Reactive Programming, Nodejs applications. function-pipe has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i function-pipe' or download it from GitHub, npm.

Functional composition for JS
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            kandi-support Support

              function-pipe has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              function-pipe has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of function-pipe is 1.2.4

            kandi-Quality Quality

              function-pipe has no bugs reported.

            kandi-Security Security

              function-pipe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              function-pipe is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              function-pipe releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            function-pipe Key Features

            No Key Features are available at this moment for function-pipe.

            function-pipe Examples and Code Snippets

            No Code Snippets are available at this moment for function-pipe.

            Community Discussions

            QUESTION

            Pipeline to deploy Net Core 3.1 webapp project and Azure Function App project
            Asked 2021-Apr-20 at 16:59

            In my current solution, I have two projects: A Net Core 3.1 MVC project and an Azure Function App project. Both are hosted in Azure, but in different resources (Webapp in an AppService, and the Function App project has its own Function App resource.

            ...

            ANSWER

            Answered 2021-Apr-19 at 09:35

            How can I add a step that will take only the Azure Function App and deploys it to its respective resource?

            We could build and generate different artifacts for those two projects.

            We can specify the full path of the project to be built and generate artifacts with different names for deployment to the perspective resource.

            For example, I added comments to the code to help understand my ideals:

            Source https://stackoverflow.com/questions/67138340

            QUESTION

            How to add view matrix in modern Opengl
            Asked 2018-Apr-02 at 21:10

            From The Start (kind of): For months I have been using the fixed-function-pipeline, deprecated OpenGL functions like gluLookAt and glTranslate. After realizing I was doing so, I am now trying to correct my code starting with translations. I have an orange triangle that is working fine. When I implemented the model matrix I was able to move my triangle how I wanted (for the most part).

            To the point: Now I am trying to create the view matrix and the projection matrix. I have not started the projection matrix yet. When I add the view matrix to my vertex shader, I cannot see my triangle anymore. I am really not sure why.

            My Vertex Shader:

            ...

            ANSWER

            Answered 2018-Apr-02 at 21:10

            When I add the view matrix to my vertex shader, I cannot see my triangle anymore. I am really not sure why.

            You don't use a projection matrix. This means that the clip space is equal the normalized device space. NDC is in range [-1, 1] (for x, y and z). All the geometry which is out of NDC is clipped.
            This causes that your triangel is clipped by the far plane. Note, since you don't setup a projection matrix, the near and far plane are at -1 respectively at 1, because the normalized device space is in the range [-1, 1].

            To fix your issue, add a projection matrix to the vertex shader:

            Source https://stackoverflow.com/questions/49468877

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install function-pipe

            You can install using 'npm i function-pipe' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i function-pipe

          • CLONE
          • HTTPS

            https://github.com/acvos/function-pipe.git

          • CLI

            gh repo clone acvos/function-pipe

          • sshUrl

            git@github.com:acvos/function-pipe.git

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