flv.js | HTML5 FLV Player - flv | Video Utils library

 by   bilibili JavaScript Version: v1.6.2 License: Apache-2.0

kandi X-RAY | flv.js Summary

kandi X-RAY | flv.js Summary

flv.js is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Video, Video Utils applications. flv.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

HTML5 FLV Player
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            kandi-support Support

              flv.js has a medium active ecosystem.
              It has 22187 star(s) with 3390 fork(s). There are 614 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 407 open issues and 301 have been closed. On average issues are closed in 202 days. There are 25 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of flv.js is v1.6.2

            kandi-Quality Quality

              flv.js has 0 bugs and 0 code smells.

            kandi-Security Security

              flv.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              flv.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              flv.js is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              flv.js releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed flv.js and discovered the below as its top functions. This is intended to give you an instant insight into flv.js implemented functionality, and help decide if they suit your requirements.
            • Detects browser browser .
            • Decode a UTF8Array .
            • Create a player object
            • Check to see if we have a critical character .
            • Send a new segment to a new segment .
            • invoked when media segment
            • data callback for logcat
            • Called when a demo event is received
            • Send an IO error
            • invoked when a stats event is received .
            Get all kandi verified functions for this library.

            flv.js Key Features

            No Key Features are available at this moment for flv.js.

            flv.js Examples and Code Snippets

            No Code Snippets are available at this moment for flv.js.

            Community Discussions

            QUESTION

            Encoding of raw frames (D3D11Texture2D) to an rtsp stream using libav*
            Asked 2020-Dec-13 at 15:03

            I have managed to create a rtsp stream using libav* and directX texture (which I am obtaining from GDI API using Bitblit method). Here's my approach for creating live rtsp stream:

            1. Create output context and stream (skipping the checks here)

              • avformat_alloc_output_context2(&ofmt_ctx, NULL, "rtsp", rtsp_url); //RTSP
              • vid_codec = avcodec_find_encoder(ofmt_ctx->oformat->video_codec);
              • vid_stream = avformat_new_stream(ofmt_ctx,vid_codec);
              • vid_codec_ctx = avcodec_alloc_context3(vid_codec);
            2. Set codec params

              ...

            ANSWER

            Answered 2020-Dec-13 at 15:03

            The basic construct and initialization seems to be okay. Find below responses to your questions

            • why the stream is not working in spite of continued connection to the server and updating frames?

            If you're getting an error or broken stream, you might wanna check into your presentation and decompression timestamps (pts/dts) of your packet.

            In your code, I notice that you're taking time_base from video stream object which is not guranteed to be same as codec->time_base value and usually varies depending upon active stream.

            Source https://stackoverflow.com/questions/65091420

            QUESTION

            How to stream text and video at the same time?
            Asked 2020-Oct-27 at 12:57

            I have node.js server that uses node-media-server:

            ...

            ANSWER

            Answered 2020-Oct-27 at 12:57

            You can add text to a video in a number of ways - most common are probably:

            • Add a text track to the video container, i.e. the MP4 file. This is usually done server side and the client then uses this info to display it client side. You can see more info here and an example with a commonly used tool: https://www.bento4.com/developers/dash/subtitles/

            • Embed the text in the frames themselves - this requires more processing and also adds the text to the video frames themselves, so you can't turn text on and off at the client easily. If you do want to do this then FFMPEG is probably a good place to start.

            • Add a text overlay on the client itself - e.g. a text 'div' or element on a browser App, or a TextView on Android etc. You mention that synchronisation may be a problem, but you could take timing events from the video to trigger changing the text. This avoids you having to do any extra processing on the video or video container.

            A simple example of using timing to trigger text is below - you would likely want to update it to avoid checking everything on each 'onTimeUpdate' event, and maybe to put the text over the video itself, but this give an example how the basic mechanism works:

            Source https://stackoverflow.com/questions/64535985

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install flv.js

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/bilibili/flv.js.git

          • CLI

            gh repo clone bilibili/flv.js

          • sshUrl

            git@github.com:bilibili/flv.js.git

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